The book is very well illustrated, with helpful class diagrams throughout the book.
In addition, it is a great tutorial on how to use Java to accomplish a number of multimedia programming objectives independent of game programming.
If you want production-ready classes, don't look for them in a HOW-TO book, find them elsewhere or read this book and then write them yourself.
whew! So, it's been about 3 years since I purchased a few books about Java's 3D-API and writing computer games in Java. Read morePublished 26 days ago by S. Masud
I shopped around and this book is the best resource I've seen on Java game programming. It's well written and organized and gives a great general overview of the subject... Read morePublished 15 months ago by Benjamin L Bathen
I strongly disliked the way this book was written. Having gone through many programming books of multiple languages, this is one of the most frustrating books I have bought. Read morePublished 19 months ago by Joe
I haven't gone all the way through this book but so far, it has been useful for getting a somewhat novice level programmer going on a game.Published 21 months ago by gmcastle
Book was written a while ago, but still provided me with the basis for animation framework in java and using j3d to make games. Read morePublished on March 23, 2013 by SK
then i realized i was doing something complettely different in programming but i do like all the construct tips I.E. Read morePublished on February 6, 2013 by nathan
Great book for someone looking to get into game programming in the Java language. c c c c c cPublished on January 22, 2013 by Ali
As you can tell by the publishing date, this book is rather old. Keeping that in mind, this book has a lot of good information which many beginning programmers can use. Read morePublished on November 26, 2012 by LooseSeal