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  • Killer Bunnies and the Quest for the Magic Carrot; Blue Starter Deck
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Killer Bunnies and the Quest for the Magic Carrot; Blue Starter Deck

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Available from these sellers.
  • Killer Bunnies Quest to claim the Magic Carrot
  • Off the wall strategic fun
  • Game includes 165 large cards, 36 small cards, 6 twelve-side dice and instructions
  • This game is played with only 1 copy of the game, so players do NOT need to bring their own decks to the table
  • Great game for larger groups
1 new from $124.00

Introducing Toy Box

WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

It's off-the-wall strategic fun, where the goal is to survive and claim the Magic Carrot to win the game.

From the Manufacturer

Killer Bunnies Quest Blue Starter Deck will take you on the Quest for the Magic Carrot in this hilarious and fun filled game. Can you escape the smothering impact of the deadly Fluorine Gas or the devastating damage caused by the Stray Asteroid? It’s off the wall strategic fun, where the goal is to survive and claim the Magic Carrot to win the game. Game includes 165 large cards, 36 small cards, 6 twelve-side dice and instructions. For 2 to 6 Players, 90 Minute Playing Time, Ages 12 to Adult.

Product Details

  • Product Dimensions: 10.5 x 10.5 x 2.8 inches ; 1.2 pounds
  • Shipping Weight: 1.5 pounds
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B0002V82O8
  • Item model number: 40100
  • Manufacturer recommended age: 12 - 15 years
  • Amazon Best Sellers Rank: #18,957 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (211 customer reviews)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes
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Customer Questions & Answers

Customer Reviews

4.5 out of 5 stars

Most Helpful Customer Reviews

141 of 146 people found the following review helpful By Christian P. Johnson on March 12, 2006
Hi. My name is CJ, and I'm a Bunnyholic. I'm also an enabler, having induced Bunnyholism in at least five adults, including my boyfriend. I even succeeded in turning two children into Bunnyholics. I might succeed with you, too.

Bunnyholism came to me at a late, lamented board game shop in lower Manhattan. I was innocently -- innocently! -- buying stocking-stuffers one Christmas when a breathless man rushed in, huffing and puffing at the clerk about "booster decks." Two minutes later he rushed out again, package in hand, and I wandered over to the clerk: "What was that all about?" "Oh, we just got in the latest booster deck for Killer Bunnies. It's this card game, we rated it in our Top Ten Games for 2003."

I bought it.

I now own all of the booster decks, and came here in hopes that Perfectly Pink might be out (as of this date, not yet). My boyfriend and I spent almost all of yesterday playing it with friends. It's a good way to lose a day.

It's not an addiction for everyone, though. Happily, the makers have addressed some of the criticisms earlier reviewers made - rewriting the instructions, for example. But fundamentally, the game is all about luck. Rather like life, you can do everything right and have everything go your way and still lose. (Which some folks just cannot accept.) It also requires a fair amount of reading, which initially can slow play down as players familiarize themselves with the cards. A key thing players should always remember: For every card, there is an equal and opposite card -- although it might not appear until a later deck.

House rules are also helpful to deal with the ambiguities, some of which are unavoidable but others of which are, sadly, the result of badly-written text on the cards.
Read more ›
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45 of 48 people found the following review helpful By Darren Burton on November 1, 2006
I just discovered this game about three weeks ago, and it has replaced Settlers of Katan as my favorite family game because it is just as fun and a lot easier for younger children to learn and a game can be as short as 45 minutes.

"Killer Bunnies" has that rare and wonderful balance between luck and skill. No one is ever completely out of the game, regardless of how well another player seems to be doing at any given time. Some of the weapons in the card deck can wipe out eight or nine bunnies at a time - allowing a player who has been behind in the game the entire time - the opportunity to take the lead if his opponents are unable to get bunnies for several rounds. Your two goals are to keep alive bunnies and collect carrots. When all carrots have been collected, the game ends and you'll find out which carrot is the "winning" carrot. You need at least one live bunny and at least one carrot to have a chance of winning. This game can be played with two to eight people, with kids as young as 7 years old to adults. It has a very twisted sense of humor that both the adults and kids love and has another nine expansion decks - each deck radically alters game play and keeps the game fresh. Highly recommended.
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28 of 32 people found the following review helpful By William Olsen-Hoek on August 29, 2005
Killer Bunnies? The murderous fluffy white rabbit from Monty Python and the Holy Grail comes to mind. However, you don't have a Holy Hand Grenade of Antioch to kill these guys - no. Instead, you must do in your opponents bunnies with an ice pick, a guillotine, a chainsaw, green gelatin (with evil pineapple chunks), a miniature black hole, or the much-feared Cyber Bunny. Verdict? Killer Bunnies is ripping good fun.

While the game is a little complex (especially when the expansion packs are thrown into the mix, adding Zodiac signs, a 20-sided die, and pawns that allow you to re-roll certain dice), it's easy to pick up. I found my mouth agape when they first described the rules, but once we got into the thick of it, I was happily forcing players to feed their bunnies and diabolically laughing when the Nuclear Warhead wiped out 5 innocent bunnies.

Killer Bunnies encourages challenging, boasting, begging, borrowing, stealing and dealing - an absolutely perfect game for forming alliances and temporarily ruining friendships through treachery. The juxtaposition of such cheery-looking colorful drawings on the cards with the macabre theme of trying to murder your opponents bunnies in order to secure yourself enough carrot cards to guarantee your success in finding the Magic Carrot is downright intoxicating. If that last sentence intrigued you, then you may ruddy well love this game.
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7 of 7 people found the following review helpful By James Elliot Love on July 5, 2005
My friends and I were at the beach this weekend and we played untill 4am every night. This is by far the most enjoyable card game I have ever played. Full of fun, drama , and excitement. You never know what's gonna happen. The game could change in an instant. A real pleaser. I'm addicted! I've even thought of a handle(name) for myself if I ever go online to chat about it. Trust me, in no way am I a gamer, but this game is increadibly terrific! Try it. Try it now! :)

signed,

Bunny Boom Boom Love!
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7 of 7 people found the following review helpful A Kid's Review on January 23, 2005
My friend got KBs for his birthday a couple years ago and it sat in their game cupboard for about a year. Then after that we took it out and tried to play it. No luck. But then two days ago we took it out and immediatly got the hang of it. I'd have to say that this is such a cool game! Seriously. Even thought the instructions are kind of hard to follow go to KillerBunnies.com and go to the fansite to learn how to play easier! Really great game. I want to get it now and the violet booster pack!
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Most Recent Customer Reviews

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