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King's Quest VI: Heir Today, Gone Tomorrow
 
 

King's Quest VI: Heir Today, Gone Tomorrow

by Kings Quest
DOS Rating Pending
5.0 out of 5 stars  See all reviews (5 customer reviews)

In stock.
Processing takes an additional 2 to 3 days for orders from this seller.
Ships from and sold by lakeplacegames.

Frequently Bought Together

Customers buy this item with King's Quest VII: Princeless Bride $79.98

King's Quest VI: Heir Today, Gone Tomorrow + King's Quest VII: Princeless Bride
Price For Both: $124.97

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  • This item: King's Quest VI: Heir Today, Gone Tomorrow

    In stock.
    Processing takes an additional 2 to 3 days for orders from this seller.
    Ships from and sold by lakeplacegames.
    $5.99 shipping.

  • King's Quest VII: Princeless Bride

    In Stock.
    Ships from and sold by Worldsgamestore.
    $3.99 shipping.


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Product Features

  • More flexible game design allows you to overcome obstacles in almost any order.
  • More puzzles and a greater variety of challenges than any previous King's Quest episode.
  • Multiple paths and different endings. Nearly half of the game action is optional.
  • A cast of costumed, video-captured live actors brings the adventure to life.
  • Over two hours of original music.

Product Details

  • ASIN: B000I9BIYU
  • Media: 3.5" disk
  • Release Date: 1993
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Best Sellers Rank: #9,851 in Video Games (See Top 100 in Video Games)

Product Description

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Average Customer Review
5.0 out of 5 stars (5 customer reviews)
 
 
 
 
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7 of 7 people found the following review helpful:
5.0 out of 5 stars The beginning of a legend, The quintecencial Computer RPG., August 10, 2006
= Fun:5.0 out of 5 stars 
King's Quest started it all. Back in its day Sierra was the leader in computer gaming. Based originally in California if I remember they moved their headquarters to Bellevue, Washington (I was born in Seattle just across Lake Washington). Sierra Online as they called themselves in those days created a game series more well known that I can perhaps possible comprehend. I originally recieved this game when my dad first got a CD-ROM Drive back when it was 1x in a time around 1992. (Yes, I'm that old, 19) It came in a small box, that was filled with other trinkets, something akin to a box of future memories. When we got the drive installed and Windows 3.1 up and running my dad let me play some of the software that came with the system. I first got King's Quest and was puzzled, this game was really hard, I couldnt' figure out what to do. A year or so later when I was older, my cousin Brent came over to our new house in Lacey, Washington and helped me out with the game. He got a lot father than I had. I asked him, "How did you do that?" He then showed me. I was amazed. I then tried as hard as I could, got a long ways and started to figure out all the amazing puzzles, mysteries, and logic related complexities of the game. Now that I look back, this simplistic game, with what at the time were state of the art graphics and 2D animations, it had real life voice overs and everything. To me, now and then amazing for the limitations of technology. I later discovered the game guide from my friend, Ian, who let my mom photocopy the guide for this spectacular game. I had my manual and game guide and was able over the course of many hours to beat it. It's an amazing blend of heroics, fantasy, and epic adventure blending past fantasies from Greece/Crete to "Alice Though the Looking Glass" or "Alice in Wonderland" with the red queen and white queen played by chess pieces, to the Creten Minitor myth, to flying peoples of ancient Greece. It possesses blending of ancient kingdoms of mythilogical significance. Arabia, Europe, and even some of the Orient all blended perfectly together into a fanciful tale of heroism. Alexander our young prince must endevour to save his beloved princess Casima, and save her lands from darkness. It takes off where the previous stories leave us. Alexander being desperatly in love with his beloved Casima and wanting nothing more than to see her again. However, evil is affoot in the lands of the green isle. Alexander must do amazing things, and break puzzle after puzzle, communicate with people, remember facts, and defeat and evil menace that hopes to gain control of the Land of the Green Ilse.

