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Most Helpful Customer Reviews
23 of 25 people found the following review helpful:
5.0 out of 5 stars
An Art House Game?,
By
= Fun:5.0 out of 5 stars
This review is from: Killer 7 (Video Game)
NOTE: I own the Gamecube version of the game. However, based on what I've seen, there isn't much difference in terms of graphics etc between the two. And my review is mostly based on the concepts and gameplay which won't change between the consoles. Also since the reviews out on the PS2 side aren't the most detailed about why they hate/like it I thought i would post in hopes that people can decide whether they want to play it or not. :)
Games have been described as art in the past. A game that comes immediately to mind is Ico, which oozed personality and landscapes that were both etheral and were just like a painting. Not until this game have I ever played a game that was almost like interactive art. As far as I can see, if there was ever a game that was pretending to be an art house film, Killer 7 would be it. From the stylized, psuedo-noir/comic book/anime inspired graphics to the dark, brooding, and sex-laden story and the weird gameplay, you have the makings of an art house video game, as strange as that sounds. But does it work? In a word, mostly. Going back to the art comment, each level in this game and each presentation of idea screams art. It's like passing surreal paintings in a museum. You pass one and go "whoa, that's weird." And you might pass another one that makes you want to tilt your head so you can maybe understand it better. And yet, you come up with a hint but nothing concrete. This game is like that, except that each level, each character each piece of dialogue is connected in a way a wall full of paintings usually isn't. Normally, when a game puts style and story over gameplay, bad juju occurs. For instance, Xenosaga II was a great movie, but as a game it was horrible. In this case, I've known from the beginning that the gameplay would be as equally weird as the storyline. Suda 51, the game's creator, had been asked when Killer 7 was first introduced via some strange cut scenes how it would play. His answer was he didn't know. They had spent so much time and effort getting the feel and story of the game down, that they had no clue how it would ultimately play like. Truthfully, I shouldn't like this game. And yet, somehow I do. So, how does it play? In a move that is a throw back to some of the early Sega CD games I played, you push the A button to move forward. If you want to turn around, you push B to do a 180. When you get to a specific junction that allows you do something other than move (i.e. an object or different hallways or rooms), you tilt the controller in the direction you want to go and push A. When you hear the satanic laughter of the Heaven's Smiles, you pull the R trigger and enter a FPS mode when you aim and shoot at the approaching time bombs. Hitting them in a yellow weak area is an instant kill that gives you the most blood. Yes, blood. In fact, an interesting strategy system for leveling up is involve in how much blood you get from the baddies. As you kill enemies, you collect blood which can be used to level up each of your personalities in areas of power, aim control, speed, criticals etc. So, you want to hit the yellow areas for an instant kill and for the most blood. Basically, that's the gameplay in a nutshell. You move around incredibly linear levels, on a rail, set path and blast any and all enemies you find. Along the way, you'll come across various puzzles that require you to use your brain and sometimes a lot of luck to figure out. Since this is a Capcom game, expect some Resident Evil (the earlier ones, not the new one) type puzzles. Honestly, though, the gameplay is just there to differentiate this from being a movie. The best part is the incredibly bizarre and truly disturbing story. In a (dis?)Utopian society where the world has reached peace and missles are shot off into the sky at each other in a sort of celebration that missles are no longer shot at each other, a new terrorist organization has taken hold. The Heaven's Smile has members who seem perfectly normal until they explode. Only the group Killer 7 can truly see them for the evil they are and annihilate them. What is the Killer 7? They are the personalities of a Mr. Harman Smith, a wheelchair bound guy who seems to enjoy rough sex. Each of the 7 personalities have their own strengths, weaknesses and special abilities that make them absolutely invaluable to the missions. For instance, Kaede (the sole female) slits her wrists and baths barracades in blood in order to destroy them. Mask De Smith performs wrestling moves on plywood blocking a door. Kevin Smith can jump to high areas and open any lock. Did I mention Kaede who slits her wrists? Yes this is a rated M game. And it was created for those over 17. Unlike games like Conker (a game I love by the way) that use their M rating for South Park style humor, Killer 7 has many disturbing moments. Running into talking heads in dryers and other assorted places is just the beginning. As the game progresses, you will see and hear many weird things, from the nurse/sex slave? Samantha and her sexcapades with Harman to a blinded kid to the head that tells of its former, death filled life involving the cutting off of certain body parts. And then there's the cursing, the countless uses of the F word and various other four letter words. This is not a game for children. There are some genuine problems with the game, however. Yet again, Nintendo hasn't supported those of us who have High Def, a wide screen or surround sound. The game isn't presented in HD or in Wide Screen format. It isn't even Dobly Pro Logic II like some Nintendo games released. And it shows. If you have a receiver, it will be odd hearing sounds coming out of far spaced left and right speakers. The quality of the sound isn't too great. The voice acting