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Kinect Open Source Programming Secrets: Hacking the Kinect with OpenNI, NITE, and Java Paperback – April 18, 2012


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Kinect Open Source Programming Secrets: Hacking the Kinect with OpenNI, NITE, and Java + Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot (Make: Books) + Arduino and Kinect Projects: Design, Build, Blow Their Minds (Technology in Action)
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Product Details

  • Paperback: 336 pages
  • Publisher: McGraw-Hill/TAB Electronics; 1 edition (April 18, 2012)
  • Language: English
  • ISBN-10: 0071783172
  • ISBN-13: 978-0071783170
  • Product Dimensions: 7.3 x 0.6 x 9.1 inches
  • Shipping Weight: 1.2 pounds (View shipping rates and policies)
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #536,917 in Books (See Top 100 in Books)

Editorial Reviews

From the Back Cover

From the Author

Why Buy This Book?
I can suggest four reasons for buying this book:

  • It offers a unique choice of Kinect programming tools.
  • It explains the official Java wrappers for those tools.
  • It covers topics not found elsewhere.
  • It provides depth, but with brevity.

Unique Programming Tools
This is the only book on programming the Kinect using the OpenNI library, NITE, and Java (as of April 2012, when this book went to press).

Official Java Wrappers
This is the only book that explains the official Java wrappers for OpenNI and NITE (again, as of April 2012). By “official,” I mean that these bindings were developed by PrimeSense. Obvious advantages of Java include object-orientation, cross-platform support, availability for free, and many people (including you, probably) knowing how to program with it. Most important, programming in Java gives you access to a massive number of libraries—for graphics, networking, and beyond—that can be linked to the Kinect without much effort. For example, I’ll demonstrate how to use the Java 3D graphics library and the Java binding for the OpenCV computer vision package.

The main drawback of using the PrimeSense Java wrappers is their lack of documentation. As I explain in Chapter 1, I had to decompile the libraries’ JAR files, and work out the correspondences between the Java source and the somewhat better documented C++ OpenNI/NITE APIs. (This is why including Secrets in the book’s title isn’t too excessive.)

A Wide Range of Topics
This book covers programming topics not found elsewhere. I start off with the basics, of course, with chapters on depth, infrared, and RGB imaging, point clouds, skeletal user tracking, hand tracking, and gesture support. Moving beyond that, I cover several novel and unusual features, including the following:

  • Kinect gaming based around a version of the classic Breakout video game.
  • Controls for the Kinect motor, LED, and accelerometer, which are not part of the standard OpenNI API. In fact, their absence is often held up as a serious drawback of the API. It’s actually quite easy to add these capabilities using a custom-built USB driver.
  • 3D graphics programming in the point cloud and skeletal tracking examples, using Java 3D.
  • A computer vision example that demonstrates how to link the Kinect to the popular (and powerful) OpenCV library.
  • The creation of new body gestures (inspired by the FAAST system), which are not part of the limited NITE repertoire.
  • A new type of GUI component controlled by hand gesturing, illustrated with three examples: a button, dial, and slider. These components are controlled without the help of mouse or keyboard.

Depth with Brevity
This book describes a lot of complicated code but, unlike some rather hefty programming tomes, you won’t find all the code tediously printed on these pages. Instead, you can download it from the book’s website. In addition, I’ve been adding supplementary chapters to the website, including ones discussing speech recognition and the Kinect microphone array.

About the Author

Andrew Davison received his Ph.D. from Imperial College in London, and was a lecturer at the University of Melbourne for six years, before moving to Prince of Songkla University in Thailand. He is the author of Killer Game Programming in Java, Pro Java 6 3D Game Development, and co-author (with Carol Hamer) of Learn BlackBerry Games Development.


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Most Helpful Customer Reviews

2 of 2 people found the following review helpful By ToeKnee on April 7, 2013
Format: Paperback Verified Purchase
Great Book and Great Author - I tried all of the programs - as long as you use SDK 1.0 and Kinect for XBox360 it works great - not sure if it works with Kinect for Windows - someone should check that out.
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By OFPR on January 30, 2013
Format: Paperback Verified Purchase
It's great and fun!! Learn and maximize experience with the Microsoft Kinect for hours and hours of fun!! Simply great!! Thanks!!!
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0 of 26 people found the following review helpful By George J. Nozicka on May 17, 2012
Format: Kindle Edition
Cannot buy this book; cannot rate this book! I was sufficiently interested in buying it to request a sample. Well, the sample consisted of seventeen pages of boilerplate followed by a partial? or complete? table of contents. How can anyone buy this book without at least a chance to evaluate the authors style and the expected readers' experience level.
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