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Kingdom of Shadow (Diablo, Book 3) Mass Market Paperback – August 1, 2002


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Product Details

  • Series: Diablo, Book 3 (Book 3)
  • Mass Market Paperback: 352 pages
  • Publisher: Pocket Books/Star Trek (August 1, 2002)
  • Language: English
  • ISBN-10: 0743426924
  • ISBN-13: 978-0743426923
  • Product Dimensions: 4.2 x 0.9 x 6.8 inches
  • Shipping Weight: 6.4 ounces
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (18 customer reviews)
  • Amazon Best Sellers Rank: #405,332 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

Richard A. Knaak is the New York Times bestselling author of some three dozen novels, including the The Sin War trilogy for Diablo and the Legend of Huma for Dragonlance. He has penned the War of the Ancients trilogy, Day of the Dragon and its upcoming followup, Night of the Dragon. His other works include his own Dragonrealm series, the Minotaur Wars for Dragonlance, the Aquilonia trilogy of the Age of Conan, and the Sunwell Trilogy -- the first Warcraft manga. In addition, his novels and short stories have been published worldwide in such diverse places as China, Iceland, the Czech Republic, and Brazil. 

Excerpt. © Reprinted by permission. All rights reserved.

Chapter One

The horrific scream came from the direction of the river.

Kentril Dumon cursed as he shouted orders to the others. He had warned his men to avoid the waterways as much as possible, but in the dense, steamy jungles of Kehjistan, it sometimes became difficult to keep track of the myriad wanderings of the rivers and streams. Some of the other mercenaries also had a tendency to forget orders when cool water lay just yards away.

The fool who had screamed had just learned the danger of growing complacent -- not that he would likely live long enough to appreciate that lesson.

The slim, sunburnt captain battled his way through the lush foliage, following the pleading call. Ahead of him, he saw Gorst, his second, the giant, shirtless fighter ripping through the vines and branches as if they had no substance at all. While most of the other mercenaries, natives of cooler, highland regions in the Western Kingdoms, suffered badly from the heat, bronzed Gorst ever took all in stride. The scraggy mop of hair, dark black compared with Kentril's own light brown, made the giant look like a fleeing lion as he disappeared toward the river.

Following his friend's trail, Captain Dumon made better time. The screaming continued, bringing back graphic memories of the other three men the party had lost since entering the vast jungle that covered most of this land. The second had died a most horrible death, snared in the web of a horde of monstrous spiders, his body so injected with poison that it had become bloated and distorted. Kentril had ordered torches used against the web and its hungry denizens, carefully burning out the creatures. It had not saved his man, but it had avenged the death somewhat.

The third hapless fighter had never been found. He had simply vanished during an arduous trek through an area filled with soft soil that pulled one's boots down with each step. Having nearly sunken to his knees at one point, the weary captain suspected he knew the fate of the lost soldier. The mud could be quick and efficient in its work.

And as he considered the death of the very first mercenary lost to Kehjistan's fearsome jungles, Kentril stepped out into a scene almost identical to that disaster.

A huge, serpentine form rose well above the riverbank, long reptilian orbs narrowed at the small figures below who sought in vain to pry free the struggling form in its tremendous maw. Even with its jaws clamped tight on the frantic mercenary whose screams had alerted Kentril and the others, it somehow managed to hiss furiously at the humans. A lance stuck out of its side, but the strike had evidently been a shallow one, for the behemoth appeared in no way even annoyed by it.

Someone loosed an arrow toward the head, likely aiming for the terrible eyes, but the shaft flew high, bouncing off the scaly hide. The tentacle beast -- the name their esteemed employer, Quov Tsin, had used for such horrors -- swung its prey around and around, giving Kentril at last a glimpse of whom it had seized.

Hargo. Of course, it would be Hargo. The bearded idiot had been much a disappointment on this journey, having shirked many of his duties since their arrival on this side of the Twin Seas. Still, even Hargo deserved no such fate as this, whatever his shortcomings.

"Get rope ready!" Kentril shouted at his men. The creatures had twin curved horns toward the backs of their heads, the one place on their snakelike bodies that the mercenaries might be able to use to their advantage. "Keep him from returning to deep water!"

