Top critical review
8 people found this helpful
Fun but short and occasionally frustrating
on June 11, 2006
Kirby has long since left his usual world of platforming behind. On the Gamecube, Kirby starred in a racing game and in a similar trend, Kirby for the DS is a game in which he simply rolls. However, with his departure from platforming, Kirby has become a star in games that are fun for everyone in the family.
In his first appearance on the DS, Kirby is turned into a ball and loses all abilities except the ability to roll. In an effort to become a normal Kirby again, he rolls across screen to get from one end of the stage to the other. Blocking his path are bad guys, spinning blades, pits, and darkness. It is your job to help Kirby survive the challenges and plights of the world.
The highlight of Kirby: Canvas Curse is the overall interactivity of the game. The stylus is the only thing used throughout the game and thus, extensive use of the touch screen is made. It is your job to keep Kirby alive, by stunning enemies with a poke, by drawing lines for Kirby to roll across and by blocking lasers with drawn walls. The extensive use of the stylus keeps you on your toes and forces you to focus on the game.
The graphics in the game are attractive with a variety of colors being used. The game is nicely designed for a portable, with each level being short enough to finish in a few minutes time. This makes the game great for simply picking up on the go. If even a level is too long, the game also has time trial and line trial modes to play short segments of levels to set new records.
The major drawback of Kirby: Canvas Curse is its relatively short length. You can beat the game in under six hours and have done everything possible in the game in seven. Fortunately, the hours invested into the game are great fun, and as a portable, this should last you a decent amount of time. However, when competing against titles like Metroid Prime: Hunters, Mario 64 DS and Advance Wars DS, Kirby does not have quite the same longevity.
In an effort to add value to the game, medals can be collected in story mode as well as in time trial and line modes to be exchanged. Exchanging medals seems relatively useless. Sure, you can trade in for a few new time trial levels, but for the most part, medals are traded for lines and different Kirby skins. Not really a reward if you ask me. Even still, the medal hunt will keep you occupied for a time but after collecting them all, there's not really much left to do.
One area of the game that has its ups and its downs is the level design. Water levels are obnoxious as you must continuously poke Kirby to make him sink to greater depths. This becomes more of a pain than entertaining. On the other hand, some levels are truly genius as you move in a cage full of spikes, total darkness and in space. The last chapter of the game brings out some great levels that really force you to utilize your skills.
Overall, Kirby is a fun game that is great if you have a family as everyone will be able to pick it up and play. If you are interested in making the most of your DS, it is a good game to pick up and see what new things the DS brings to market.