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Kingdoms of Amalur: Reckoning - Xbox 360

by Electronic Arts See the Amazon Page for this brand
Mature
4.3 out of 5 stars  See all reviews (387 customer reviews) 80 / 100

List Price: $19.99
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Platform: Xbox 360
Edition: Standard
  • Uncover the secrets of Amalur in hundreds of hours of immersive gameplay, from the vibrant city of Rathir to the vast region of Dalentarth to the grim dungeons of the Brigand Hall Caverns.
  • Rescue a world torn apart by a vicious war and control the keys to immortality as the first warrior ever to be resurrected from the grips of death. Turn your lack of a destiny to your advantage and harness fate as a weapon.
  • Explore deep levels of lore in a universe steeped in 10,000 years of fiction created by New York Times bestselling author R.A. Salvatore.
  • Customize your play in a dynamic combat system that delivers some of the most intense and responsive action ever seen in an RPG.
  • Seamlessly integrate magical and melee attacks as you take on scores of enemies in grand fight sequences and finish them off with brutal Fateshift kills.
  • Build the character you've always wanted with the revolutionary new Destiny system that allows you to continuously evolve your character class to your style of play.
  • Create and modify your hero with millions of combinations of skills, abilities, weapons and pieces of armor.
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Frequently Bought Together

Kingdoms of Amalur: Reckoning - Xbox 360 + Dragon's Dogma: Dark Arisen - Xbox 360 + Dragon's Dogma - Xbox 360
Price for all three: $55.24

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Product Details

Platform: Xbox 360 | Edition: Standard
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B0044SA70M
  • Product Dimensions: 7.5 x 5.3 x 0.6 inches ; 4 ounces
  • Media: Video Game
  • Release Date: February 7, 2012
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (387 customer reviews)
  • Amazon Best Sellers Rank: #1,269 in Video Games (See Top 100 in Video Games)

Product Description

Platform: Xbox 360 | Edition: Standard

Amazon.com

Kingdoms of Amalur: Reckoning is a single player Action Role-playing Game (RPG) set in the brand-new game fantasy universe of Amalur. The game features an expansive Open World game environment, the unique "Destinies" system that limits character development only by the combination of equipped spells and items carried, intuitive yet challenging combat, a robust crafting system and a range of special attacks. Additional features include: the written and design talents of R.A. Salvatore, Todd McFarlane and Ken Rolston; dramatic special and metered attacks; as well as multiple in-game races.

Kingdoms of Amalur: Reckoning game logo

Amalur: a New RPG Realm with an Proven Pedigree

Kingdoms of Amalur: Reckoning takes place in Amalur, an all-new game universe inhabited by various races of beings and filled with thousands of years of history. This deep fantasy based world is the brainchild of best-selling Fantasy and Science Fiction author R.A. Salvatore and the combined talents of Todd McFarlane, the creator of the Spawn series, Ken Rolston, the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, and the team at Big Huge Games. Reckoning bears the hallmarks of each of these visionaries, melding an epic, master-crafted storyline, rich graphics and heart-stopping animations, and compelling open-world exploration. In addition to being the setting for Reckoning, this rich world will also serve as a base for a future trans-media entertainment experience, including books, toys, comics, and a planned MMORPG (Massively Multiplayer Online RPG) video game yet be announced.

Combat against a terrifying hybrid creture in Kingdoms of Amalur: Reckoning
An all-new Action RPG adventure and universe.
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Gameplay

Kingdoms of Amalur: Reckoning is a single player Action RPG that blends a new approach to character development with intuitive, yet challenging real-time combat. Characters enter the game as something of a blank slate after they are resurrected from death by the mysterious "Well of Souls" following a grand in-game conflict. Spurning the rigid character class systems commonly used in RPGs for the development of characters, the game instead focuses on player-shaped "destines" which hinge on the chosen combinations of abilities and equipped items and weapons attached to their character as the game progresses. With no traditional classes these are blended as the play wishes. This along with a large item inventory limit and a robust crafting system for creating new items, allows for a nearly limitless number of possible character paths, or destinies.