As the others followed his instructions, Captain Dumon counted them. Sixteen, including himself and the unfortunate Hargo. That accounted for everyone -- except Quov Tsin.

Where was the damned Vizjerei this time? He had a very annoying habit of wandering ahead of the band he had hired, leaving the mercenaries to guess half the time what he wanted of them. Kentril regretted ever taking this offer, but the talk of treasure had been so insistent, so beguiling...

He shook such thoughts from his head. Hargo still had a slim chance for life. The tentacle beast could have easily bitten him in two, but they just as often preferred to drag their prey under and let the water do their work for them. Made their meals soft and manageable, too, so the cursed sorcerer had said with scholarly indifference.

The men had the ropes ready. Kentril ordered them in place. Others still harassed the gargantuan serpent, making it forget that it could have long finished this encounter just by backing away. If the mercenaries could rely on its simple animal mind a little longer --

Gorst had a line set to toss. He did not wait for Kentril to give the order, already understanding what the captain wanted. The giant threw the loop with unerring accuracy, snagging the rope on the right horn.

"Oskal! Try to throw Hargo a line! Benjin! Get that rope on the other horn! You two -- give Gorst a hand with that now!"

Stout Oskal tossed his rope toward the weakening, blood-soaked figure in the behemoth's maw. Hargo tried in vain to grab it, but it fell short. The tentacle beast hissed again and tried to retreat, only to have the line held by Gorst and the other two men keep it from getting very far.

"Benjin! The other horn, damn you!"

"Tell 'im to quit wigglin', and I will, captain!"

Oskal threw the rope again, and this time Hargo managed to grab it. With what strength he had, he looped it around him.

The entire tableau reminded Kentril of some macabre game. Again he cursed himself for accepting this contract, and he cursed Quov Tsin for having offered it in the first place.

Where was the foul sorcerer? Why had he not come running with the rest? Could he be dead?

The captain doubted his luck could be that good. Whatever the Vizjerei's present circumstances, they would have no effect on the desperate situation here. Everything rested on Kentril's already burdened shoulders.

A few of the fighters continued to try to wound the serpentine monster in any way they could. Unfortunately, the tough hide of the tentacle beast prevented those with lances and swords from doing any harm, and the two archers still at work had to watch out for fear of slaying the very man they hoped to save.

A rope caught the left horn. Captain Dumon fought back the swell of hope he felt; it had been one thing to catch the monster, but now they had to bring it in.

"Everyone who can, grab onto the lines! Bring that thing onto shore! It'll be more clumsy, more vulnerable on land!"

He joined with the others, pulling on the line Benjin had tossed. The tentacle beast hissed loudly, and although it clearly understood at some level the danger it faced, it still did not release its captive. Kentril could generally admire such tenacity in any living creature, but not when the life of one of his men was also at stake.

"Pull!" the captain shouted, sweat from the effort making his brown shirt cling to his body. His leather boots -- his fine leather boots that he had bought with the pay from his last contract -- sank into the muddy ground near the river. Despite four men on each rope, it took all they could give just to inch the aquatic horror onto the shore.

Yet inch it they did, and as the bulk of the beast came onto land, the mercenaries' efforts redoubled. A little more, and surely they could then free their comrade.

With the target much closer, one of the archers took aim.

"Hold your -- " was all Kentril got out before the shaft buried itself in the left eye.

The serpentine monster reared back in agony. It opened its mouth, but not enough to enable the gravely-injured Hargo to fall free, even with two men pulling from the ground. Despite having no appreciable limbs, the tentacle beast writhed back and forth so much that it began dragging all of its adversaries toward the dark waters.

One of the men behind Gorst slipped, sending another there also falling. The imbalance threw the rest of the mercenaries off. Benjin lost his grip, nearly stumbling into his captain in the process.

One orb a mass of ichor, the tentacle beast pulled back into the river.

"Hold him! Hold him!" Kentril shouted uselessly. Between the two ropes snaring the horns remained only five men. Gorst, his huge form a mass of taut muscle, made up for the fact that he had only one other mercenary with him, but in the end even his prodigious strength proved ineffective.

