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Kingdoms of Amalur: Reckoning [Download]

by Electronic Arts See the Amazon Page for this brand
Rating Pending Origin
3.9 out of 5 stars  See all reviews (199 customer reviews) 81 / 100

Price: $19.99
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Note: Currently, this item is available only to customers located in the United States and who have a U.S. billing address.

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Platform: PC Download
Edition: Standard
Download size:
7.4 GB
Download time:
3 hours - 12 hours on broadband
Note: After purchase, you can access the item in Your Games Library.
  • Uncover the secrets of Amalur in hundreds of hours of immersive gameplay, from the vibrant city of Rathir to the vast region of Dalentarth to the grim dungeons of the Brigand Hall Caverns.
  • Rescue a world torn apart by a vicious war and control the keys to immortality as the first warrior ever to be resurrected from the grips of death. Turn your lack of a destiny to your advantage and harness fate as a weapon.
  • Explore deep levels of lore in a universe steeped in 10,000 years of fiction created by New York Times bestselling author R.A. Salvatore.
  • Customize your play in a dynamic combat system that delivers some of the most intense and responsive action ever seen in an RPG.
  • Seamlessly integrate magical and melee attacks as you take on scores of enemies in grand fight sequences and finish them off with brutal Fateshift kills.

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Product Details

Platform: PC Download | Edition: Standard
  • Downloading: Currently, this item is available only to customers located in the United States and who have a U.S. billing address.
  • Note: Gifting is not available for this item.
  • ASIN: B0064TYNMW
  • Release Date: February 7, 2012
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (199 customer reviews)
  • Amazon Best Sellers Rank: #3,055 in Video Games (See Top 100 in Video Games)
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Product Description

Platform: PC Download | Edition: Standard

From the Manufacturer

Kingdoms of Amalur: Reckoning is a single player Action Role-playing Game (RPG) set in the brand-new game fantasy universe of Amalur. The game features an expansive Open World game environment, the unique "Destinies" system that limits character development only by the combination of equipped spells and items carried, intuitive yet challenging combat, a robust crafting system and a range of special attacks. Additional features include: the written and design talents of R.A. Salvatore, Todd McFarlane and Ken Rolston; dramatic special and metered attacks; as well as multiple in-game races.

Kingdoms of Amalur: Reckoning game logo

Amalur: a New RPG Realm with an Proven Pedigree

Kingdoms of Amalur: Reckoning takes place in Amalur, an all-new game universe inhabited by various races of beings and filled with thousands of years of history. This deep fantasy based world is the brainchild of best-selling Fantasy and Science Fiction author R.A. Salvatore and the combined talents of Todd McFarlane, the creator of the Spawn series, Ken Rolston, the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, and the team at Big Huge Games. Reckoning bears the hallmarks of each of these visionaries, melding an epic, master-crafted storyline, rich graphics and heart-stopping animations, and compelling open-world exploration. In addition to being the setting for Reckoning, this rich world will also serve as a base for a future trans-media entertainment experience, including books, toys, comics, and a planned MMORPG (Massively Multiplayer Online RPG) video game yet be announced.

Combat against multiple enemies in Kingdoms of Amalur: Reckoning
An all-new Action RPG adventure and universe.
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Gameplay

Kingdoms of Amalur: Reckoning is a single player Action RPG that blends a new approach to character development with intuitive, yet challenging real-time combat. Characters enter the game as something of a blank slate after they are resurrected from death by the mysterious "Well of Souls" following a grand in-game conflict. Spurning the rigid character class systems commonly used in RPGs for the development of characters, the game instead focuses on player-shaped "destines" which hinge on the chosen combinations of abilities and equipped items and weapons attached to their character as the game progresses. With no traditional classes these are blended as the play wishes. This along with a large item inventory limit and a robust crafting system for creating new items, allows for a nearly limitless number of possible character paths, or destines.

Active combat plays a major role in the game as players explore the Open World environment of the game on quests that bring them into contact with all manner of creatures. Regardless of character paths, all characters have access to primary and secondary weapons as well as magic. Unique attacks are tied to your choice of weapons, armor and strategies. The game also features powerful slow-motion attack opportunities called "Fateshift Kills" triggered by specific situations and/or equipped items. These devastating attacks are measured out as players time moves to a separate "Fate Energy" power meter. Additional features include unscripted real-time battles against large-scale enemies, melee and ranged weapons and enemy tagging abilities for ranged or delayed attacks.