This game is a mix of the most amazing things. Myself as an Electrical Engineering and Computer Science Student and future game designer look at games such as this with honor. It not only forces the child to think in new and productive ways, how do I overcome this obstical, asks them both riddels and character related questions, what do I say to this character, give to them to show that who and what I say is true, but it enriches them in a story built out of fiction and fantasy, from the epics of Greece to fairytales from the middle ages such as Beauty and the Beast, to such modern masterpieces as "Alice Though the Looking Glass" or "Alice in Wonderland." It helped spur my interest in many areas, who creating a unique bond to the story and characters. I've always been a fan of the game every since I played it. And continually find comfort in spending hours once ever blue moon taking it out of it's package, plugging it into an Old PC with windows 98 and playing this amazing game. It I can say is the reason gaming became what it is today, because games such as this created such loyal fans. And why I think we as game designers need to look back and cherish the games that have gone before and look to them for inspuration, because they give us something so wonderful in such a simple little package. Be you a game designer, Electrical Engineer and Computer Science Major, Write, Historian, Parent, or child, I would beyond words recommend this game to you. Be it so humble, it may only be built in the days of DOS, Windows 3.1, or later Windows 95 & 98, have only 2D graphics (Which to me show a display of creativity lacking in many modern games) and limited sound quality it makes up for in flying colors though the amazing story it tells, the acting which for me is excellent, since I know for instance the narrator of King's Quest is well known and he does or did many of the narrations for the History Channel for many years. Other than this I can say that the game makes up for the limitations of the day in so many ways you will be astounded, just pick it up, go into a quiet spot, and begin to play. You will not be sorry. I assure you...
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1 of 1 people found the following review helpful:
5.0 out of 5 stars The best game ever made, November 3, 2008
By 
This review is from: King's Quest VI: Heir Today, Gone Tomorrow (3.5" disk)
If you're anything like me, then you love a good mix of elements in an adventure game: mythology, fantasy, mystery, puzzles, logic, humor, spookiness, likeable characters, and of course, the all-important element of romance. King's Quest VI is all of these things. This game represents PC gaming at its best; a true gem of the glory days of gaming.

Here's a quick synopsis: Prince Alexander of Daventry (son of King Graham and Queen Valanice of earlier games) is in love with a princess (Cassima) from a distant land called the Land of the Green Isles. He hasn't heard from her since his father rescued Alexander's family and her from an evil wizard, so after he sees a vision of her in the magic mirror, he sets sail to find her. But when he arrives in the Land of the Green Isles, he is shipwrecked and alone on the island. He finds out that Cassima is "sequestered in mourning, as befits a princess," since her parents died while she was imprisoned by the wizard. She is going to marry the Vizier Alhazred, who claims that this is the only thing she wants, and sends Alexander away. Since he's a prince who loves a princess, of course he doesn't take this defeat all too lightly and searches for a way to rescue her.

The awesome thing about King's Quest VI is that it requires some serious thought. There are lots of puzzles that take all the logic and reasoning you have in order to solve them. Once you do, you feel like the most brilliant person alive and can't wait to move onto the next challenge. The fact that you're not confined to one particular place is awesome, too; travelling between six different islands and using your brain all over the place is a good mental workout.

The way that the story unfolds adds another touch of awesome. Alexander reacts differently to certain situations depending on other characters he has interacted with, or events that he has done or not yet done. In this sense, the game was waaaaay ahead of its time. Also, depending on the way that you think things through, there are several alternate endings (some happier than others.)

I totally give props to Roberta Williams for this game, and the rest of the King's Quest saga. What's not to love? On one island you're deciding which items to pick from a pawn shop, and on another you're defeating the Minotaur and working your way through the catacombs. I recommend this game to anyone who enjoys a good classic adventure game. This is one of those PC games that is timeless; no matter how used to the Wii or PS3 you may be, this game will always be spectacular. I mean, c'mon, I was five when it came out (and was determined to marry Prince Alexander), and I still play it today. Any gamer would be privileged to have this one amongst their collection.
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2 of 3 people found the following review helpful:
5.0 out of 5 stars Good times..., October 25, 2005
= Fun:4.0 out of 5 stars 
This is my favorite of the King's Quest games, up to and including The Mask of Eternity. Good game play, good character quotes, ease of movement around the world and yet still challenging!
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