4 of 4 people found the following review helpful:
1.0 out of 5 stars
Fun, but a bit rough, March 9, 2007
A Kid's Review
= Fun:4.0 out of 5 stars
This review is from: Knights of the Temple 2 (Video Game)
A very enjoyable game. Do NOT download and install the newest patch, as it installs STARFORCE and the packaging does not include the STARFORCE cd key. I sent a high priority email to the company, and they have yet to provide me with a solution. Fortunately, with enough gumption, one can remove STARFORCE entirely from your computer, reinstall the game, and play the game unpatched. As above, it's a bit rough, due to camera problems and just generally poor quality coding, but the ambiance is great and the game is really fun. Oh, one other tidbit, you have to trudge through a ton of conversations and A-B-A package-type quests before you get to any combat, and the game doesn't allow you to save until you've finished off a few baddies (you get save points each time you are victorious in combat, and need 10 to save the game). This is a console-ish type of requirement, which never should have made it's way over to the PC. The combat is really fun, however, and is fairly difficult on the medium difficulty setting.
So, to recap, I give this one NEGATIVE points for customer service/ease of game saves/etc., but 4 points for a really fun and intriguing game!
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3 of 3 people found the following review helpful:
4.0 out of 5 stars
Knights of the temple 2 for PC, February 24, 2008
= Fun:4.0 out of 5 stars
This review is from: Knights of the Temple 2 (Video Game)
Having played and completed Knights of the temple - Infernal crusade(PC), I decided to buy the sequel. The first game had stunning graphics, but the quality of the game detiorated as one got more than half way through the game.
In sharp contrast, KOTT2 seems to get better as one progresses through the game. KOTT2 has non-linear gameplay that means that there is no set order of game events. This adds to a dimension. Many people have reviewed this game giving it a negative review. I wonder whether they had played the game sufficiently to rate it correctly.
One of the first aspects of the game that critics seize upon is the controls and camera views. I found that, once I had customized these, the game did not pose any problem. It does, however, seem bizarre that a similar key pattern was not adopted from the first KOTT.
Something else that seems surprising to me is that the maximum resolution of the first KOTT is 1920 by 1080, while that for KOTT2 is 1600 by 1200. The graphics seem to improve with the passage of KOTT2.
KOTT2 also offers a multiplay game that I have not tried as yet. Sword fighting medieval games seem to be a current vogue. If you liked Dark Messiah, then you will probably like KOTT2. Significantly, I have not experienced any running problems issues with this game. The new game, Assassin's creed for PC borrows ideas from the KOTT series.
The only major problem posed by this game is that there does not seem to be any walkthrough available. I got stuck on Chamber of the Shepherd for some time until I visited a game forum offering a solution. There was absolutely no way that I would have worked this out for myself.
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0 of 1 people found the following review helpful:
1.0 out of 5 stars
Pretty poor, unfortunately, January 2, 2011
= Fun:2.0 out of 5 stars
This review is from: Knights of the Temple 2 (Video Game)
Yes, I know this is 2011 (just barely) and this game is 5 years old. I did play the first Knights of the Temple, though, and enjoyed it quite a bit - it was a pleasant surprise how much fun it was, how good the graphics and sound were. Not a masterpiece but still very well done, and a lot of fun to play.
KOTT 2 is, unfortunately, a very weak game. It starts off slowly (as you expect an RPG to do), doesn't pick up a whole lot, and regrettably, has a number of bugs and shortcomings, and some pretty gaping big errors.
For example, even though the "world" isn't huge, it's still big enough, with enough distinct locations, to be very annoying when you need to go in search of something specific. Unfortunately there is no way to highlight or otherwise draw your attention to persons / objects of interest, whether it's a specific person you need to talk to to start a quest, or something you need to activate to make progress. You can either waste hours going through and talking to EVERYBODY to figure out the next step, or you can look it up online; the game offers no hints.
Another annoyance is that different characters you meet in the different areas may allow you to start a quest at one point but not at another. Following on the last criticism, this makes it extremely difficult to figure out what (if anything) you might try to do next; talking to everyone you meet the first time through does not necessarily accomplish that for you.
Now for the big stuff:
1) Bugs. The game will arbitrarily reduce the number of potions you hold when moving between levels. You may have 8 antidotes, but when you move between maps, you may only hold 2 on the other side. I read elsewhere that some were reduced to 3 or 4; this is inconsistent. But, arbitrarily removing inventory is not a desirable "feature".
2) Logical errors. It is possible to play the game in such a way as you can no longer complete it, and there is no option to load a level or otherwise re-do. Meaning, you can completely, irrevocably hose your game without any hints or clues to avoid it. E.g., in the Island of Dead, you enter the main area through a cave, and it collapses behind you. Once inside the main arena, there's a secret passage you can follow out of the arena back to the beach, where you drop off the cliff to the beach. However, there's no way to get back in to the arena. There is a "boss" in there; you are supposed to get both the 10th black pearl and "The Weapon", a fire sword, after beating the boss. If you fall into this logic error in the game you cannot get past the First Gate. Others have reported that the merchant either in the pirate city or the Arab city can sell/make you a fire sword, but this is not the case; apparently you must get the fire sword before any of the merchants will sell you another. There is nothing in the game indicating that you shouldn't follow the secret passage or that there is anything particular that needs doing before you do. You just go - and once you go, unless you have a recent save-game that hasn't been overwritten, your entire game is knackered. Start over.
Overall, the graphics are very low resolution even for a 2005 game (there are 2001 games with far sharper graphics) and the sound is poor. I know this game probably wasn't a huge development effort but it's disappointing even by the first KOTT's standards.
Fortunately, it's hard to come by a copy of this game. If you do, turn the other way and run - save more of your life for other, better things, like watching grass grow, or chewing on rusty nails!
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