The back half of the gigantic reptile vanished under the water.

They had lost the battle; the captain knew that. In no way could they regain enough momentum to turn the tide.

And Hargo, somehow madly clinging onto life and consciousness, obviously knew that as well as Kentril Dumon did. His face a bloody mess, he shouted out hoarse pleas to all.

Kentril would not let this man go the same way the first one had. "Benjin! Grab the line again!"

"It's too late, captain! There's nothin' -- "

"Grab hold of it, I said!"

The moment the other fighter had obeyed, Kentril ran over to the nearest archer. The bowman stood transfixed, watching the unfolding fate of his unfortunate companion with a slack jaw and skin as pale as bone.

"Your bow! Give it to me!"

"Captain?"

"The bow, damn you!" Kentril ripped it out of the uncomprehending archer's hands. Captain Dumon had trained long and hard with the bow himself, and among his motley crew he could still count himself as the second or third best shot.

For what he intended now, Kentril prayed he would have the eye of the best.

Without hesitation, the wiry commander raised the bow, sighting his target as he did. Hargo stared back at him, and the pleas suddenly faltered. A look in the dying man's eyes begged the captain to fire quickly.

Kentril did.

The wooden bolt caught Hargo in the upper chest, burying itself deep.

Hargo slumped in the beast's jaws, dead instantly.

The act caught the other mercenaries completely by surprise. Gorst lost his grip. The others belatedly released theirs, not wanting to be pulled in by accident.

In sullen silence, the survivors watched as the wounded monster sank swiftly into the river, still hissing its rage and pain even as its head vanished below the surface. Hargo's arms briefly floated above the innocent-looking water -- then suddenly, they, too, disappeared below.

Letting the bow drop, Kentril turned and started away from the area.

The other fighters nervously gathered their things and followed, keeping much closer to one another. They had grown complacent after the third death, and now one of them had paid for that. Kentril blamed himself most of all, for, as company captain, he should have kept a better watch on his men. Only once before had he ever been forced to resort to slaying one of his own in order to alleviate suffering, and that had been on a good, solid battlefield, not in some insufferable madhouse of a jungle. That first man had been lying on the ground with a belly wound so massive that Captain Dumon had been amazed any life lingered. It had been a simple thing then to put the mortally wounded soldier to rest.

This...this had felt barbaric.

"Kentril," came Gorst's quiet voice. For someone so massive, the tanned giant could speak very softly when he chose. "Kentril. Hargo -- "

"Quiet, Gorst."

"Kentril -- "

"Enough." Of all those under his command through the past ten years, only Gorst ever called him by his first name. Captain Dumon had never offered that choice; the simplistic titan had just decided to do so. Perhaps that had been why they had become the best of friends, the only true friends among all those who had fought under Kentril for money.

Now only fifteen men remained. Fewer with whom to divide the supposed treasure the Vizjerei had offered, but fewer also to defend the party in case of trouble. Kentril would have dearly loved to have brought more, but he had been able to find no more takers of the offer. The seventeen hardened fighters accompanying him and Gorst had been all who would accept this arduous journey. The coins Quov Tsin had given him had barely paid them enough as it was.

And speaking of Tsin -- where was he?

"Tsin, damn you!" the scarred captain shouted to the jungle. "Unless you've been eaten, I want you to show yourself right now!"

No answer.

Peering through the dense jungle, Kentril searched for the diminutive spellcaster, but nowhere did he see Quov Tsin's bald head.

"Tsin! Show yourself, or I'll have the men start dumping your precious equipment into the river! Then you can go and talk to the beasts if you want to do any more of your incessant calculations!" Since the beginning of this trek, the Vizjerei had demanded pause after pause in order to set up instruments, draw patterns, and cast minor spells -- all supposedly to guide them to their destination. Tsin seemed to know where he headed, but up until now none of the others, not even Kentril, could have said the same.

A high-pitched, rather nasal voice called from the distance. Neither he nor Gorst could make out the words, but both readily recognized their employer's condescending tones.

"That way," the giant said, pointing ahead and slightly to the right of the party.

