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Product FeaturesPlatform: Nintendo Wii
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Product Details
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Just Dance 3: The world's #1 dance game* is back!Just Dance 3 kick-starts the party with over 45 tracks from multiple genres and popular artists including today's hottest hits like "Party Rock Anthem" by LMFAO, "California Gurls" by Katy Perry featuring Snoop Dogg, and "Forget You" by Cee Lo Green. Also included are legendary favorites like "I Was Made For Lovin' You" by Kiss.
With a variety of all-new gameplay modes, tracks with 4-part choreographies that allow up to 4 players to uniquely shine, and innovative cardio options, Just Dance 3 was made to keep the world dancing!
Tracks available in Just Dance 3 include:

Legal:
© 2011 Ubisoft Entertainment. All Rights Reserved. Just Dance, Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Wii is a trademark of Nintendo. *Based on MOKA and NPD per unit sales.
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Most Helpful Customer Reviews
501 of 520 people found the following review helpful:
5.0 out of 5 stars
A worthy successor to an already-great franchise,
By
= Fun:5.0 out of 5 stars
This review is from: Just Dance 3 (Video Game)
In the beginning there was DDR. Video game "dancing" consisted of mashing your feet to certain patterns. It was fun, it was a great workout, but at the end of the day it wasn't really dancing. Then along came Just Dance, which introduced the world to dancing to popular music using "real dance move", the kind that you could practice at home and then wow everyone with on the dance floor. It was slightly annoying that the controller accuracy was a bit off, but the dance moves were so fun we didn't care. Just Dance 2 introduced much better motion control accuracy. Plus, it introduced the concept of "duets", where people could dance cool choreographed routines together. And it was another winner. Because of the popularity of Just Dance, this spawned a lot of "copycat" titles from Ubisoft to cash in. Dance on Broadway. Michael Jackson The Experience, Just Dance for Kids. Even Just Dance with Smurfs. They were fun, but at a certain point they started to get a bit tiring, as they were all variations of the same theme. And so, we've all been waiting to see what Ubisoft would do for an encore with Just Dance 3? Could they push the genre forward, even as copycat titles on other platforms like Dance Central on the Xbox and Everybody Dance on the PS3 encroached on their turf? I'm happy to say that Just Dance 3 pushes the platform even further and does it with great success. When you start up Just Dance, the first thing it asks is if you'll connect Just Dance to the Internet so that "Ubisoft can learn more about the way you play to make Just Dance even more groovy". I wasn't sure quite how to answer the question, but I figure since Just Dance doesn't use a video camera like those other systems, there wasn't too much harm in it. The opening menu, like in Just Dance 1 and 2, is delightfully simple. There are only a couple choices: 1) Dance! As with the previous versions, you just right into the dancing. What I love about Just Dance 3 is that getting started is extremely simple. No silly things to take up your time like creating avatars. No adjusting of cameras or calibrating of equipment. You just shake your remote to see what "color" you are on the screen, and get started. You can create a profile at any time; your name is limited to 5 characters. If you don't create a profile you'll be dancing by default as "Happy" (as opposed to "Sunny"). As with previous version, your job is to dance the "mirror image" of a colorful silhouetted on-screen figure showing you the dance moves. I'm happy to say that the motion controls are better and more accurate than ever. Granted, it still only detects the movement of one arm holding the Wii remote, so technically you could still just hurl your arm the right way to build up points. But of course the fun of the game is to get into the dance with your full body (and in fact, if you follow the choreographed moves perfectly with your whole body, your score will be better than ever). One other subtle improvement over previous versions is that the audio cues coming through the Wii remote (for example, when you hit a milestone while dancing) are much louder and clearer than before. The choreography and backgrounds are as fun and in some cases as quirky as ever. For example, in Wilson Pickett's "Land of 1000 Dances" you're following a dancing alligator in a fancy suit dancing in a schoolroom. And yes, you "do the alligator" :) If you dance well on some songs, you can see the background animate and change. As with Just Dance 1 and 2, each song has a "technical difficulty" indicator from one to three gears, and a "workout intensity" indicate from one to three drops of sweat. There are over 45 great tracks to suit everyone's tastes, and most of the songs are popular and familiar. Multiplayer is where this game really shines. There's "Dance Crew Mode" which is like Duet Mode, except that up to 4 players has their own independent choreography (and a chance to shine with a solo performance). There's also a "Dance Til Dawn" party mode where you can just start the game up and it'll cycle through songs all night, without the need to go back through menus again. 2) Just Sweat As someone who follows Wii exercise titles very closely, this option was the one I was most excited about. You can choose from a "Free Session" (an instant fitness session for up to 4 players) or the "7-Day Challenge" (A selection of challenges to boost your fitness during 7 days). For "Free Session" You can choose from a variety of options for the kind of music to work out to, including: Speed Shuffle Non-Stop Shuffle Pop! Pop! Rock Party R&B Vibes Electro Sounds Just 80's Oldies but Goodies Fancy Dress Ball Around the World Extreme Sweat Attack There are also fantastic options for working out in a group, including: Duets Dance Crew I tried Sweat Attack, and sure enough I was sweating up a storm after just one song. The songs kept going and the more points I collected (in both Dance and Just Sweat modes), the more a "Mojo" meter filled up. Each time the "Mojo Meter" was full, it unlocked a "gift" of another game mode, song, or choreography (the first to be unlocked is Simon Says Mode). There are 27 "gifts" to unlock, which will definitely