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JumpStart Advanced 2nd Grade [OLD VERSION]
 
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JumpStart Advanced 2nd Grade [OLD VERSION]

by Vivendi Universal
Windows, Mac


Available from these sellers.


There is a newer version of this item:
Jumpstart Advanced 2nd Grade Jumpstart Advanced 2nd Grade 1.6 out of 5 stars (14)
$8.10
In Stock.

System Requirements

  • Platform:    Windows, Mac
  • Media: CD-ROM
  • Item Quantity: 1

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Product Features

  • Provides superior interactive game play tailored to each child's individual learning style
  • Fun activities that encourage active learning through movement games
  • Skill leveling that automatically adjusts game play and content to each child's growing abilities
  • Enhanced motivational game reward structure
  • Advanced curriculum to better prepare kids for the next grade

Product Details

  • Shipping Weight: 1 pounds
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B0000639VI
  • Date first available at Amazon.com: February 20, 2002
  • Amazon Best Sellers Rank: #16,553 in Software (See Top 100 in Software)
  • Discontinued by manufacturer: Yes

Product Description

Amazon.com Review

If James Bond suddenly decided to become an elementary school teacher, his curriculum might look something like JumpStart Advanced 2nd Grade. A secret-agent frog uses globetrotting and gadgets to outwit the nefarious Dr. O. Kids must visit each of the seven continents and play games, meet secret agents, and gather parts to build a crime-busting contraption that would make "Q" proud.

This program uses JumpStart's new All-Star system, which matches a particular character to your child's learning style: reader, athlete, musician, team leader, artist, scientist, or math whiz. Once a character is selected, requests for help receive a tailor-made reply. For example, the musician will help kids with reading comprehension by having them imagine the sounds the story makes. These helpers can be selected on the fly--if the artist's help leaves your kid in the dark, she or he can consult with the math whiz for a different perspective on the same problem.

Some of the seven multilevel games tackle a variety of subjects--kids may be asked to form contractions or do complex subtraction to navigate a river in the Amazon basin. This variety breathes some life into the otherwise standard-issue activities--game blandness is the weakest point of this program. Strengths include opportunities for kids to learn about the flora, fauna. and geography of the various continents with point-and-click exploration, and a final gadget-assembly task that requires logic, experimentation, and persistence to complete. This final challenge (fans of "The Incredible Machine" will recognize it) may even teach parents a thing or two. Just like other JumpStart offerings, this program has progress reports, so parents and teachers can spy on their junior spy's efforts. (Ages 6 to 8) --Anne Erickson

Amazon.com Product Description

Recognizing that there are many ways to learn and that children can use different intelligences to comprehend a skill or concept, the JumpStart Advanced series provides a personalized learning environment that suits how each child learns best. In addition, the JumpStart Advanced series offers greater play value with an enhanced motivational game-reward structure that empowers kids to create and express their creativity, along with fun activities that encourage active learning to reinforce skills beyond the computer, and advanced curricula to better prepare kids for the next grade. A valuable new feature in this series is more sensitive skill leveling that automatically adjusts gameplay and educational content to each child's increasing abilities.

In JumpStart Advanced 2nd Grade, players travel with CJ and Edison on top-secret missions to solve the mystery behind the strange pranks taking place in JumpStartville. In each of the seven assignments, players must uncover multiple gadget pieces to activate Hopsalot's zany secret-agent invention and undo Dr. O's weird tricks. As kids develop important second grade skills in exciting curriculum-based games, they can build a hose to wash off the mustaches painted on Mt. JumpMore, assemble a worm vacuum to clean up the JumpStart Schoolhouse, and save CJ's island from sinking by developing a flotation device.


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