Active combat plays a major role in the game as players explore the Open World environment of the game on quests that bring them into contact with all manner of creatures. Regardless of character paths, all characters have access to primary and secondary weapons as well as magic. Unique attacks are tied to your choice of weapons, armor and strategies. The game also features powerful slow-motion attack opportunities called "Fateshift Kills" triggered by specific situations and/or equipped items. These devastating attacks are measured out as players time moves to a separate "Fate Energy" power meter. Additional features include unscripted real-time battles against large-scale enemies, melee and ranged weapons and enemy tagging abilities for ranged or delayed attacks.

Additional Screenshots

Merged magic and melee combat in Kingdoms of Amalur: Reckoning
Seamless melee & magic.
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A female Dark Elf character from Kingdoms of Amalur: Reckoning
Multiple races & race varieties.
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A lush game environment from Kingdoms of Amalur: Reckoning
A beautiful Open World.
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A female hero character standing alone in Kingdoms of Amalur: Reckoning
Unique character customization.
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Product Description

The minds of New York Times bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston have combined to create Kingdoms of Amalur: Reckoning, a new role-playing game set in a world worth saving. Build the character you’ve always wanted and continuously evolve it to your style of play with the revolutionary Destiny system. Choose your path and battle through a master-crafted universe featuring some of the most intense, responsive, and customizable RPG combat ever.

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Customer Reviews

Most Helpful Customer Reviews
97 of 106 people found the following review helpful
5.0 out of 5 stars Action-RPG hybrid with an emphasis on ACTION-rpg February 8, 2012
Platform for Display:Xbox 360| Edition:Standard|Verified Purchase
Fun: 5.0 out of 5 stars   
Background:
For those that do not know, Kingdoms of Amalur: Reckoning is a new intellectual property and is the first in what is hoped to be a new line of RPG games. The game was created by 38 games/Big Huge Games and published by EA. There are quite a few properties that are out there populating the field that it wants to become part of. This game has quite an all star group that have helped to create the game and I believe it has earned its place in the gaming world. Also, for a while there, the RPG field was bare and dry especially on the XBOX and so I welcome the change to explore a new and interesting world.

Todd McFarlane, the genius behind Spawn and other adult themed comics has provided inspiration for the artwork. The storyline was written by R.A. Salvatore who has published 20+ books in the field of Sci-Fi/Fantasy. Executive Director was Ken Rolston, the lead designer of the Elder Scrolls III Morrowind and Elder Scrolls IV Oblivion.

Graphics:
The graphics on this game are beautiful and colorful. Over the past few months I have finished playing Elder Scrolls V: Skyrim and Dark Souls and it is refreshing wandering a world that is bright and colorful. It reminds me of some portions of World of Warcraft such as the Blood Elves on the Horde side. You can see Todd McFarlanes influence on the art department in the multitude of characters you encounter.
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181 of 207 people found the following review helpful
5.0 out of 5 stars A Great Mix of All That Is Good In Games February 7, 2012
By Allison
Platform for Display:Xbox 360|Edition:Standard
Fun: 5.0 out of 5 stars   
When Big Huge Games announced they were working on an RPG, I was both skeptical and hopeful. I knew them for their strategy titles, and while they created quality games I was dreading another slow-paced entry to the genre. Well, it looks like all my fears were for nothing. While they don't deliver anything extraordinarily ground breaking here, every element they have pulled into the game are ones I have found fun in other games. And one point I feel I have to make early on: This is nothing like Skyrim. Many people have asked me if it's like Skyrim/Oblivion, and I'm assuming this has to do with the designer being involved in the game. Really, the only thing familiar was the lockpicking, the rest of the game plays vastly differently from Skyrim and it's a good thing. So on to the key points I get asked about:

Combat--

This is where Reckoning shines. The combat is slick and fun, and it's the first game I've heard touting the 'Play any style you want!' where it actually seems to work. Nothing like sneaking up, backstabbing someone, instantly throwing a fireball in the face of your next foe, and then switching to a two-hander and charging into the next group of enemies. If I had to compare the game to anything that would give you an instant idea, at first impression I felt like it was a mix of Fable and God of War. No, it's not quite as much of a slaughter fest as God of War, but the combat has that fluid, satisfying style that God of War brought to the table.

