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Kinect in Motion - Audio and Visual Tracking by Example [Kindle Edition]

Clemente Giorio , Massimo Fascinari
4.8 out of 5 stars  See all reviews (6 customer reviews)

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Book Description

In Detail

Kinect is a motion-sensing input device by Microsoft for the Xbox 360 video game console and Windows PCs. It provides capabilities to enhance human-machine interaction along with a zero-to-hero journey to engage the user in a multimodal interface dialog with your software solution.

Kinect in Motion - Audio and Visual Tracking by Example guides you in developing more than five models you can use to capture gestures, movements, and voice spoken commands. The examples and the theory discussed provide you with the knowledge to let the user become a part of your application.

Kinect in Motion - Audio and Visual Tracking by Example is a compact reference on how to master color, depth, skeleton, and audio data streams handled by Kinect for Windows.Starting with an introduction to Kinect and its characteristics, you will first be shown how to master the color data stream with no more than one page of lines of code. Learn how to manage the depth information and map them against the color ones. You will then learn how to define and manage gestures that enable the user to instruct the application simply by moving arms or any other type of natural action. Finally you will complete your journey through a multimodal interface, combining gestures with audio.The book will lead you through many detailed, real-world examples, and even guide you on how to test your application.

Approach

The book includes a series of step-by-step illustrated tutorials supported by detailed explanations for building a multimodal user interface based on Kinect for Windows.

Who this book is for

Kinect in Motion - Audio and Visual Tracking by Example is great for developers new to the Kinect for Windows SDK, and who are looking to get a good grounding in how to master video and audio tracking. It’s assumed that you have some experience in C# and XAML already.



Editorial Reviews

About the Author

Clemente Giorio

Clemente Giorio is an independent Consultant; he cooperated with Microsoft SrL for the development of a prototype that uses the Kinect sensor. He is interested in Human-computer Interface (HCI) and multimodal interaction.



Massimo Fascinari

Massimo Fascinari is a solution architect at Avanade, where he designs and delivers software development solutions to companies throughout UK and Ireland. His interest in Kinect and human machine interaction started during his research on increasing the usability and adoption of collaboration solutions.


Product Details

  • File Size: 807 KB
  • Print Length: 112 pages
  • Publisher: Packt Publishing (April 25, 2013)
  • Sold by: Amazon Digital Services, Inc.
  • Language: English
  • ASIN: B00CITNQMU
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Not Enabled
  • Lending: Not Enabled
  • Amazon Best Sellers Rank: #280,721 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Customer Reviews

Most Helpful Customer Reviews
2 of 2 people found the following review helpful
Format:Kindle Edition
Although I'm not a developer pur sang, this book gave me great insight in how Kinect works and how you can use it to develop applications that use the video and audio tracking. Chapter 1 describes how Kinect works and what the current state of tracking enables. The next chapters give you enough clues to develop your own applications, and the notes and summary in each chapter makes reading and understanding easy. And finally in the appendix you will learn how to save time coding and testing on Kinect enabled applications by recording all the video data coming into an application from a Kinect sensor with Kinect Studio, injecting the recorded video in an application allowing us to test your code without getting out of your chair over and over again. All in all this book is worth reading!
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2 of 2 people found the following review helpful
5.0 out of 5 stars great book to start programming with Kinect July 2, 2013
By carla
Format:Paperback
This book has a very straight-forward approach to kinect programming.
By keeping it simple and concise you can easily understand and get into kinect!
It's even got an hardware overview, which I found great in order to further understand.
Even though it is a small book, you'll be amazed on how quickly you'll start programming with Kinect just by following the examples.

If you have any programming basis and want to get started with Kinect, this book is a great tool.
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2 of 2 people found the following review helpful
5.0 out of 5 stars A nice introduction to Kinect programming June 28, 2013
By Matteo
Format:Paperback
This is a short and very easy to read book, but is very useful. Clemente Giorio and Massimo Fascinari have taken a very look leading approach to drawing you in to how to use the Kinect SDK and get used to NUI style development.

After a fast introduction of hardware (chapter 1), book builds up very nicely on all the features enabled with Kinect like Cameras (chapter 2), Skeletons (chapter 3), Speech recognition (chapter 4) and useful tools (chapter 5).

There are a lot of examples that help to understand all features and gradually go deeper into the understanding of the development with Kinect. This book is useful also for expert developer because introduces interesting tricks.

Highly recommend this book for anyone interested in delving into Kinect.
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