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Kingdom Hearts Re:Chain of Memories

Platform : PlayStation2
227 customer reviews
Metascore: 68 / 100

List Price: $14.99
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  • World-renowned creator and character designer Tetsuya Nomura and his team once again unite the magical world of Disney with the characters of FINAL FANTASY, inviting fans to an enchanting gaming experience
  • In addition to Sora, players can control Riku in this adventure that bridges the gap between KINGDOM HEARTS and KINGDOM HEARTS II
  • A full 3D remake of the original GBA release, KINGDOM HEARTS Re:Chain of Memories offers a refreshing rendition of the hit title for the PlayStation 2 system
  • The talented voice cast from the North American releases of KINGDOM HEARTS and KINGDOM HEARTS II return to breathe new life into the beloved characters
  • The mini-game catalog has been completely renewed, now with four brand new experiences accompanying the main adventure
41 new from $10.39 65 used from $5.37 23 collectible from $8.99
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Kingdom Hearts Re:Chain of Memories + Kingdom Hearts II - PlayStation 2 + Kingdom Hearts
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Product Description

Kingdom Hearts Re: Chain of Memories bridges the gap between the original Kingdom Hearts and the sequel, Kingdom Hearts II. Chain of Memories from Square Enix for the Sony PlayStation 2 is a complete 3D remake of the original Game Boy Advance release from 2004. This "bridge" installment was released in Japan in 2007 as part of the Kingdom Hearts II Final Mix+ compilation before finally making its way to North America. Combined with the card battle system of the original Game Boy Advance release, Chain of Memories for PS2 presents Kingdom Hearts fans with an entirely new gameplay experience.

This remake of the GBA original features improved graphics. View larger.

Donald and Goofy will lead you to spectacular adventures. View larger.

You'll meet and get advice from many familiar faces. View larger.
The Prologue
The story begins with Sora, Donald and Goofy wandering through endless fields. Eventually, they come to a crossroad. Standing in the crossroads, Sora gazes up at the night sky and thinks of his lost friends.

From the distance, a mysterious man approaches from one of the roads. "Ahead lies something you need," he says, "but to claim it you must lose something dear." The man vanishes, revealing a single path that leads to the eery Castle Oblivion, which resembles a girl's drawing.

The Story
After this encounter, Sora, Donald, and Goofy go their separate ways. Soon, on a night when his island home is besieged by a mysterious storm, Sora is whisked away to an unfamiliar burg known as Traverse Town. There he meets Donald and Goofy, and learns that there are strange things happening in the world.

Donald and Goofy set off to look for their missing king, and Sora joins them to search for his lost friend, Riku. After a long journey that takes them across numerous worlds, Sora and friends finally find Riku and the lost king. But to save all the worlds, Sora must use his Keyblade to close the door to darkness, even though Riku and the king are on the other side. Believing the king's parting words -- there will always be a door to the light -- Sora locks the door, and the trio sets out on yet another journey.

The Characters
The cast of Chain of Memories combines Kingdom Hearts characters with familiar Disney faces. Sora, is a 14-year-old boy and the hero of this tale. Although a little naive, Sora has an uncommon sense of justice. On his journey, Sora is accompanied by Donald, a court wizard who shares a striking resemblance to Donald the Duck of Disney fame, and the clumsy, easy-going captain of the Disney Castle Royal Knights, Goofy.

Other characters include the mysterious, shrouded man from the crossroads; Sora's lost friend, Riku, a 15-year-old boy who is cool and collected; the lost King, who bares a striking resemblance to Mickey Mouse; and Kairi, a 14-year-old girl who's friends with Sora and Riku. Almost more strange than the man at the crossroads, a mysterious girl, Namine, draws pictures inside Castle Oblivion under close surveillance of an evil organization. As the story alludes, she may hold the key to Sora's most special memories.

Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B001G3B0HC
  • Product Dimensions: 7.8 x 5.8 x 0.5 inches ; 4 ounces
  • Media: Video Game
  • Release Date: December 2, 2008
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (227 customer reviews)
  • Amazon Best Sellers Rank: #2,413 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

86 of 95 people found the following review helpful By Necratoholic on December 2, 2008
Format: Video Game
Kingdom Hearts Re: Chain of memories starts off exactly right where Kingdom Hearts left off. It connects Kingdom Hearts and Kingdom Hearts II and explains the beginning of the second installment.