is genuinely good, but sometimes it's set at a tone that is much quieter than the music. Add to the fact that there aren't any subtitle options (except the scene specific ones where the characters speak in semi-gibberish) and you have a problem; especially since it's such a story heavy game. Speaking of dialogue, another sore spot is the fact that some of the characters constantly repeat things. There are three main characters you see in every mission, a red dressed thing (can't remember it's name), Travis and the information seller. Each time you talk to them, they start off with the same dialogue. For instance, the red dressed thing always says "Master. We're in Trouble. Big Trouble." or "Master. We're in a tight spot. A very tight spot. I don't want to say what type of tight spot." Dialogue like that. The first few times, it's okay but when you're done with the 15 hour game you will really wish you could hit A or something to skip through some of the dialogue. As is, you can hit start and skip ALL of the dialogue but since puzzle pieces, story and boss strategies are given, it's not recommended. There are only 3 options in the Options menu, rumble, invert aiming and stereo/mono (do people even play games in Mono any more??). The problem is, everytime I continue the game, I have to change the invert aiming for some reason. Mighty annoying. Overall, I'm having a hard time explaining this game. I hope I gave enough to give readers an idea of what to expect if they decide to rent/purchase this unique game. It's hard to qualify it as anything but an artistic expression. One does not play art usually. One views it, tries to gather some meaning from it, and moves on either changed or unchanged. This game is like that. It's very difficult (impossible?) to fully explain in any lucid way what this is. Besides what I've written above, my best recommendation is to play it. You can't get a feeling for it without trying it. This isn't Halo nor Final Fantasy where I can say it's this or it's that. This is something completely and utterly different, comprehensible and yet totally the opposite. This is a game that will go down as a love it or hate it experiment. If the mainstream video game audience even hear about the game, I will be surprised. The Electronics Boutique I got mine from only ordered two copies, both preordered. And, those who actually do play it will either love it for the chances it takes, or will hate it for having the stiff gameplay. I happen to love it and I can't tell you exactly why. The story is interesting and very post-modern which is partly why I like it. And, for some reason, the gameplay that is so stiff is also an addictive situation. Either way you look at it, though, Kudos to Capcom for taking the chance and creating this dark masterpiece and experiment. In an environment filled with sequels and movie to game licenses, I have to applaud Capcom for releasing such a different, yet enthralling piece of art. Yes, art.
13 of 14 people found the following review helpful:
4.0 out of 5 stars
Killer 7: a stylish action game, or an interactive movie?,
= Durability:4.0 out of 5 stars = Fun:4.0 out of 5 stars = Educational:2.0 out of 5 stars
This review is from: Killer 7 (Video Game)
To explain or even review Killer7 is tough to do. There are so many confusing elements, so much of the story to explain, I don't know where to start. So let's start with the story...
(You can skip all this and scroll down to the gameplay part) You play as 65 year old assassin Harman Smith, who is the leader of the Smith Syndicate, or the Killer7. He wields a large armour-piercing sniper rifle. But there's more to it than that... Harman has the supernatural ability to change into any one of the seven personalities of the Smith family, each of them with their own signature moves and weapons. How he is able to do this; no one knows. Anyway, you start the game on Assignment #33. In this assignment, mysterious beings, called Heaven Smiles, have appeared in a multipurpose building. It's your job to destroy these beings and capture their chief alive. After this assignment, the whole game unfolds into this grand story and adventure. I don't want to give too much away, so let's now look at the Smith personas... Dan Smith Weapon: Modified Magnum Special Ability: Demon Shell firing Comments: You wouldn't want to be on Dan's hit list! He may not be able to fire many rounds at a time, but he reloads fast. His special ability is firing Demon Shells. When enough blood is collected from your enemies, Dan is able to fire a giant energy ball from his gun (kinda like Dragonball Z). Kaede Smith Weapon: Handgun w/ scope Special Ability: Barrier breaking Comments: Kaede may be the only female Smith, but she is not to be underestimated. She carries a large handgun with a scope attached, enabling here to hit enemies from afar. Also, by slitting here wrists (ouch!) and letting her blood flow all over the place (disturbing) she is able to break large barriers and walls blocking her way. Kevin Smith Weapon: Throwing knives Special Ability: Invisibility Comments: Kevin is the one Smith that doesn't talk. His weapon of choice is throwing knives, which means that Kevin will never need to reload. When he takes off his sunglasses, Kevin will turn invisible, making it easy to run by enemies and security systems unnoticed. Coyote Smith Weapon: Magnum Special Ability: Picking padlocks & Jumping (really high!) Comments: Coyote is a petty thief, which would explain how he can pick any lock that gets in his way. His other special ability is jumping at very great heights, whether it's onto the roof of a building or onto high ledges. Con Smith Weapon: Dual automatics Special Ability: Sprinting & Sonar Comments: Con is the smallest and youngest member of the Smith family. Since he was born blind he has superhuman hearing, which enables him to use bat-like sonar to find his way through mazes and secret tunnels. He is also able to run at very fast speeds, just in