Environment--

It's big. It's not a sandbox, and you will find yourself in valleys and going down paths without any clear way to get to the other side (if there even is anything on the other side), and in this regard the world reminded me more of Fable.
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31 of 32 people found the following review helpful
4.0 out of 5 stars Fun and gorgeous game! April 24, 2012
Platform for Display:Xbox 360| Edition:Standard|Verified Purchase
Fun: 5.0 out of 5 stars   
I bought KoA: Reckoning for my boyfriend as a gift (he is a huge R.A. Salvatore fan)... needless to say, I've logged about 25+ hours and he has 4 or 5 hours. The gameplay is very fun, especially if you tend to play characters that rely on hand-to-hand combat as opposed to archery or magic. There is nothing about this game that isn't appealing to the eye-- the colors are so bold and the landscapes really are gorgeous. The inventory system is pretty cool also; instead of giving your character a weight limit for what they carry, there is an item limit. Although this is kind of a bummer for smaller items, it really is beneficial when you're going through a cave or ruin and you find nothing but armor and weapons. The inventory menu also has a "junk pile," so as you're on a few quests and picking up everything (and I pick up EVERYTHING), you can add it to your junk pile, and when you get to a shop, there's an option to sell all of your junk, which makes your visits to the shops a lot quicker. For me, the controller setup had its high points and low points, but I really loved how your primary and secondary weapons are set on the X and Y buttons, which makes switching between them a breeze! I am a big fan of hand-to-hand and melee combat, so having this control setup allowed me to fight faster. Also, hitting left or right on the D-pad allows you to consume a minor healing or mana potion, which is awesome if you're in the midst of fighting several enemies (because it's rare that you'll only encounter one at a time). "Reckoning mode" also has its high and low point, which are, to me, the same thing-- in Reckoning mode, you can beat anything or anyone, very quickly. Read more ›
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Most Recent Customer Reviews
4.0 out of 5 stars Definitely a fun play. It's like playing Fable
Definitely a fun play. It's like playing Fable, but without any of the annoyances, so pretty much it's a kick-ass fun time of a game.
Published 1 day ago by Eddie the Lizard
5.0 out of 5 stars Played it once before and loved it. Put it down and came back six ...
Played it once before and loved it. Put it down and came back six months later and played as a mage rather than fighter and loved it again. This game never gets old. Read more
Published 9 days ago by The Siren
5.0 out of 5 stars Five Stars
good price; fast deliver.
Published 10 days ago by Ismael Agosto
4.0 out of 5 stars A very underrated charming RPG!
This is one of those games from Curt Schilling's failed development company. It's a shame they went under. I would like to have seen what they could do with this franchise. Read more
Published 12 days ago by Tom
3.0 out of 5 stars Ho Hum
I wanted to like this game more than I did. But about 20 hours in I'd really had enough. Its the same boring combat with a forgettable/uninteresting story and a sometimes... Read more
Published 17 days ago by Moribund
2.0 out of 5 stars Lengthy, good story, bad execution.
Lets start by saying I rated it low because of the engine and execution of the havok physics, havok is a good physics manipulator, but restricted to the x360 it only ran physics at... Read more
Published 21 days ago by Justin Homan
4.0 out of 5 stars Really fun game
I am a big fan of RPG games, and this is no exception. I thought the game play and story line was good, and there was a ton of side quests to keep me busy. Read more
Published 28 days ago by Tech Ninno
3.0 out of 5 stars It's like Fable but way more tedious
This game plays like fable, only with more boring character interaction and even more tedious item collecting / menu sorting. Read more
Published 1 month ago by justsomeguy
5.0 out of 5 stars Literally one of the best role-playing games I have ever played.
I'll keep it simple: get this game. IF you're a fan of R.A. Salvatore, you won't be disappointed by the amount of lore and richness. Read more
Published 1 month ago by Shelia Buskey-Allen
4.0 out of 5 stars Fun!
It's a pretty awesome game! It's pretty much Fable on crack. This isn't the type of game that you can complete in less than a day. Read more
Published 1 month ago by ssmitty
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Platform: Xbox 360 | Edition: Standard