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Most Helpful Customer Reviews
19 of 20 people found the following review helpful:
5.0 out of 5 stars
nice and good interface,
By Bernardo "NoEvil" (Queretaro, Mexico) - See all my reviews
= Fun:5.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Kohan II: Kings of War (CD-ROM)
The game takes away some of the time spending micromanagement tasks that most games have... Instead of spending time figuring out where to place buildings (required for upgrades and extra units) they are automatically built within the city, this allows for quicker army setup and allows to focus more on the strategy skills... I must admit the computer opponet is very clever and it takes time to adjust to this way of playing...
Overall, the game is great it doesn't allow for customized cities but then again we all develop a standard building placement plan after a couple of games... The random map feature does a great job of laying out new maps for unlimited play alternatives....
16 of 18 people found the following review helpful:
5.0 out of 5 stars
Great game, a good buy!,
By Mad Track (Cambridge, MA United States) - See all my reviews
This review is from: Kohan II: Kings of War (CD-ROM)
Among real-time strategy (RTS) games distributed today, I would put this game next to Warcraft 3. It is really that good! I really enjoy the economy model, the heroes, and the units. Graphic is excellent and gameplay is straightfoward and simple. Of course, if I had to buy *only* one RTS game now, I would buy Warcraft 3 BattleChest.
But life is good and I could buy other games as well. This game is a lot like a Warcraft 3 clone. You basically create a group of soldiers led by a powerful hero (called a Kohan) to seek battle and wreak havoc. Different heros/Kohans can be recruited, and each have certain powers that can benefit the entire group. The group is called a company, and is composed of a frontline (tanks), a hero, and some support units (e.g., archers, mages, healers, etc). Kohan 2 takes away the micro-management during battle. All you do is create your group, position it, and send it to attack when you're ready. The computer AI will do the rest. There is no micro-management of the individual unit during battle. I think this is a great thing, since this will streamline gameplay during large skirmishes with over 50 units. The main difference between this game and Warcraft 3 is the economy structure. As you know, the Warcraft series require you to take down forest and mine gold and other resources. In Kohan 2, you do not need to take down forests. Instead, you can generate resources from within your city by building the appropriate structures. For example, in my city, I could choose to build a woodmill, which will give me more wood. This is important, because certain unit depends on wood (like archers). A deficiency in a resource will hamper the ability to support certain units and the overall power of the army. On the other hand, a surplus is a good thing, as it can not only benefit the army, but also there is an option to set up an "export system" to exchange extra resources for gold. In order to decisively win this game and other RTS game, a good economy is a must, and I'm glad to see Kohan 2 has implemented a good model for it. In closing, this is an excellent alternative to Warcraft 3. The story-line takes a back step though. It's really very simple (good vs evil, blah blah blah). There are about the same amount of races to play as well. Strangely, in Kohan 2, the dwarves are known as Guari and the Elves are called Haroun. I don't get that. The races have units that are unique to them (elves have powerful archers and so forth). The animation is good, and sometimes it's just fun to see the screen filled with 100 units battling it out. Just pure mayhem! If you want a change from Warcraft, give this game a try.
6 of 6 people found the following review helpful:
5.0 out of 5 stars
Real "strategy" gamers will like this,
By mackdiddy (Houston) - See all my reviews
= Fun:5.0 out of 5 stars
This review is from: Kohan II: Kings of War (CD-ROM)
If you like to tell every spellcaster when to cast his spell, every peasant exactly what to do, and where every building should be placed, this game is not for you. If you enjoy telling your peasants to cut another tree 10 yards away from the tree they just cut down, this game is not for you. If you enjoy clicking the mouse around quickly to have your military units dodge cannons, catapults, and slow-firing ranged artillery, this game is not for you.
If you are single-player minded and do not care about the online experience, there are better single-player RTS games (though I thought this one was OK though not at the "top"). However, If you want an RTS game that focuses on strategy, where to attack, and when to attack, without the managing of the insanely annoying details of most current RTS games, this is THE game for you. The online community is very competitive (though not extremely large), and will provide one of the best multiplayer experiences you can find even several years after release. Players that like and are good at this game tend to be college age / 20ish and older. It requires more thought and isn't as "twitchy" as the other RTS games. I've played all the RTS games (some for a really long time), but I always come back to Kohan because I simply do not enjoy all the micromanagement and/or lack of strategy of the other RTS games.
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