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The Knights of the Lunch Table #2: The Dragon Players
 
 
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The Knights of the Lunch Table #2: The Dragon Players [Paperback]

Frank Cammuso (Author)
4.8 out of 5 stars  See all reviews (6 customer reviews)

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Book Description

9 and up4 and upKnights Of The Lunch Table
Award-winning artist Frank Cammuso's hilarious graphic novel sequel to THE DODGEBALL CHRONICLES.

Artie King, the uncrowned good guy of Camelot Middle School, is back with his pals Percy and Wayne in tow as he tries to evade evil Principal Dagger, avoid the school bully Joe and his Horde, and unravel the secret of a pack of mysterious magic cards he finds in his locker. Frank Cammuso's action-packed art and comic dialogue is sure to appeal to graphic novel fans and bring new readers to the format. It's knights, knaves, and nonstop fun!

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The Knights of the Lunch Table #2: The Dragon Players + Knights of the Lunch Table: No. 1 (The Dodgeball Chronicles) + Sound Off! #1 (DANIEL BOOM AKA LOUD BOY)
Price For All Three: $24.39

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Editorial Reviews

From School Library Journal

Grade 4-8–Young Artie King and his knights, Percy and Wayne, are preparing for the annual Dragon Day at school. Mischief occurs at the start of the tale when Wayne's bowling ball soars into the air and lands on the principal's windshield. In order to raise money to get it repaired, the young knights are signed up by Artie's sister, Morgan, to compete in the Dragon Duel robot tournament. The fun and mayhem begin when the boys attempt to get help on building a robot that could possibly win against the bully, Horde, who is known for cheating. Merlin is the wise science teacher who guides Arthur in the right direction, and instead of the Ladies of the Lake, the wisdom and foresight come from the Ladies of the Lunch who stir a large boiling pot and speak in rhyme. An entertaining and colorful graphic novel.–Nancy D. Tolson, Mitchell College, New London, CT
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

From Booklist

Artie King and his pals (The Dodgeball Chronicles, 2008) once again use brains and wit to stand down the school bullies, this time in a tale involving a robot contest. Bouncy, full-color cartoons show the action and character moods, while the text carries the motivations and character development forward, making this a delightfully authentic graphic novel for junior readers. While familiarity with the tales of Camelot bring further humor to the setting and nomenclature in the Knights of the Lunch Table series, it’s not necessary for enjoying the fun—and moral-bearing—tale. Grades 2-4. --Francisca Goldsmith

Product Details

  • Reading level: Ages 9 and up
  • Paperback: 128 pages
  • Publisher: GRAPHIX (September 1, 2009)
  • Language: English
  • ISBN-10: 0439903238
  • ISBN-13: 978-0439903233
  • Product Dimensions: 8.9 x 6.1 x 0.3 inches
  • Shipping Weight: 8.8 ounces (View shipping rates and policies)
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Best Sellers Rank: #17,521 in Books (See Top 100 in Books)

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Customer Reviews

6 Reviews
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Average Customer Review
4.8 out of 5 stars (6 customer reviews)
 
 
 
 
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3 of 3 people found the following review helpful:
5.0 out of 5 stars Cammuso's style is exaggerated but simple enough for young readers to follow, November 17, 2009
This review is from: The Knights of the Lunch Table #2: The Dragon Players (Paperback)
Artie King is your basic sixth-grade everyman who is just trying to get through life without getting into too much trouble. His buddies, Wayne and Percy, are at his side as he deals with his principal, the evil Mrs. Dagger, and a gang of bullies known as The Horde. Looking over it all is a kindly science teacher, Mr. Merlyn, and his pet crow, Oberon, who provide subtle and not-so-subtle guidance.

The story opens with an extended bit of slapstick involving a remote-controlled airplane, Oberon, a stray sandwich, one of the bullies, and a soft drink. This ends badly, with a bowling ball flying through Mrs. Dagger's windshield, and Wayne must come up with $300 to pay for a replacement.

By happy coincidence, the school is having a robot competition for its annual Dragon Day celebration, and the top prize is $300. The Horde traditionally wins by bullying one of the smart kids into building a robot for them. This year, that kid is Artie's friend Percy, but through an unlikely series of events, Artie and Wayne enter anyway.

Convinced that they can't build the robot themselves, they seek out a mysterious kid, Evo, who won the competition in a previous year. Evo provides them with the Rod of Doom, a universal remote that will shut down the other team's robot. It seems like a good idea until Artie realizes (with some gentle nudging from Mr. Merlyn) that this would be cheating. So Artie must make a choice: Cheat and win, or play it straight and risk losing.

Naturally, Artie makes the right choice, after a lively debate with his pals, and he and his smart friend Gwen cobble together a robot. In the end, the Horde's evil ways trip them up (secondary moral: Don't steal somebody else's Buffalo wings--they might be laced with hot sauce) and Artie and his friends carry the day.

Cammuso's style is exaggerated but simple enough for young readers to follow. Often a panel contains just a single element, allowing the readers to put them together in an almost cinematic fashion: We see a toy airplane plummeting through the air, we see the bully raising the cup to his lips, and we know what's going to happen next. There are no narrative text boxes at all, and conversations are simple and to the point. The writing is witty in a sixth-grade way without being crude or juvenile (well, mostly); Frankie and his friends talk like real kids, and the adults are more exaggerated, which fits a kid's-eye view pretty well.

This is the second book in the series; I hadn't read the first, The Dodgeball Chronicles, but I had no trouble following this story. There are some bits of backstory--Artie has a magic locker, for instance--but it's all pretty clear from context. And the magic is almost incidental to the story, providing a nudge in the right direction but not the solution to all problems--that comes from the kids themselves.

-- Brigid Alverson
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2 of 2 people found the following review helpful:
5.0 out of 5 stars My 8 yr old loves this series, March 4, 2011
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This review is from: The Knights of the Lunch Table #2: The Dragon Players (Paperback)
My 8 yr old son loved this series of books. He raved about them & even would sneak off to his room to keep reading. (We usually have to schedule time & insist that he read). Mr. Cammuso - please write more!!
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Textbook Storytelling!!!, December 8, 2010
By 
Alex Bodnar (South Central LA, CA USA) - See all my reviews
This review is from: The Knights of the Lunch Table #2: The Dragon Players (Paperback)
I happened upon this book at a local bookstore and just devoured it in 20 minutes. As a fledgling storyteller I found the structure of the set-ups and pay offs textbook...and that's a good thing!!! We get the theme of the entire book within a couple of pages and we later see how it encompasses the entire story. Some major comic titles think giving readers franchise characters with fancy costumes and over-the-top action will win them over. This is the best example of "less is more." Bravo Mr. Cammuso!
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