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5 Reviews
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9 of 11 people found the following review helpful:
5.0 out of 5 stars
Excellent supplement for Werewolf games,
By Suzanne (ari_wolffalcon@inet.com) (Chicopee, MA) - See all my reviews
This review is from: Kinfolk: Unsung Heroes (Paperback)
I've played a Shadow Lord woman trying to atone for her mother's ..er.. idiocy (and dropped a few jaws while doing so), a Fianna who runs the pub with her husband, and an Uktena who married a Shadow Lord (and is now expecting twin Ragabash girls). My husband had a blast playing a Black Fury male. A great synopsis of how the tribes relate to their Kin, written from the POV of a Fianna Kin. My only problem is that to get all the Numina, you need two or three other books. This book gives great templates and directions for creating human and wolf Kin, as well as ideas for creating Kin for other Changers. Gives a rundown on BSD Kin, as well as the infamous SkinDancers. You know, the ones that ruined it even more for the other Kin.
1 of 1 people found the following review helpful:
4.0 out of 5 stars
Not bad,
By A Customer
This review is from: Kinfolk: Unsung Heroes (Paperback)
I thought that it was a very good book, it had everything you want to know about kinfolk and more, it told the differences the kin have towards each other, it even had discriptions about the black spiral kin.
4.0 out of 5 stars
A good book for players, and excellent book for STs.,
By
This review is from: Kinfolk: Unsung Heroes (Paperback)
The thing to understand about Kinfolk is, even though it is a book with rules for creating characters, this is not a product for players of werewolf games unless you are really wanting something unusual. The best application of this publication is the creation of NPCs and allies. Storytellers get information to add a great deal of depth to the supporting group of Werewolf, kinfolk.
This is part of the Year of Allies run, and is a sister book to Ascension's Right Hand and the Ghoul book. This book allows players to play an almost unimpressive human, with only a slight gnosis rating at best and a shot-gun standing between them and the creatures of the night. However a storyteller that really puts the extra effort into their games can detail their NPCs heavily with this book. I would suggest it as reading for players to get a better understanding of the world, but every storyteller needs access to this book, even if you aren't playing a Werewolf game just so they can design something new for those vampires to fight.
1 of 2 people found the following review helpful:
5.0 out of 5 stars
A fantastic supplement,
By A Customer
This review is from: Kinfolk: Unsung Heroes (Paperback)
I was wary to buy this book, but now that I have it, I'm completely pleased. The writing is simply fantastic, and much of the information is presented in a fascinating first person approach. The only problem that I have with this book is that I wish that it was twice as long. I think I've read it through two or three times now, and I've only had it for a month. The art is not as fantastic as it is in some White Wolf books, but the clever approach to presenting the information makes up for what lacks in illustration.
1 of 5 people found the following review helpful:
3.0 out of 5 stars
Good but not great.,
By A Customer
This review is from: Kinfolk: Unsung Heroes (Paperback)
Wowee. You get to play a person who knows about Garou and the Wyrm, but with no actual powers? Kinda like being Frank Stallone or Roger Clinton. I bought this book mainly to find out what it was to be a Kinfolk. And granted, there's a lot of informative stuff in here. But the book tends to be less than expected. While the chance to be even more of an outsider in the World of Darkness might appeal to some, this book is of more use as a one-shot game than any part of a serious chronicle. Save your dough.
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Kinfolk: Unsung Heroes by Deena McKinney (Paperback - March 5, 2001)
Used & New from: $2.98
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