motivate you to keep coming back and building up those points. The songs in my case before I collapsed of exhaustion were Cee Lo Green's "Forget You", The Black Eyed Peas' "Pump It", Anja's "Dance all Night", Wilson Pickett's "Land of 1000 Dances", and appropriately, C&C Music Factory's Gonna Make You Sweat (Everybody Dance Now)..all very energetic and lively (and fun) songs. As in the Dance mode, you rack up points when you hit the right dance moves. In addition, as with Just Dance 2, they don't count calories for some reason, but rather, they count "sweat points". With Just Dance 2, the consensus on the Web was that 4.2 sweat points = about 1 calorie burned, and it seems about the same with Just Dance 3. In all honesty, I'm not sure why they didn't just use calories, which would have made things a lot easier. But still, as long as you do the math in your head, you can pretty much figure out how intensive a workout you're getting (since each song earns you about 400-500 sweat points, it'll take about 25-30 vigorous songs to reach 3500 calories, or 1 pound of fat lost). As you reach certain points, the system will give you an indication of how much exercise you've done (after completing 1000 sweat points, it told me "You've just walked across Central Park"; after 2000 points, it said "you've just run 10 rounds of the Wembley Stadium"). For "7-Day Challenge" you're presented with three options for the next 7 days: The Fresh Start (3500 sweat points a week, the equivalent of walking 30 minutes a day), The Healthy Choice (7000 sweat points a week, equivalent to running 30 minutes a day), and The Sweat Explosion (21000 sweat points a week, equivalent to swimming for 30 minutes a day). Overall, I loved Just Sweat mode, but I would have liked to see the ability to chart my progress over days and weeks. Still, it's a great improvement over previous versions and definitely one of the best workouts you can have on the Wii. 3) Store This is where you can purchase downloadable content (DLC) if your Wii is connected to the Internet. As of this writing (October 8, 2011), the store contained only the following songs: - Baby Don't Stop Now (Anja) - Jambo Mambo (Old Orquesta) - Soul Searchin (Groove Century) - Twist and Shake It (The Girly Team) But a bunch of empty icons indicates that there are more coming soon. Each song costs 250 Wii Points, so if you buy a 2000 point card for about $20, this comes out to about $2.50 a song. 4) Extras This is where you can adjust options, such as whether to display lyrics, display pictograms (the icons telling you what move to make), display help screens, and track usage. You can also view the medals you earned. I think one of the questions most people will have on their mind is: is Just Dance 3 on the Wii still relevant when there are so many new "real dance move" games out for systems like the Xbox 360 and Playstation 3. My answer is a resounding "yes". Not only does Just Dance 3 hold its own in terms of fun and accuracy--it actually has an advantage over those other systems. While those systems force players to squeeze into a camera view of 6 feet across, with Just Dance, players can stand anywhere in the room, and it doesn't even matter if there are spectators or "dancers without controllers" standing among them. Long story short, I think Ubisoft has taken a great franchise and moved it even further. Just Dance 3 for the Wii is another winner.
89 of 93 people found the following review helpful:
5.0 out of 5 stars
Better than Just Dance 1 + 2 combined.,
By
= Fun:5.0 out of 5 stars
This review is from: Just Dance 3 (Video Game)
I am a very loyal fan of Just Dance and Just Dance 2. I waited for months for the release of Just Dance 3. I picked it up on the release date and danced for 5 hours straight. It is amazing. First of all, the game play is so much fun. Most of the games are highly active and you definitely break a sweat. There are some slower ones, but those songs are also really fun too! There are so many good songs that I can't even pick one...or two...or three. I was skeptical about the 4 person play, but my friends and I had SO MUCH FUN! It is really well made and everyone was into it. The couples dances are good as well. Some new features include earning Mojo points that open up locked songs, mash-ups, and different song playing options. It starts out easy to earn these locked features, but once you start playing more, the number of Mojo points needed to unlock increases. Speaking of mash-ups, they are amazing. It incorporates all the best dance moves into one song. The dancing is pretty difficult at times, but always a fun challenge. Everyone who tried to play, even those that hadn't played a Just Dance game before got really into it after a couple of rounds. Overall, Just Dance 3 is a near perfect game. I am not disappointed at all. It met all my expectations and beyond. Get this game! You will not regret it!
384 of 439 people found the following review helpful:
2.0 out of 5 stars
Song Selection Inappropriate,
= Fun:4.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Just Dance 3 (Video Game)
I have two girls, 11 and 13. They loved the previous versions of this game and couldn't wait to get this one. They seem to really enjoy this one as well, but I have a couple of concerns. My first issue is probably more Wii related than game related. As with earlier versions of this game, it does not record the movements correctly. Sometimes it will give them credit when they do it totally wrong and other times it will not give them credit even though they nailed the move. As a result, it does not really promote dancing, but rather jerking the remote at the right time. My second issue with this game is their song selection. Many of the songs are obscure and odd. It was as if they were saving royalty money by using strange music recorded by undiscovered artists. I also think that several of the songs are far to risque to be on a game that is aimed at preteens and early teens. For example, Nelly Furtado's "Promiscuous" is all about sex. Many (but not all) of the inappropriate words have been cut out of the song (which makes the flow of the song really odd) but the generally theme is still very clear. There are millions of fun and appropriate popular songs out there so why they chose obscure or highly inappropriate songs for the target age group is baffling! 2115|R3BKW8WC0TS3HE;2115|R3MULX7RNG3F5A;2115|R2FE448HG4VQCQ;
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