Knowing that the sorcerer had not only survived but had utterly ignored Hargo's fate ignited a fire within Kentril. Even as he proceeded, his hand slipped to the hilt of his sword. Just because the Vizjerei had purchased their services did not mean in any way that he could be forgiven for not lending his dubious talent with magic to the desperate hope of rescuing the ill-fated mercenary.

Yes, Kentril would have more than words with Quov Tsin...

"Where are you?" he called out.

"Here, of course!" snapped Tsin from somewhere behind the thick foliage. "Do hurry now! We've wasted so much valuable time!"

Wasted it? Captain Dumon's fury grew. Wasted it? As a hired fighter and treasure hunter, he knew that his livelihood meant risking death every day, but Kentril had always prided himself on knowing the value of life nonetheless. It had always been those with the gold, those who offered riches, who least appreciated the cost the mercenary captain and his men suffered.

He drew the sword slowly from the scabbard. With each passing day, this trek had begun to seem more and more like a wild chase. Kentril had had enough. It was time to break the contract.

"That's not good," Gorst murmured. "You should put it back, Kentril."

"Just mind your place." No one, not even Gorst, would deter him.

"Kentril -- "

At that moment, the object of the slim captain's ire burst through the jungle foliage. To Kentril, who stood just over six feet in height, Gorst had always seemed an astonishing sight, but as tall as the giant appeared in comparison with his commander, so, too, did Dumon loom over the Vizjerei.

Legend had always made the race of sorcerers seem more than men, tall, hooded figures clad in rune-covered, red-orange cloaks called Turinnash, or "spirit mantles." The small silver runes covering much of the voluminous garment supposedly protected the mage from lesser magical threats and even, to a limited degree, some demonic powers. The Vizjerei wore the Turinnash proudly, almost like a badge of office, a mark of superiority. However, although Quov Tsin, too, had such a cloak, on his barely five-foot frame it did little to enhance any image of mystical power. The slight, wrinkled figure with the long gray beard reminded Kentril of nothing more than his elderly grandfather -- without any of the sympathetic nature of the latter.

Tsin's slanted, silver-gray eyes peered over his aquiline nose in obvious disdain. The diminutive mage had no patience whatsoever and clearly did not see that his own life hung by a thread. Of course, as a Vizjerei, he not only had spells with which to likely defend himself, but the staff he held in his right hand also carried protective magicks designed for countless circumstances.

One quick strike, though, Kentril thought to himself. One quick strike, and I can put an end to this sanctimonious little toad...

"It's about time!" snapped the mercenary's employer. He shook one end of the staff in the captain's face. "What took you so long? You know I'm running out of time!"

More than you think, you babbling cur..." While you were wandering off, Master Tsin, I was trying to save a man from one of those water serpents. We could've used your help."

"Yes, well, enough of this babble!" Quov Tsin returned, his gaze slipping back to the jungle behind him. Likely he had not even heard what Kentril had just said. "Come! Come quickly! You must see!"

As the Vizjerei turned away, Captain Dumon's hand rose, the sword at the ready.

Gorst put his own hand on his friend's arm. "Let's go see, Kentril."

The giant casually stepped in front of the captain, effectively coming between Kentril and Tsin's unprotected back. The first two moved on, Kentril reluctantly following them.

He could wait a few moments longer.

First Quov Tsin, then Gorst, vanished among the plants. Kentril soon found himself needing to hack his way through, but he took some pleasure in imagining each dismembered branch or vine as the spellcaster's neck.

Then, without any warning, the jungle gave way. The early evening sun lit up the landscape before him as it had not done in two weeks. Kentril found himself staring at a series of high, jagged peaks, the beginnings of the vast chain running up and down the length of Kehjistan and heading even farther east for as far as the eye could see.

And in the distance, just above the eastern base of a particularly tall and ugly peak at the very southern tip of this particular chain, lay the weatherworn, jumbled remains of a once mighty city. The fragments of a great stone wall encircling the entire eastern side could still be made out. A few hardy structures maintained precarious stances within the city itself. One, possibly the home of the lost kingdom's ruler, stood perched atop a vast ledge, no doubt having once enabled the master of the realm to gaze down upon his entire domain.

