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Kingdoms of Amalur: Reckoning - Playstation 3

Platform : PlayStation 3
Rated: Mature
344 customer reviews
Metascore: 81 / 100

List Price: $19.99
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PlayStation 3
  • Uncover the secrets of Amalur in hundreds of hours of immersive gameplay, from the vibrant city of Rathir to the vast region of Dalentarth to the grim dungeons of the Brigand Hall Caverns.
  • Rescue a world torn apart by a vicious war and control the keys to immortality as the first warrior ever to be resurrected from the grips of death. Turn your lack of a destiny to your advantage and harness fate as a weapon.
  • Explore deep levels of lore in a universe steeped in 10,000 years of fiction created by New York Times bestselling author R.A. Salvatore.
  • Customize your play in a dynamic combat system that delivers some of the most intense and responsive action ever seen in an RPG.
  • Seamlessly integrate magical and melee attacks as you take on scores of enemies in grand fight sequences and finish them off with brutal Fateshift kills.
  • Build the character you've always wanted with the revolutionary new Destiny system that allows you to continuously evolve your character class to your style of play.
  • Create and modify your hero with millions of combinations of skills, abilities, weapons and pieces of armor.
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Platform: PlayStation 3 | Edition: Standard

Product Description

Platform: PlayStation 3 | Edition: Standard

Product Description

The minds of New York Times bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston have combined to create Kingdoms of Amalur: Reckoning, a new role-playing game set in a world worth saving. Build the character you’ve always wanted and continuously evolve it to your style of play with the revolutionary Destiny system. Choose your path and battle through a master-crafted universe featuring some of the most intense, responsive, and customizable RPG combat ever.
Greatest Hits might be added content beyond the base game. This is a same version of the game.

Kingdoms of Amalur: Reckoning is a single player Action Role-playing Game (RPG) set in the brand-new game fantasy universe of Amalur. The game features an expansive Open World game environment, the unique "Destinies" system that limits character development only by the combination of equipped spells and items carried, intuitive yet challenging combat, a robust crafting system and a range of special attacks. Additional features include: the written and design talents of R.A. Salvatore, Todd McFarlane and Ken Rolston; dramatic special and metered attacks; as well as multiple in-game races.

Kingdoms of Amalur: Reckoning game logo

Amalur: a New RPG Realm with an Proven Pedigree

Kingdoms of Amalur: Reckoning takes place in Amalur, an all-new game universe inhabited by various races of beings and filled with thousands of years of history. This deep fantasy based world is the brainchild of best-selling Fantasy and Science Fiction author R.A. Salvatore and the combined talents of Todd McFarlane, the creator of the Spawn series, Ken Rolston, the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, and the team at Big Huge Games. Reckoning bears the hallmarks of each of these visionaries, melding an epic, master-crafted storyline, rich graphics and heart-stopping animations, and compelling open-world exploration. In addition to being the setting for Reckoning, this rich world will also serve as a base for a future trans-media entertainment experience, including books, toys, comics, and a planned MMORPG (Massively Multiplayer Online RPG) video game yet be announced.

Combat against a huge charging boss in Kingdoms of Amalur: Reckoning
An all-new Action RPG adventure and universe.
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Kingdoms of Amalur: Reckoning is a single player Action RPG that blends a new approach to character development with intuitive, yet challenging real-time combat. Characters enter the game as something of a blank slate after they are resurrected from death by the mysterious "Well of Souls" following a grand in-game conflict. Spurning the rigid character class systems commonly used in RPGs for the development of characters, the game instead focuses on player-shaped "destines" which hinge on the chosen combinations of abilities and equipped items and weapons attached to their character as the game progresses. With no traditional classes these are blended as the play wishes. This along with a large item inventory limit and a robust crafting system for creating new items, allows for a nearly limitless number of possible character paths, or destinies.

Active combat plays a major role in the game as players explore the Open World environment of the game on quests that bring them into contact with all manner of creatures. Regardless of character paths, all characters have access to primary and secondary weapons as well as magic. Unique attacks are tied to your choice of weapons, armor and strategies. The game also features powerful slow-motion attack opportunities called "Fateshift Kills" triggered by specific situations and/or equipped items. These devastating attacks are measured out as players time moves to a separate "Fate Energy" power meter. Additional features include unscripted real-time battles against large-scale enemies, melee and ranged weapons and enemy tagging abilities for ranged or delayed attacks.

