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Killer 7 - PlayStation 2

by Capcom
Platform : PlayStation2
Rated: Mature
23 customer reviews
Metascore: 70 / 100
70

Price: $64.99 + $3.99 shipping
Only 1 left in stock.
Ships from and sold by Media-Recovery.
PlayStation2
  • 7 different operatives that will help you
  • Each operative has different skills and abilities
  • each opertive is actually one of your multiple personalities
7 new from $35.00 21 used from $8.74 4 collectible from $17.99

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Killer 7 - PlayStation 2 + Buyee 128MB Memory Card Game Memory Card for Sony Play Station 2 PS2 + PlayStation 2 Console Slim - Black
Price for all three: $263.30

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Product Description

Platform: PlayStation2

Product Description

Killer7 is the action adventure game of a hard-boiled taste. A player makes full use of small arms or special capability, making the character of seven "the professional killers with seven character" whom become hero Harman Smith and he has change, and confronts "man with hand of God" Kun Laon which aims at a national overthrow. They are the man who plans the world into fear of indiscriminate terrorism, the man who is going to stop the wave, and the revenge tragedy with which the life of two persons becomes entangled intricately. A view of the world thrilling at DAKU which the visual and individual character of art by cell shading performs, and the game style which was not until now are the new games of charm.

From the Manufacturer

Killer7 is a hard-boiled, visually stunning, and surreal action-adventure game that pits seven alter egos of an eccentric hit man, Harmon Smith, against a powerful underworld kingpin and the advancing epidemic of the deadly Heaven’s Smile virus. Harnessing the unique powers of his multiple personalities, Harmon’s Killer7 must navigate a post-modern landscape to track down and assassinate the evil Kun Lan before his terrorist tactics and a depraved disease destroy the world. Step inside the mind of a killer in Killer7.

Product Details

Platform: PlayStation2
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B0007LY3ZK
  • Product Dimensions: 7.8 x 5.8 x 0.5 inches ; 8 ounces
  • Media: Video Game
  • Release Date: August 18, 2005
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (23 customer reviews)
  • Amazon Best Sellers Rank: #12,027 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here


Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

25 of 28 people found the following review helpful By Terry Mesnard VINE VOICE on July 10, 2005
Platform for Display: PlayStation2
NOTE: I own the Gamecube version of the game. However, based on what I've seen, there isn't much difference in terms of graphics etc between the two. And my review is mostly based on the concepts and gameplay which won't change between the consoles. Also since the reviews out on the PS2 side aren't the most detailed about why they hate/like it I thought i would post in hopes that people can decide whether they want to play it or not. :)

Games have been described as art in the past. A game that comes immediately to mind is Ico, which oozed personality and landscapes that were both etheral and were just like a painting. Not until this game have I ever played a game that was almost like interactive art.

As far as I can see, if there was ever a game that was pretending to be an art house film, Killer 7 would be it. From the stylized, psuedo-noir/comic book/anime inspired graphics to the dark, brooding, and sex-laden story and the weird gameplay, you have the makings of an art house video game, as strange as that sounds. But does it work? In a word, mostly.

Going back to the art comment, each level in this game and each presentation of idea screams art. It's like passing surreal paintings in a museum. You pass one and go "whoa, that's weird." And you might pass another one that makes you want to tilt your head so you can maybe understand it better. And yet, you come up with a hint but nothing concrete. This game is like that, except that each level, each character each piece of dialogue is connected in a way a wall full of paintings usually isn't.

Normally, when a game puts style and story over gameplay, bad juju occurs. For instance, Xenosaga II was a great movie, but as a game it was horrible.
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15 of 16 people found the following review helpful By Neufanator on August 2, 2005
Platform for Display: PlayStation2
To explain or even review Killer7 is tough to do. There are so many confusing elements, so much of the story to explain, I don't know where to start. So let's start with the story...

(You can skip all this and scroll down to the gameplay part)

You play as 65 year old assassin Harman Smith, who is the leader of the Smith Syndicate, or the Killer7. He wields a large armour-piercing sniper rifle. But there's more to it than that...

Harman has the supernatural ability to change into any one of the seven personalities of the Smith family, each of them with their own signature moves and weapons. How he is able to do this; no one knows.

Anyway, you start the game on Assignment #33. In this assignment, mysterious beings, called Heaven Smiles, have appeared in a multipurpose building. It's your job to destroy these beings and capture their chief alive. After this assignment, the whole game unfolds into this grand story and adventure.

I don't want to give too much away, so let's now look at the Smith personas...

Dan Smith

Weapon: Modified Magnum

Special Ability: Demon Shell firing

Comments: You wouldn't want to be on Dan's hit list! He may not be able to fire many rounds at a time, but he reloads fast. His special ability is firing Demon Shells. When enough blood is collected from your enemies, Dan is able to fire a giant energy ball from his gun (kinda like Dragonball Z).

Kaede Smith

Weapon: Handgun w/ scope

Special Ability: Barrier breaking

Comments: Kaede may be the only female Smith, but she is not to be underestimated. She carries a large handgun with a scope attached, enabling here to hit enemies from afar. Also, by slitting here wrists (ouch!
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3 of 3 people found the following review helpful By J. G. Preston on April 19, 2010
Platform for Display: PlayStation2 Verified Purchase
Weird. That is most assuredly what will cross your tounge the second you pop in a copy of this game and traverse the first level or so.

Judging this game is hard in some ways, until you realize something, It is not subject to our boundaries and standards, it has it's own universe, and it's own set of principles. Some of the design of this game is so unique, that even the more standard aspects of gaming seem to be new and conceptual.

Switching between seven different charachters, and I don't mean through cut scenes, wherever, whenever and into whoever you want. Just open the menu, go to the personas, and select the charachter you want. Sometimes you will need them for a special ability, and sometimes you just want to use their combat style. There is a TV in Harmon's room where you can save, and manage the abilities and status of the seven. If the maid is in her street clothes, you can't save. You get hints and tips from the ghosts of people you killed. They are just randomly hanging around the sites you go to.

The combat is based on stationary fist person shooting. You must use the scan button to see the games primary enemies, and also their weak spots. if you hit a weak spot you are rewarded with an instant kill, and more blood, which is used to level up skills and heal your charachters. Should a charachter die, Garcian, the only charachter you cannot select, will become your player charachter, and you can go retrieve the body, which looks like a sack lunch with a chinese charachter on it. You then revive the charachter with some button mashing.

There are homing pigeons that bring messages that are about you but addressed to someone else.
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Platform: PlayStation2