Additional Screenshots

Merged magic and melee combat in Kingdoms of Amalur: Reckoning
Seamless melee & magic.
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A female Dark Elf character from Kingdoms of Amalur: Reckoning
Multiple races & race varieties.
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A beautiful interior environment from Kingdoms of Amalur: Reckoning
A beautiful Open World.
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Unleashing a special finishing move against an enemy in Kingdoms of Amalur: Reckoning
Unique character customization.
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System Requirements
  Minimum Specifications: Recommended Specifications:
OS: Windows XP SP3 / Windows Vista SP2 /Windows 7 SP1
Processor: Intel Core2 Duo (or equivalent) running at 2.2GHz or greater, AMD Athlon 64 X2 5000+ (or equivalent) running at 2.6GHz or greater Intel Core 2 Quad (or equivalent) running at 2.4GHz or greater, AMD Phenom X4 (or equivalent) running at 2.6GHz or greater
RAM: At least 1 GB for Windows XP, At least 2 GB for Windows Vista and Windows 7 At least 3 GB for Windows XP, At least 4 GB for Windows Vista and Windows 7
Hard Drive: 10.5 GB
Video Card: NVIDIA GeForce 8800 GT 512MB or better, ATI Radeon HD3650 512MB or better, Supporting Pixel Shader 3.0, Minimum Resolution Supported is 1280x720 NVIDIA GeForce GTX260 1GB RAM or better, ATI Radeon HD4850 1GB RAM or better, Supporting Pixel Shader 3.0
Controls: Mouse, Keyboard, and Xbox360 controller
Additional Info: DirectX 9.0 compatible; Requires Origin account for installation and activation

INTERNET CONNECTION, EA/ORIGIN ACCOUNT, ACCEPTANCE OF PRODUCT AND ORIGIN END USER LICENSE AGREEMENTS, INSTALLATION OF THE ORIGIN CLIENT SOFTWARE (WWW.ORIGIN.COM/ABOUT) AND REGISTRATION WITH ENCLOSED SINGLE-USE SERIAL CODE REQUIRED TO PLAY, ACCESS BONUS CONTENT (IF ANY) AND ACCESS ONLINE SERVICES.  SERIAL CODE REGISTRATION IS LIMITED TO ONE EA/ORIGIN ACCOUNT PER SERIAL CODE. SERIAL CODES ARE NON-TRANSFERABLE ONCE USED. EULAS AND ADDITIONAL DISCLOSURES CAN BE FOUND AT WWW.EA.COM/1/PRODUCT-EULAS.  EA ONLINE PRIVACY POLICY AND TERMS OF SERVICE CAN BE FOUND AT WWW.EA.COM. YOU MUST BE 13+ TO ACTIVATE SOFTWARE, ACCESS ONLINE FEATURES AND REGISTER FOR AN EA/ORIGIN ACCOUNT. EA MAY PROVIDE CERTAIN INCREMENTAL CONTENT AND/OR UPDATES FOR NO ADDITIONAL CHARGE, IF AND WHEN AVAILABLE. EA MAY RETIRE ONLINE FEATURES AFTER 30 DAYS NOTICE POSTED ON WWW.EA.COM/2/SERVICE-UPDATES.



Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews
94 of 107 people found the following review helpful
5.0 out of 5 stars A Great Mix of All That Is Good In Games February 7, 2012
By Allison
Platform for Display:PC|Edition:Standard
Fun: 5.0 out of 5 stars   
When Big Huge Games announced they were working on an RPG, I was both skeptical and hopeful. I knew them for their strategy titles, and while they created quality games I was dreading another slow-paced entry to the genre. Well, it looks like all my fears were for nothing. While they don't deliver anything extraordinarily ground breaking here, every element they have pulled into the game are ones I have found fun in other games. And one point I feel I have to make early on: This is nothing like Skyrim. Many people have asked me if it's like Skyrim/Oblivion, and I'm assuming this has to do with the designer being involved in the game. Really, the only thing familiar was the lockpicking, the rest of the game plays vastly differently from Skyrim and it's a good thing. So on to the key points I get asked about:

Combat--

This is where Reckoning shines. The combat is slick and fun, and it's the first game I've heard touting the 'Play any style you want!' where it actually seems to work. Nothing like sneaking up, backstabbing someone, instantly throwing a fireball in the face of your next foe, and then switching to a two-hander and charging into the next group of enemies. If I had to compare the game to anything that would give you an instant idea, at first impression I felt like it was a mix of Fable and God of War. No, it's not quite as much of a slaughter fest as God of War, but the combat has that fluid, satisfying style that God of War brought to the table.

Environment--

It's big. It's not a sandbox, and you will find yourself in valleys and going down paths without any clear way to get to the other side (if there even is anything on the other side), and in this regard the world reminded me more of Fable.
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41 of 45 people found the following review helpful
4.0 out of 5 stars Great Old School RPG March 15, 2012
Platform for Display:PC|Edition:Standard
Fun: 4.0 out of 5 stars   
I am going to give KOAR a thorough review, but the skinny version is this: KOAR is a great old school RPG. It took me 80 hours to get through it the first time, and I will definitely play it again.

As an old school RPG, it has features that are traditionally good, and some that are traditionally bad. Let's start with the bad first.