Additional Screenshots

Merged magic and melee combat in Kingdoms of Amalur: Reckoning
Seamless melee & magic.
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A female Dark Elf character from Kingdoms of Amalur: Reckoning
Multiple races & race varieties.
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Standing before the Well of Souls in Kingdoms of Amalur: Reckoning
A beautiful Open World.
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A unique armor and weapons combination from Kingdoms of Amalur: Reckoning
Unique character customization.
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Product Details

Platform: PlayStation 3 | Edition: Standard
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B0044SA734
  • Product Dimensions: 5.3 x 0.6 x 6.7 inches ; 14.1 ounces
  • Media: Video Game
  • Release Date: February 7, 2012
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (344 customer reviews)
  • Amazon Best Sellers Rank: #4,415 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here

Customer Reviews

Most Helpful Customer Reviews

108 of 112 people found the following review helpful By Patrick on February 7, 2012
Platform for Display: PlayStation 3Edition: Standard Verified Purchase
First off the many graphical glitches the demo had aren't present in the game. Kingdoms of Amalur is a good game. Its art style is similar to Fable with more of a deeper RPG feel. The game has everything needed to keep players busy for many hours. There are multiple side quests, several ways to build your character from mages to warriors and rogues. The real fun of this game is the battle system and many weapon types. The combat isn't boring like some games get. The games crafting and smithing system work well once you level them up. You only get one point at a time so you have to decide what area you are going to focus on. This means you won't be both a master smith and alchemist at least not early in the game. Your level in each area determines what items you find to use so it's a bit restrictive. The dialog system is odd as sometimes you get a dialog wheel and other times you get one word to click on. It works but doesn't feel quite like you're having a conversation. The characters I've encountered have more to say so you get some background on why you are doing the quest un like Skyrim where people just said hey go get this for me. I recommend the game because its battles are fun the story has some detail and you can play how you want. The developer claims there's over 200 hours of quests and I believe them since there are quests everywhere.

Update: You can redistribute your skills and change your character build for a reasonable fee. If you no longer want to be say a mage you can switch your skill set to something else. I am finding the merchants prices on items and to be a bit high on items though. Gold isn't made so quickly like some games so you need to spend carefully. The game has many spells you can learn but you can only map 4 at a time.
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73 of 76 people found the following review helpful By C.E. VINE VOICE on February 10, 2012
Platform for Display: PlayStation 3Edition: Standard Verified Purchase
I play games for a variety of reasons. I play them to relax, to get lost in a world, to hear/play a good story, and I play them as a way to escape. This game fits the bill on all of those accounts perfectly. As a mature (read: over 30 years old) gamer, I have a different set of expectations that have grown and changes as I have gotten older.

This game first appeared on my radar as word of R.A. Salvatore being involved trickled out onto the web. I have played another game he was involved in, "Demon Stone" for the PS2. As with that iteration, this one is well written- the story takes the cake. Intrigue, plot twists, friends, foes, allies, and antagonists all take center stage in a tale that is fun and engaging here. The main quest is a good yarn in and of itself, but veering off the well beaten path takes you to other villages, characters, problems, and areas that you would just as easily miss if you don't look around. Superb writing, plotting, and setting. The story might seem kind of contrived and a mash up of genre staples...but Salvatore weaves it all together into something wonderful. I would have to say this game is like "playing" a very ambitious fantasy novel.

The combat is easy to master, but still presents a challenge as enemies scale to your level, the fighting can get intense, and there are several moves and tactics that unlock as you level up that make all the zipping around the screen fun and satisfying. The weapon and spell effts are nice, realized well, and graphically pleasing. Intense colors, good sound design, and a freedom of movement lends itself to combat that doesn't feel stale and challenges you to mix it up and see what happens. McFarlane's talent really shines through in the creature design and world art.
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81 of 91 people found the following review helpful By Cameron on February 8, 2012
Platform for Display: PlayStation 3Edition: Standard
For those that do not know, Kingdoms of Amalur: Reckoning is a new intellectual property and is the first in what is hoped to be a new line of RPG games. The game was created by 38 games/Big Huge Games and published by EA. There are quite a few properties that are out there populating the field that it wants to become part of. This game has quite an all star group that have helped to create the game and I believe it has earned its place in the gaming world. Also, for a while there, the RPG field was bare and dry especially on the XBOX and so I welcome the change to explore a new and interesting world.

Todd McFarlane, the genius behind Spawn and other adult themed comics has provided inspiration for the artwork. The storyline was written by R.A. Salvatore who has published 20+ books in the field of Sci-Fi/Fantasy. Executive Director was Ken Rolston, the lead designer of the Elder Scrolls III Morrowind and Elder Scrolls IV Oblivion.

The graphics on this game are beautiful and colorful. Over the past few months I have finished playing Elder Scrolls V: Skyrim and Dark Souls and it is refreshing wandering a world that is bright and colorful. It reminds me of some portions of World of Warcraft such as the Blood Elves on the Horde side.
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