Although the jungle had surrendered in part to this region, lush plants still covered much of the landscape and had, over time, invaded the ruins themselves. What they had not already covered, the elements had battered well. Erosion had ripped away part of the northern section of the wall and taken with it a good portion of the city. Further in, a sizable chunk of the mountain had collapsed onto the interior of the city.

Kentril could not imagine that there would be much left intact anywhere inside. Time had taken its toll on this ancient place.

"That should assuage your anger a bit, Captain Dumon," Quov Tsin suddenly remarked, eyes fixed on the sight before them. "Quite a bit."

"What do you mean?" Lowering his sword, Kentril eyed the ruins with some discomfort. He felt as if he had just intruded upon a place where even ghosts moved with trepidation. "Is that it? Is that -- "

"'The Light among Lights'? The most pure of realms in all the history of the world, built upon the very slope of the towering mountain called Nymyr? Aye, captain, there it stands -- and, for our needs, just in time, if my calculations hold true!"

Gasps came from behind Kentril. The other men had finally caught up, just in time to hear the sorcerer's words. They all knew the legends of the realm called the Light among Lights by the ancients, a place fabled to be the one kingdom where the darkness of Hell had feared to intrude. They all knew of its story, even as far away as the Western Kingdoms.

Here had been a city revered by those who followed the light. Here had stood a marvel, ruled by regal and kind lords who had guided the souls of all toward Heaven.

Here had been a kingdom so pure, stories had it that it had at last risen whole above the mortal plane, its inhabitants transcending mortal limitations, rising to join the angels.

"You see a sight worthy of the loss of your men, captain," the Vizjerei whispered, extending one bony hand toward the ruins. "For now you are one of the few fortunate ever to cast your eyes upon one of the wonders of the past -- fabulous, lost Ureh!"

Copyright © 2002 by Blizzard Entertainment.

More About the Author

Richard A. Knaak is the New York Times bestselling author of some three dozen novels, including the The Sin War trilogy for Diablo and the Legend of Huma for Dragonlance. He has penned the War of the Ancients trilogy, Day of the Dragon and its upcoming followup, Night of the Dragon. His other works include his own Dragonrealm series, the Minotaur Wars for Dragonlance, the Aquilonia trilogy of the Age of Conan, and the Sunwell Trilogy -- the first Warcraft manga. In addition, his novels and short stories have been published worldwide in such diverse places as China, Iceland, the Czech Republic, and Brazil.

Customer Reviews

Every fan of Diablo needs to read this book.
"gaudamus"
Origin aside, anyone looking for a good fantasy/adventure with very likeable characters, a dash of comedy, and an unusual plot twist, look no further.
Jared Ciricillo
The story happens to be in the Diablo universe.
Renny Abraham

Most Helpful Customer Reviews

8 of 8 people found the following review helpful By "gaudamus" on August 23, 2002
Format: Mass Market Paperback
Kingdom of Shadow was an excellent book. It combined action with adventure. The only problem with it was that I had to compare it to Legacy of Blood and The Black Road while I was reading it. Every fan of Diablo needs to read this book. It delves deeply into the roles of the many types of people in the world of Diablo and also greatly reveals the tretchery of Diablo himself. While Legacy of Blood is the most graphic of the stories it contains an original plot that uses an element from the game (the concept of Bartuc), which somewhat left me disappointed because I like to figure things out. Mel Odom made The Black Road a completely different adventure than I could have ever thought was possible. He took the realm of Diablo and added in the most personal characters and the most involving story I have ever read. But in Kingdom of Shadow Knaak comes back with a new and original story. It is a romance with terror and action. A great read for all people. Read them all, you will be happy.
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4 of 4 people found the following review helpful By Renny Abraham on March 13, 2004
Format: Mass Market Paperback
Though this is the 3rd of the Diablo series, it's not considered a trilogy or anything. The story happens to be in the Diablo universe. The story takes place around the regions of Kurast. It follows a groups adventurers in search of treasure. Specifically the holy city of Ureh which is supposed to have disappeared from this realm as they were making their journey to Heaven. Now, it's back and of course, things are not as they seem. You will have to read to find out what exactly happens.
I have read the 1st Diablo book and I believe this one is a little more darker, like a horror novel. Knaak's character portrayal is perfect enough for you to care for them even if you don't know much about them. It definitely throws you into the diablo universe and if you are a diablo gamer, you want to go back and play some more.
Richard Knaak has definitely become one of my favorite writers and I'm glad he's involved with Blizzard in writing books on their various universes. I highly recommend reading this one, especially at night!!!! hehe
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4 of 5 people found the following review helpful By Chad W. Armstrong on September 21, 2002
Format: Mass Market Paperback
I have not found many page-turner books, but Richard A. Knaak has done a fantastic job with this work by leading the reader along with a good fantasy story...and just when things start to slow down, he throws in a twist, and element of curiosity, mystery, or surprise to keep the reader guessing what really is going on with the Kingdom of Shadow? This book relates more back to some of his earlier works like the Dutchman or The Janus Mask where the plot goes through some interesting twists. What you were sure you understood at one point is turned on its head 100 pages later, and then spun about even more later on.
Most of Knaak's most creative works have been set in his own realms of imagination (Dragonlance, or the Chicago-based novels like King of the Grey or Dutchman), but he has done an admirable job in incorporating various elements of the Diablo world (such as Necromancy spells) while spinning a wonderful tale.
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1 of 1 people found the following review helpful By WayneXtreme on September 3, 2006
Format: Mass Market Paperback
Diablo: Kingdom of Shadow (Book 3)