case he gets in trouble. Due to his small stature he can go in small places where no other Smith can go. Mask de Smith Weapon: Dual mini grenade launchers Special Ability: Wrestling moves Comments: Mask de Smith used to be a pro wrestler, and he was quite good at it. If there is a heavy obstacle in the way, Mask can simply headbutt it to pieces or toss it to the side. His weapons are two grenade launchers capable of doing very heavy damage. Garcian Smith Weapon: Silenced pistol Special Ability: Resurrection Comments: Last but not least is Garcian. Garcian is the leader of the Killer 7 organization (aside from Harman). He collects and carries out the missions for Harman. He is also the most important Smith; he is able to bring any dead persona back to life. So the game is only over if Garcian dies. Now that that's outta the way, let's get on to the important part of this review; the gameplay (PS2 version). Right away you'll notice that this game is way more different from most action games. Basically, you're on rails. You hold down either X or the Up Directional Button to move forward and press Triangle to turn around. When you come to a junction and you have to pick where to go, you can either move the left analog stick to the place you want to go or you can scroll the rooms with the directional buttons. When you hear evil laughter, that means there's an enemy nearby. You have to hold R1 to switch into first person and aim. Press L1 to scan for enemies (the Heaven Smile have urban camouflage). When you've spotted the enemy, you can either lock on with Triangle and make them bleed to death or you can manually shoot at their yellow weakpoint and watch them explode into tiny pieces. However, if a Heaven Smile manages to reach you, they'll scream and self-destruct, causing severe damage. Freaky, huh? Of course, as you progress, you'll encounter new and more challenging Smiles (some you have to hit a certain spot, some you have to kill really fast, etc.). Rest assured, this is one weird game! You collect two different types of blood from your enemies: Thick blood: used to upgrade your personas and buy information. Pure blood: recover health and use special abilities. Wow! This is turning out to be pretty long, so I'll make this short: Pros: -Cel shading makes this game look really cool -Watching the Heaven Smiles bleed is satisfying -Has Japanese manga clips -Suspenseful and compelling story -Environments and characters are really stylish -Boss battles are all different (gameplay-wise) -Has moments that will make you say 'Cool!' -Framerate hardly drops -Each of the special abilities are cool to watch -Lots of hints on Normal mode Cons: -Some people won't like the fact that you're on rails -Loading screens may not be that long, but there's a lot of them! -Hard mode is REALLY HARD! -One or two boss battles are frustrating -Some enemies are almost impossible to kill -Sometimes using a special ability is a waste of blood -Could've used more gameplay depth -The story (especially near the end) can get very confusing (I'm still not sure of what's going on!) Despite these cons, however, I really liked Killer7, and I think any FPS fan would enjoy this game as much as I did. I really believe that all the pros outweigh the cons. Please note that this is my personal opinion. You can choose whether or not to listen to me or decide whether this review was helpful or not. It's your call...
2 of 2 people found the following review helpful:
5.0 out of 5 stars
Not for the closed minded.,
By
= Fun:5.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Killer 7 (Video Game)
Weird. That is most assuredly what will cross your tounge the second you pop in a copy of this game and traverse the first level or so.
Judging this game is hard in some ways, until you realize something, It is not subject to our boundaries and standards, it has it's own universe, and it's own set of principles. Some of the design of this game is so unique, that even the more standard aspects of gaming seem to be new and conceptual. Switching between seven different charachters, and I don't mean through cut scenes, wherever, whenever and into whoever you want. Just open the menu, go to the personas, and select the charachter you want. Sometimes you will need them for a special ability, and sometimes you just want to use their combat style. There is a TV in Harmon's room where you can save, and manage the abilities and status of the seven. If the maid is in her street clothes, you can't save. You get hints and tips from the ghosts of people you killed. They are just randomly hanging around the sites you go to. The combat is based on stationary fist person shooting. You must use the scan button to see the games primary enemies, and also their weak spots. if you hit a weak spot you are rewarded with an instant kill, and more blood, which is used to level up skills and heal your charachters. Should a charachter die, Garcian, the only charachter you cannot select, will become your player charachter, and you can go retrieve the body, which looks like a sack lunch with a chinese charachter on it. You then revive the charachter with some button mashing. There are homing pigeons that bring messages that are about you but addressed to someone else. The monsters are unlike any other game I've played, and range from bizzarre to ridiculous, which really isn't possible when the whole scene is bizarre and ridiculous to begin with. Some of the boss fights have a sequence where you are turned into Harman Smith, a wheelchair bound octogenerian, with a high powered sniper rifle. Some would say this game is terrible, but they probably never play anything more ground breaking than Gears of War. A favorite of mine, but not exactly unique. In the end the reason to play this game is not because of the games it reminds you of, but because of the games it doesn't remind you of. 2115|R2CQBRSYEWG4QW;2115|ROJ664RJW7LXW;2115|R3S9NONYJ8Q582;
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