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Most Helpful Customer Reviews
8 of 8 people found the following review helpful:
3.0 out of 5 stars
A game that could have been so much more,
By
= Fun:4.0 out of 5 stars
This review is from: Kane & Lynch: Dead Men (Video Game)
Man, this game is frustrating. Not because it isn't fun (because it is), but because of missed opportunities. I am a big Michael Mann fan, and as far as story/visuals go, this game delivers. Unfortunately for me, technical issues and sometimes frustrating AI ruined the overall experience.
I cannot play this game without a crash. It crashes and I see the 'send a report to MS' window. Fortunately I can alt-tab back into the game and play unhindered. I recently did a full Windows format and reinstall and still receive the error, so unless it's a random configuration problem with my machine...also, Eidos Support has no idea what is wrong and tells me to replace the media. Well, others in the official and unofficial forums have the exact same issue, and we can't figure out any commonalities. I also receive random crashes to desktop on level loading. As far as AI, sometimes they find cover and sometimes they do not. In my experience they rarely act smart, merely adequate at best. Many times I will order someone behind cover only to see them sit NEXT to the cover out in the open. They die very quickly. And this is on medium difficulty. I don't remember having this much frustration with the AI in Freedom Fighters. No, this AI definitely needs tweaking, but it's close to what it needs to be. As it stands, seeing the AI stand out in the open while they get shot ruins the immersion. I really wanted to love this game. Although some are bashing the graphics, I think the graphical style overall is very good. It has a gritty, hazy style that I feel fits perfectly with the overall mood and I think the textures look great. Is it as beautiful as Crysis? No, but it's still very good. The aiming is great on the PC, and the weapons feel awesome. The sound is amazing, and the voice acting and writing are great. The gameplay is overall straightforward, but that doesn't bother me. Yes, you just move from cover to cover and shoot it out with cops. That's why I bought the game. Honestly, if the technical issues were fixed and the AI was tightened up then I would easily recommend this to everyone who would listen. The time I spent playing was overall enjoyable. As it stands, however, I can only say 'proceed with caution'.
25 of 31 people found the following review helpful:
1.0 out of 5 stars
A Poor Game From Eidos!!?!,
By JoT (Carrollton, GA) - See all my reviews
= Fun:2.0 out of 5 stars
This review is from: Kane & Lynch: Dead Men (Video Game)
Kane & Lynch is outdated fare for pc-gamers with years of experience speeding or slogging or sneaking through generations of FPS games. As far as ports go, it's not the most disappointing I've ever played (WHY DIDN'T HALO INCLUDE CO-OP!!!). K&L attempts to bring squad-based combat to the seedy crime story shooter sub-genre of gaming. It does not succeed. Unfortunately for its publishers, it is probably the least competitive FPS on the PC game market today.
(I don't know how good it looks on an x-box or PS3, and I don't really care. This is a PC game review, so if you love playing this game on your console, please observe that I am only reviewing the PC port of this game.) The first problem with K&L is the poor AI. The AI controller feels ancient after playing S.T.A.L.K.E.R.: Shadow of Chernobyl and Crysis. Opponents and teammates go straight to objective points (cover positions, good firing positions, or ordered destinations), without utilizing cover or providing covering fire. Also, your teammates sometimes, momentarily, stick on walls or cover while running past, which demonstrates, among other things, pathfinding problems in the AI. The zoom/aim fire is severely outdated. Iron-sights have been an industry standard for years in the PC shooter market, and the fact that K&L uses an old mini-zoom with a crosshair change instead of well rendered iron sights significantly drops its comparative worth. K&L's graphics appear last-gen or mediocre when compared to its competitors (Crysis, Call of Duty 4: Modern Warfare, and S.T.A.L.K.E.R.: Shadow of Chernobyl). Even with tweaking to max the graphics on my machine, the K&L graphics weren't as smooth or realistic as any of the other three games listed. This might be harsh, but playing K&L right after finishing Call of Duty 4: Modern Warfare, the graphics in K&L were like cartoons. Speaking of tweaks, this game actually required them. I personally take it as a bad sign when a game has problems playing on default settings in a system with better than recommended specs. I do tweak my games and hardware settings for performance, sound, and graphics enhancement, but a game should run smoothly, if not maxed out, when loaded onto a computer with better than recommended specs. K&L doesn't do that. I had to tweak my settings just to get it to run smooth. The publishers just rushed too hard, and compatibility suffered. This is