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Knights of the Old Republic Campaign Guide (Star Wars Roleplaying Game) Hardcover – August 19, 2008

29 customer reviews

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About the Author

RODNEY THOMPSON is a game designer at Wizards of the Coast, Inc. His previous design credits include the Star Wars Roleplaying Game Saga Edition, the Starships of the GalaxyTM supplement, and The Force Unleashed Campaign Guide supplement.

STERLING HERSHEY is a freelancer who has written skirmish scenarios for the Star Wars Miniatures Game. He also co-wrote The Force Unleashed Campaign Guide supplement for the Star Wars Roleplaying Game Saga Edition.

JOHN JACKSON MILLER is the author of the national best-selling novel, Star Wars: Knight Errant, nine Star Wars: Knights of the Old Republic graphic novels, and the Star Wars: Lost Tribe of the Sith eBook series. His comics work includes writing for Iron Man, Mass Effect, Bart Simpson, and Indiana Jones. Author of several books about comic-book history, he also runs the research website, The Comics Chronicles.

ABEL G. PEÑA is a writer and game designer whose credits include articles in Star Wars Insider and Dungeon® magazine. He is also a contributor to Wizards of the Coast's Star Wars Roleplaying Game website.

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Product Details

  • Series: Star Wars Roleplaying Game
  • Hardcover: 224 pages
  • Publisher: Wizards of the Coast; 4th edition (August 19, 2008)
  • Language: English
  • ISBN-10: 0786949236
  • ISBN-13: 978-0786949236
  • Product Dimensions: 9.3 x 0.6 x 9.3 inches
  • Shipping Weight: 1.6 pounds
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (29 customer reviews)
  • Amazon Best Sellers Rank: #570,726 in Books (See Top 100 in Books)

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Customer Reviews

Most Helpful Customer Reviews

26 of 27 people found the following review helpful By Evil Overlord on October 5, 2008
Format: Hardcover
The quality of the WotC Saga Edition campaign books have been amazing. Both this and the Force Unleashed Campaign Setting (Force Unleashed Campaign Guide (Star Wars))have been phenomenally well written and truly an example as to how such items should be made.

Chapter 0: Introduction
The introduction is concise and mostly consists of a timeline which begins at The Great Sith War (4000 - 3996 BBY). The timeline finishes with The Dark Wars (3956-3951 BBY). Compared to the FU introduction, I feel this one is a bit sparse, and it doesn't exactly mention what this era leads into, after the timeline "ends". Maybe Galactic Peace for nearly 4000 years? At any rate, the period the book does cover is quite active, and you should find no shortage of wars, battles, diplomatic missions and enemies throughout. in this 50 year span, there are no less than four enormous wars. You should be kept well occupied.

Chapter 1: Species
Here, we get 12 new options for character species. The species represented are: Arkanian, Arkanian Offshoots, Cathar, Draethos, Feeorin, Khil, Kissai, Massassi, Miraluka, Rakata, Selkath and Snivvian. All of them are quite interesting, and the Miraluka even give you a chance to play a race in which EVERYONE is force sensitive, yet blind. Quite interesting.

Chapter 2: Heroic Traits
The chapter begins with some assistance in creating motivation and back story in the Old Republic. It even offers some options as to how your team got together (instead of the oft used "you all previously know each other", or "you're all at a pub when..."). The chapter later focuses on the Heroic Classes.
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14 of 15 people found the following review helpful By J. Trevor Hock on August 19, 2008
Format: Hardcover
I think this is the breakthrough product that the game needs. Here you'll find not only the most complete and up-to-date information on the Old Republic era in one book, but also new rules to replicate what we see in the comics/videogames. Even if you're not a fan of this era, I would still recommend picking this book up just for the wealth of information inside.

The book has ten new playable races, over fifty new talents (Jedi are favored a bit here, but each class gets an entire new talent tree), over twenty new feats (all of which are pretty great), 3 new presige classes, ten new force powers, and a lengthy chapter on vehicles and starships. In addition to this, we get a chapter for each of the main factions of the era (Jedi, Republic, Sith, Mandalorians) which includes specific vehicles that the faction used. Coupled with a decent amount of new droids and even more weapon customization rules (weapon templates and lightsaber crystals) and you're looking at what may be the best Star Wars RPG supplement Wizards has put out.
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10 of 11 people found the following review helpful By Kevin on August 22, 2008
Format: Hardcover
Wow this book is exceptional, you get a setting covering the Tales of the Jedi to the Knights of the Old Republic comics and video games.
Also included are new character options, talents and feats, new species, and technology.
You get complete chapters dedicated to both Jedi and Sith Orders as well as the Mandlorians.
There are three new Prestige classes the Corporate agent, Gladiator and Melee duelist as well as new talent options for existing classes.
Wait theres more they also stat most of the characters from the KOTOR video games includeing Revan, Malik,the Jedi exile and more.
All in all this is a great book to add to your collection and a must if your like me and prefer the old school Jedi to those of the Clone war era or New jedi Order era!
Oh the art work is great too.
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1 of 1 people found the following review helpful By Bobarhett13 on December 6, 2011
Format: Hardcover Verified Purchase
Let's face it, if you are into the Star Wars Expanded Universe, you know KotoR is just about the coolest era. This book has given me all I need to fish out details needed for a good descriptive game with flushed out cities, planets, species, and weapons. I paid double for it and would do it again.
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By D. Budzik on February 7, 2009
Format: Hardcover Verified Purchase
This book has everything you need to run a campaign based in the Knights of the Old Republic era. I especially liked the extra information about the four major factions of the era (Republic, Sith, Jedi, and Mandalorian). Just knowing more about how those societies functioned and how they were organized allows the GM to create a more lifelike and immersing setting. All the droids, vehicles, and equipment you need to make things feel... older... than the Galactic Civil War era - the tech's not as sophisticated. The new species included are fun - some would say overpowered - but I disagree. There's a TON of new options for character creation: a list of talents and feats almost as long as the Saga Edition . Actually, if you're playing a jedi character, you'll have a tough time deciding which path to take: too many good talents and force powers to choose from.

If I have one complaint, it's that the book does a great job of explaining the events of 4000 to 3951 BBY, but doesn't fill in the gaps between 3951 and 32 BBY. I mean, it IS 3919 years of galactic history. Even a few cursory guides would have been helpful. In addition, I kind of expected to find more information on the events of the Great Hyperspace War (5000 BBY), but did not. Maybe that's coming in a future book.
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