Sora, Donald, and Goofy, follow a mysterious man in black coat Castle Oblivion, a place where 'to lose is to find and to find is to lose'. upon stepping into the castle, you are approached by the hidden man who gives Sora a card, stating, ' The more you find out, the more you lose.' The card he gives he shows a familiar place- Traverse Town- and upon activating the card, Sora is transported to the town where his adventures first began. Once he gets there, however, he realizes that this place isn't real and the friends he's made and the people he'd met had forgotten him. As he continues to revisit the worlds he had once saved from the ebbing darkness, Sora finds himself unable to understand if the memories he has are real or if they're make believe.
As he continues his journey, Sora finds is hard to remember the faces of the people he had traveled with-even forgetting about finding Riku. As you go along your adventure, stringing together lost memories and discarding old ones, you'll meet the characters from the first game- and even some new faces will appear. You'll encounter Organization XIII, realize what's truth and what's fiction, and, given the chance, unlock the second part of the game.

There are many things that separate this game from its prequel and sequel. The battling system is unique, how you play is absolutely genuine, and the very story line of the game is compelling. Now lets address these topics so one does not get confused as to exactly how different this game is.

First off, Kingdom Hearts Re: Chain of Memories isn't like your typical role playing game.
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57 of 68 people found the following review helpful By A. Robles on December 29, 2008
Format: Video Game
The Kingdom Hearts series is synonymous with fun gameplay, eye-catching environments and an interesting story. Unfortunately, Square/Enix & co. decided to throw one third of that mix out the window when they made this game. This game (which is a remake of the Game Boy Advance title Kingdom Hearts Chain of Memories) features a truly odd spin on combat, in which cards are required to do ANYTHING in battle. You can't even swing your Keyblade without using cards to make that happen! It hampers the fun, action-intensive element of combat with a whole lot of fumbling around to get the right cards lined up at the right time.

The game still features pretty (if somewhat limited) scenery, and of course it's great to fill those pesky story-gaps that were left between KH and KH2...but why did they have to do so in some sort of bizarre Yu-Gi-Oh card-flinging fashion?? I'm sure there's those out there who enjoy this change but I feel that it's an unnecessary revamp of gameplay that detracts from the overall experience, instead of adding to it. In a 3-D world with full range of motion, restricting even your most basic attacks to what cards you have in hand is ridiculous.'re in mid-air, pounding some justice into an enemy, when suddenly you run out of cards and can't do much of anything until you've had a chance to run away a bit and reload your deck.

I do like the story and I will get as much use out of the game as I can, but I really don't like the changes. It's like having a driving game which you control with your abdominal muscles, or a facial-gesture-controlled martial arts combat unneccesary amount of abstraction from the natural jumping-dodging-and-swinging-my-weapon-at-lightning-speed action/adventure vibe.
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8 of 8 people found the following review helpful By D_Strasse VINE VOICE on June 18, 2009
Format: Video Game
First, like many reviewers have already stated, this is not the Kingdom Hearts you have experienced on the PS2. If you expect somthing like those games, or forget to take into account that this game was originally released for the Gameboy Advance, you will constantly be shaking your head in a "why did they do this" kind of way.

Some history, this game - the remade PS2 version of the GBA game - was originally a bonus feature to a director's cut of Kingdom Hearts 2 released in Japan. (The Japanese market actually gets a lot of these. I think that is because as JRPGs are usually released in Japan first and then tweaked for the NA market, they feel the need to go back and re-release the game in Japan with the tweaks and possibly some added features, who knows.) Because of this I think it would be a bit much to expect the entire GBA game to be completely remade.

That said, this game does sport some impressive production values, i.e. some actual voice acting by many of the original actors including Haley Joel Osment as Sora. The use of the KH1 engine bring most visuals up to par as well.

But this is where things can get confusing. Many people will wonder "why do I need to use these cards - wouldn't it just be easier to have the old control setup back????" Well the truth is, without the card battle system this game would be almost TOO simplistic. This game is really a dungeon crawler with a veneer of strategy derived form the card system. Gone is almost all the exploring and platforming bits from the first 2 games. So without the card system to occupy a lot of your time, that is thinking about your deck, you would spend a LOT more time complaining about just how generic that individual rooms are.

Which gets us to the dungeon crawling bit of the game.
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