poor coding like I haven't seen since Max Payne, that gem of a game, showed us all what good, tight code could do for a game. Scripting in K&L is much less than smooth. Enemies can spawn three feet in front of the player if one moves too quickly for the heavily scripted AI to keep up. For example, I took the left hand slope/path toward the docks from the church. Unfortunately, I moved to the exit too quickly for the game to register, so it spawned five enemies right on top of me. Poof, there they were. This should never happen. I haven't seen spawns this visible since the 90's. More than anything else, multiple bugs of this kind, throughout the game, demonstrate very, very poor scripting. Squad controls are extremely limited. The game doesn't allow you to hotkey the squad command submenu orders or hotkey individuals in your squad. This might sound like nitpicking, but there have been some really good squad command control structures offered in squad based PC titles over the past five years, and the K&L team didn't use any of them. In the end, the squad based controls, especially when combined with poor AI pathfinding, where more frustrating than helpful. I ended up just beating the game using ancient run and gun tactics, and only using the squad commands when they were required. Combat controls also suffer. The fire-from-cover feature is a cool addition to gaming, but please let us control our character. Titles in the Splinter Cell, Metal Gear, or Gears of War series allow you to key into and out of cover in their control systems. Having crates or walls GRAB you when you're trying to walk away from them is really annoying. So, in this area, K&L falls short of both old and new titles. Finally, the game is way too short. Frankly, for fifty bucks, I expect twelve hours of straight through game-play at a minimum. I don't appreciate sitting down during the week to warm up for some serious weekend game-play, only to beat the game in under five hours. It was sad. Even with all of the frustrations, bugs, and annoyances, the game didn't take up more time than a DVD movie with a decent set of special features. This, more than anything else, makes me say that this game isn't worth more than $20-$25, which is about what you would pay for audio-visual entertainment lasting between 4 and 5 hours. I cannot recommend Kane & Lynch: Dead Men for any attribute except a decent attempt at having a story line of sorts. It is surpassed by other new FPS games on the PC market in all aspects of game design, play, and visual effects. The best FPS games on the PC market are currently Crysis, Call of Duty 4: Modern Warfare, BioShock, and S.T.A.L.K.E.R.: Shadow of Chernobyl. These are all great games in different ways. They all do some really new things, or revamp old stuff in new and extremely improved ways. So, if you have to have a really good FPS this year get one of them, and leave Kane & Lynch on the shelf.
4 of 4 people found the following review helpful:
2.0 out of 5 stars
A COCTAIL OF Max Payne & Hitman THAT NEEDED MORE SHAKING.,
By
= Fun:3.0 out of 5 stars
This review is from: Kane & Lynch: Dead Men (Video Game)
This is a game that enjoys one of the most SOLID story-lines that came out of game developing in the last 3 years. Unfortunately, this was NOT enough.
You are Kane, an aged mercenary and former member of a criminal brotherhood known as The 7. The last heists failed, you get arrested and convicted - yet you are a traitor in The 7's books anyway. Having you for making off with the loot somehow, they send Lynch (a psychotic, easily distracted and pill-popping murderer) to first break you out of prison and then make sure he gets their money back. They are sure you will play ball: they have kidnapped your wife and daughter to ensure it. Now this is a foundation to built a GREAT TPS game! Unfortunately KANE & LYNCH does not reach the top floor as the game demonstrates all the flaws of a rushed release. The character movements feel too scripted and automatic at some places (a console left-over I guess) whereas they have to be spoon-fed detailed directions at some others. Since one cannot predict where the one or the other will occur, it will eventually get on your nerves. The squad curse is not lifted for KANE & LYNCH either: the AI of your squad is infantile at best - but you will be thankful that your enemies do not demonstrate a higher one either! Also, the game is pretty short: it shouldn't take you more than 7 hours on normal difficulty. Graphically this is a beautiful game - notably though not at par with, say, CRYSIS. Keep in mind that the strength of KANE & LYNCH is its story. The gameplay and the cut-scenes blend seamlessly and the story flows like an A-List movie. And you will definitely not get bored: from the inside of a prison, to rappelling from a skyscraper, to escaping a packed Tokyo dance club... Although a well developed character story and a visually well designed game, they did NOT complete their follow through! A disappointment... 2115|R1SGRC7FF27OGP;2115|R189L0B9TKANDL;2115|R3LNQCGW0U0QY5;
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