Kids join Frankie the Dachshund on a quest to find a set of missing puzzle pieces. To recover them, children have to play a wide variety of math games like adding and sorting ants, identifying shapes in sandcastles and counting fleas. The program keeps records of progress and automatically adjusts in difficulty. On the downside, kids had to hunt to find the activities, as the menu design was not always intuitive. On the whole, however, testers liked the program and enjoyed the nice range of well-thought-out activities. Adults thought highly of the program as well, remarking that the activities are likely to produce solid results and might be successful at improving scores on timed math tests at school.
Teaches: math, sequencing, basic facts, classification, money, time
Age Range: 5, 6, 7 Copyright © 2000 Children's Software Revue
Amazon.com Product Description
Children ages 5 to 7 join Frankie the Dog from
JumpStart First Grade on an adventure through an oversized backyard. Designed specifically around the first-grade curriculum, this educational software teaches math concepts and fundamentals through a comprehensive, multistep process.