By: Richard A Knaak

I liked this book a lot more than I did the second one. This one hid the "evil" part of the story until really late in the book, I mean, there wre evil parts to it, but unlike the first two in which the real evil parts of the story come into play really early, this one kind of built up the suspense with a couple of small evil events that took place.

In this story, a group of mercenaries and a Vizjeri sorcerer are one a quest to find an ancient city that appears only every now and then. It is in this hope that the merc's hope to get rich in jewles and the sorcerer rich in knowledge from the ancient holy city. That's all I'm gonna say though because if I say too much it'l give away the story.

I'm giving this book a 10/10, especially since they brought the necromancers back into play, they are my absolute favorite character in the Diablo series.
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Format: Kindle Edition Verified Purchase
The adventure in the book was great and keeps you interested chapter after chapter. If you liked reading this one you should get the moon of the spider as well because it follows Zaul as being the main character with his trusty companion.
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I personally found that the plot was well developed and it maintained a strong connection with the dark fantasy that is the Diablo realm; which is why I chose to rate it so high. That being said I will admit that the characters did not seem as developed as they should. Granted they all had strong integral rolls in the plot of the story but at the same time there should have been a bit more emphasis on the characters as themselves. Though there were some positive aspects to them such as the romance of two main protagonists. I would personally recommend this novel to anyone who enjoys Dark Fantasy and is willing to be slightly uncomfortable with how it plays out.
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Format: Mass Market Paperback
The Good: An overall interesting premise that has iniquity to it

The Bad: Boring and bland characters, unexciting climax, stretched too thin and is too long

This being my three of four Diablo books for the celebration of Diablo III, The Kingdom of Shadow will be a quickly forgotten title. Probably the most disappointing read so far, the book over stays its welcome in my hands with a tale that stretches on far too long with too much filler and a plot that doesn't really go anywhere. You follow a band of mercenaries whose leader is the forefront of the story along with a Vizjerei wizard. He has hired them to protect him while he discovers the city of Ureh that has been lost to shadow and time. They find out the tale of the city and a necromancer comes along to help them. Even though Dumond is the main character of the tale I found Zale to be more interesting than the typical vanilla protagonist. With that said, the rest of the characters are just as boring with really no life or soul to them.

The entire story is about these men stuck in a city's soul that is lost in limbo while the king has them help him bring it to the mortal plane. There's a predictable twist in the tale that is given away far too early, and the climax is unexciting and rather bland. Like the last three novels it rarely feels like a Diablo tale, but more of a generic fantasy novel with demons, spells, and treachery. This book reminded me of countless cheesy Sci-Fi channel mini-series that my mom used to watch. A lot of the times the book bored me and I had a really hard time getting through it. 352 pages is too long for something like this because it seems the author is just stretching the story paper-thin to make it longer.
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