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Kickboxing
 
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PlayStation Teen
3.2 out of 5 stars  See all reviews (6 customer reviews)

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Product Features

  • Platform: PlayStation | Rated: Teen

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B000062XPG
  • Product Dimensions: 5.6 x 4.9 x 0.4 inches ; 3.2 ounces
  • Media: Video Game
  • Average Customer Review: 3.2 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Best Sellers Rank: #42,209 in Video Games (See Top 100 in Video Games)

Product Description

Amazon.com Product Description

Get ready to master the martial art of kickboxing. Take a kickboxer from the ranks of the unknown all the way to the championship fight via a series of grueling bouts. Each fighter has individualized offensive and defensive moves and attacks designed to flatten opponents. Find the right fighter for your style of action and, soon enough, you'll be contending for the World Championship. You will use elbows, knees, kick, and slams as powerful offensive attacks. You can master the moves in one-player action before taking on a live opponent in two-player mode. There are multiple levels of play, for beginners to advanced fighting game fans.

Product Description

This is the game Kickboxing for the Playstation 1. This game may not come with the original case and instructions. We stand by our products and offer a 60 day guarantee. If a game does not work within 60 days from the time you receive it we will gladly exchange it for you.

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Customer Reviews

6 Reviews
5 star:
 (1)
4 star:
 (1)
3 star:
 (3)
2 star:    (0)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
3.2 out of 5 stars (6 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

2 of 2 people found the following review helpful:
3.0 out of 5 stars Frustrating at first, but eventually proves its worth, July 14, 2004
By 
D. Weber "CD Nut" (Crystal Lake, IL USA) - See all my reviews
(REAL NAME)   
This review is from: Kickboxing (Video Game)
When I first played Agetec's Kickboxing by Jorudan Co., Ltd., and D3 Publisher, Inc., I had only the faintest clue as to what I was supposed to be doing. After all, the game only relies upon three of the four buttons on the standard PSX controller (The triangle button is never used.), and the mashing of these buttons tends to be the choice strategy for most players. Similarly, CPU-controlled opponents can be pretty cheap at certain times, yet complete pushovers at other moments, hence demonstrating an imbalance in their AI on the whole. Still, once gamers learn each competitor's strengths, weaknesses, combo system, and special moves, this hassle becomes more manageable for them, and they may even find themselves finding a favorite contestant out of the fifteen total fighters (each with their own personal background and gimmick) that this game has to offer.

The Story mode in Kickboxing can be pretty confusing at first, too, for upon defeating one of three possible opponents, a gamer no longer plays as the character (s)he had originally selected, but as the kickboxer (s)he had just defeated. The player then selects his/her next adversary out of three more contestants---some of whom (s)he may have already played as or against---and carries on in this matter until (s)he has no new opponents to face. When the game is over, the player is treated to an analysis of how many fighters (s)he was able to defeat and therefore unlock, the number and/or variety of which is different almost every time (s)he plays. The whole key, then, is to find the correct order in accessing the first fourteen fighters so that it is possible to finally face the elusive fifteenth competitor, defeat him, and complete the roster. Once the gamer manages to perform this task, the only truly bad thing they have to cope with is the goofy, semi-sensible dialogue that the characters exchange upon meeting one another.

In short, gamers have plenty to get used to upon first playing Agetec's Kickboxing, but once they do, they'll learn to appreciate this title. Additionally, the game has kid-friendly music and sound effects (although the addition of voice talent for referee officials and for each of the contestants would have been greatly appreciated) as well as very clean, crisp graphics and silky-smooth animation that many other PSX fighting games lack. Needless to say, then, this title has merit, and I would certainly recommend it to gamers who are growing tired of the same-old beat-'em-up.

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2 of 2 people found the following review helpful:
5.0 out of 5 stars Dude, I love this game!, April 5, 2002
A Kid's Review
This review is from: Kickboxing (Video Game)
This game is one of the best fighters on psone, save for TEKKEN 3. The game here will provide hours of enjoyment, and the controls are quite simple. It is basically a button-masher, but it is definetly fun, and you will almost never get bored of this game. Owning all the next gen systems ( N64, DREAMCAST, PS2, XBOX, GAMECUBE, GAME BOY ADVANCE), I can easily say that this fighting game still holds up. Great stuff.
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1 of 1 people found the following review helpful:
3.0 out of 5 stars Frustrating at first, but eventually proves its worth, July 15, 2004
By 
D. Weber "CD Nut" (Crystal Lake, IL USA) - See all my reviews
(REAL NAME)   
This review is from: Kickboxing (Video Game)
When I first played Agetec's Kickboxing by Jorudan Co., Ltd., and D3 Publisher, Inc., I had only the faintest clue as to what I was supposed to be doing. After all, the game only relies upon three of the four buttons on the standard PSX controller (The triangle button is never used.), and the mashing of these buttons tends to be the choice strategy for most players. Similarly, CPU-controlled opponents can be pretty cheap at certain times, yet complete pushovers at other moments, hence demonstrating an imbalance in their AI on the whole. Still, once gamers learn each competitor's strengths, weaknesses, combo system, and special moves, this hassle becomes more manageable for them, and they may even find themselves finding a favorite contestant out of the fifteen total fighters (each with their own personal background and gimmick) that this game has to offer.

The Story mode in Kickboxing can be pretty confusing at first, too, for upon defeating one of three possible opponents, a gamer no longer plays as the character (s)he had originally selected, but as the kickboxer (s)he had just defeated. The player then selects his/her next adversary out of three more contestants---some of whom (s)he may have already played as or against---and carries on in this matter until (s)he has no new opponents to face. When the game is over, the player is treated to an analysis of how many fighters (s)he was able to defeat and therefore unlock, the number and/or variety of which is different almost every time (s)he plays. The whole key, then, is to find the correct order in accessing the first fourteen fighters so that it is possible to finally face the elusive fifteenth competitor, defeat him, and complete the roster. Once the gamer manages to perform this task, the only truly bad thing they have to cope with is the goofy, semi-sensible dialogue that the characters exchange upon meeting one another.

In short, gamers have plenty to get used to upon first playing Agetec's Kickboxing, but once they do, they'll learn to appreciate this title. Additionally, the game has kid-friendly music and sound effects (although the addition of voice talent for referee officials and for each of the contestants would have been greatly appreciated) as well as very clean, crisp graphics and silky-smooth animation that many other PSX fighting games lack. Needless to say, then, this title has merit, and I would certainly recommend it to gamers who are growing tired of the same-old beat-'em-up.

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