- Pamphlet: 28 pages
- Publisher: TSR Hobbies, Inc.; First Edition edition (January 1, 1981)
- ISBN-10: 0935696474
- ISBN-13: 978-0935696479
- Product Dimensions: 11.1 x 8.8 x 0.1 inches
- Shipping Weight: 0.8 ounces
- Average Customer Review: 4.7 out of 5 stars See all reviews (24 customer reviews)
- Amazon Best Sellers Rank: #909,325 in Books (See Top 100 in Books)
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Keep on the Borderlands Dungeon Module B2: Dungeons & Dragons Introductory Module for Character Levels 1-3 Pamphlet – January 1, 1981
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Top Customer Reviews
If you want to go through an introductory module that is challenging but not so vicious that it'll turn you off to playing Dungeons & Dragons in the future, then go through this module. Just make the right choices and use your head. This module will make you hunger for more D & D adventures.
Back in 2011, Me and my friends Jordan and Chris told me about their D&D group they were making. It was fairly small, with just me, Jordan, Chris, and Chris's uncle. The first module we ever did was Keep on the Borderlands, and it was the funnest thing I did all year. I remember how I was such a newbie, that I got my level 1 Magic-User named Crow, and charged at the goblin king alone. My guy got obliterated. Ha Ha! Those were good times.
My review for this module:
I just want to say that this module is good for starting out, I recommend this module for characters 1-3, because if you play it as any character above that, it'll be too easy. I recommend this to anyone who wants to play the original D&D.
(Yes I know, this review sucked.)
The adventure is not scripted, so the players will uncover the story in their own way. Also, there aren't large tracts of flavor text to read to players; the game master must understand the adventure in advance and describe the environment and situations in their own words. For example, some of the NPCs in the Keep are related to the trouble in the outlying areas, a detail that observant players may pick up on and take advantage of.
With a little effort, the module can be adapted to modern versions of D&D or even other gaming systems. Due to its open ended design Keep on the Borderlands is a great source for improvisation.
This module is an absolute must for anyone just starting out in AD&D. It is relatively simple to run, and has enough adventure to raise the characters experience and propel them into their new careers. This is quite possibly the best AD&D module ever produced.
In addition to the caves, which alone would last many many gaming sessions, additional encounters surrounded the Keep. Most were simple fights but again, some thought had been put into them with additional details that players could learn and DMs could expand on.
You could run an entire campaign with this one module.
Most Recent Customer Reviews
Good to see that blast from the past. It wasn't in perfect condition but it was OK. The fact that it was still all together was surprising. Thank you.Published 3 months ago by Carey McQuesten
Classic D&D, this was the first Dungeon Module I was given when I was introduced to D&D. I spent many happy hours playing through it, and I hope to be able to introduce my sons to... Read morePublished 10 months ago by Scott Harrison
This has turned out to be one of my all time favorites. The main thing I look at is if all of the pages are present. I couldn't have been happier with this purchase.Published 10 months ago by Life Hassled
Excellent adventure. Well written, balanced with a good story.Published 14 months ago by Mr K G Drinkwater
This module introduced me to Dungeons and Dragons and role playing games. Gary Gygax set the standard and I will always hold this particular volume close to my heart.Published 15 months ago by Simon Limage
I used to play dungeon and dragons 30 years ago. I don't play now, but I do like to read them. This one was a classic.Published 19 months ago by john lamb