1. Severe inventory space issues. People all over the Web gripe about this. There are, in my view, too many different kinds of potions (among other issues). Even when I purchased extra space from 5 merchants, there were times when I had to run outside of a dungeon and warp back to a merchant to do a sell-off, and then go back down into the dungeon. In Torchlight you could load up your pet and send your pet back to town, and in Sacred 2 you could summons an imp with your large loot chest from town. Something like that would have helped.

2. Ugly gear. This is very common to western RPGs. If you want great looking gear or gear that is customizable in appearance, you must play Asian RPGs and MMOs. (Or, if KOAR releases a tool kit, someone will make good looking gear on their own time, as has been done with DAO, Skyrim, and Torchlight, for example.) As with many western RPGs, the NPCs often wear better looking gear than you will ever have.

3. Ugly hair. Equivalent to Dragon Age and Skyrim. The 10 year old plastic hair design cannot be dumbed down to accommodate console players, because we know hair can be done correctly...even on the consoles (for example, the blonde female in Kingdom Under Fire: Circle of Doom). If KOAR releases a took kit, someone will make better looking hair on their own time.

4. Randomness. I played as a mage. When I completed the Battle Arena quest, 7 unique (purple) pieces of gear had dropped.
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50 of 64 people found the following review helpful
3.0 out of 5 stars From Meh to Yeah! to Meh April 4, 2012
Platform for Display:PC| Edition:Standard|Verified Purchase
Fun: 3.0 out of 5 stars   
I usually pay attention to new games coming out. In the weeks before this game came out, I read about it, and watched some videos. It didn't really seem like something I would want to play. When the demo came out, I played it but still wasn't very impressed. But after all the positive reviews and praise Reckoning received when it debuted, I decided to buy it. After all, I needed an epic adventure for my brand new gaming laptop.

The game is like many other fantasy RPGs. You are this messianic character who has defied death, and is destined to save the world. Not exactly original I know, but that's forgivable. You are able to choose from a few different races, each with slightly different stats, but not different enough to make any huge difference. After the introduction, where you learn the basics of combat and learn a little about the story, you are unleashed into the world. The world of Amalur is bright, colorful, and beautiful. After gaining a few levels, you kind of get a feel of what type of class you want to play. You can basically be a big weapon wielding warrior, a stealthy rogue with daggers and bows, a magic blasting mage, or a combination of each. Every level gained gives you points to spend in your talent trees. If you want to change your talents to try something new, all you need to do is see a Fateweaver, and they will reset your talents for a small fee.

One you start exploring different towns and areas, you will immediately be bombarded with quests. Lots of quests. The main story quest is about 25 hours, but you could potentially spend 100 or more hours doing the rest of the side quests. I initially decided to do every side and faction quest in an area before I moved on. After completing several dozen of these quests, I lost interest and focused on the main story.
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Most Recent Customer Reviews
4.0 out of 5 stars Game lore is heavily drawn from old Celtic Lore, despite a lot of...
I played this game and had a lot of fun, I eventually lost interest and didn't finish, but I had probably a good 80+ hours of playtime in before then, and that's unusual for me to... Read more
Published 3 days ago by YukariOro
4.0 out of 5 stars Excellent game, despite the bugs
The low price got my attention prior to buying the game. After reading other reviews I said what the heck and bought it. Read more
Published 8 days ago by Bahn
2.0 out of 5 stars Not worth it
Decent game if it were not for the Origins software that comes with it. You cannot play it without a internet connection. Read more
Published 17 days ago by Edwin Hylton
5.0 out of 5 stars This game is perfect.
Love this game. Played it on PS3, so wanted to try on pc, was more fun lol. Love the story, love how you can attack anyone when you're fighting a group, love the spells. Read more
Published 22 days ago by Julius Harmon
5.0 out of 5 stars Kingdome of Amalur Reckoning
Great game. I really love playing this game. It is real fun to play.
I would recommend this product to everyone
Published 29 days ago by wildflower
5.0 out of 5 stars Amazing game
One of the best rpg games i've ever played. I love the graphics, controls and the overall game play of this masterpiece ;)
Published 1 month ago by William Foster
5.0 out of 5 stars amazing game
Combat is awesome, storyline and world is meh, but it doesn't take away from the best part of this game. Fully customizable player with awesome weapons and truly satisfying combat
Published 1 month ago by Matt
5.0 out of 5 stars Serious fun
Excellent game with many hours of playtime. Story is great, fighting system is smooth, and only a few bugs but none that hinder game completion.
Published 1 month ago by Chad McCoy
1.0 out of 5 stars Too much hack and slash
This game had almost no roleplaying aspects and felt more like a melee FPS. There was no depth, no exciting storyline, and the character creation was non-existent. Read more
Published 1 month ago by Nicolas Arriola
5.0 out of 5 stars Took me a bit but I am glad I gave it my time
I am currently still playing this game, and I would say I am about 65 hours into the game. If that is any idea of what I think of this game currently. Read more
Published 1 month ago by Patrick Murray
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Platform: PC Download | Edition: Standard
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