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Silent Hill: Homecoming

Other products by Konami
ESRB Rating:  Mature
3.7 out of 5 stars See all reviews (43 customer reviews)

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Platform: PLAYSTATION 3

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Product Features

Platform: PLAYSTATION 3
  • Enter the next chapter of Silent Hill and learn the town history
  • first silent hill game on PS3
  • All new next gen graphics bring silent hill to life like never before
  • solve treacherous and deadly puzzles to learn dark secrets
  • features an all new soundtrack by acclaimed series composer Akira Yamaoka

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Platform: PLAYSTATION 3
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Product Details

  • Our recommended age: 17 - 20 years
  • Manufacturer recommended age: 0 months and up
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00149MEVY
  • Item Weight: 4.8 ounces
  • Media: Video Game
  • Release Date: September 30, 2008
  • Average Customer Review: 3.7 out of 5 stars See all reviews (43 customer reviews)
  • Amazon.com Sales Rank: #2,215 in Video Games (See Bestsellers in Video Games)

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    #3 in  Video Games > PlayStation 3 > Action > Horror

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Product Description

Platform: PLAYSTATION 3
Amazon.com Product Description
Silent Hill: Homecoming marks the debut of the renowned psychological horror series on next-generation consoles. Building upon the series' trademark foundations of atmosphere, adventure and storytelling, it introduces a frightening new and standalone gameplay experience destined to haunt the dreams of both first-time players and those with some experience wandering the famously fog-shrouded streets of the town of Silent Hill and its new sinister sister city Shepherd's Glen.

'Silent Hill: Homecoming' game logo
Survive Shepherd's nightmare
Hero Alex Shepherd from 'Silent Hill: Homecoming'
Explore Silent Hill as Alex Shepherd.
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Battling frightening monsters in 'Silent Hill: Homecoming'
Battle frightening enemies.
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Legs of the very scary nurses in 'Silent Hill: Homecoming'
And the unexpectedly frightening.
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Using tools to puzzle-solve in 'Silent Hill: Homecoming'
Use tools and your wits to puzzle-solve.
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The Story of a Grim Homecoming
Homecoming's story follows the nightmare turned real life of Alex Shepherd, a war veteran returning to his hometown of Shepherd's Glen to investigate the sudden disappearance of his kid brother, Josh. From Shepherd's Glen to the foggy streets of dreaded Silent Hill, Alex must face the darkest of horrors in order to find his brother. Struggling with his own grip on reality, it's here that Alex must unravel the mystery behind his nightmares, discover the truth behind his brother's disappearance, and confront the evil that takes hold of his own flesh and blood in the process.

Improved Gameplay
Firmly steeped in the Survival-Horror genre its series has been pivotal in establishing, action in Homecoming remains based on exploration of the terrors residing in the communities surrounding Toluca lake and puzzle-solving skill as a means of surviving them. But to its credit game developer Double Helix refuses to rest on past laurels, choosing instead to include new more accessible gameplay in the hopes of gaining a new audience for Homecoming. Examples of this gameplay include:

Next-Gen Visual and Spatial Features - Every sequel seeks reinvent the namesake game in their series. Homecoming does this in three ways, by adding the ability to toggle between a traditional third-person view and an action-oriented first-person view; by adding fully 3-D physics to the game, creating a realistic range of motion for any and all objects impacted by the player; and by adding transitions or "Hell States" that alter the game's physical landscape at points in the game both in real-time and via cinematics. All three actively change the way players see themselves and in the process create a whole new game experience.

An Enhanced Combat System - Adding to the standard knives, axes, pipes and other melee weapons that made up the arsenal of previous Silent Hill games, Homecoming adds a wide variety of guns and explosives. Fitting with the military back-story of protagonist Alex Shephard, these weapons can be wielded in attacks weighted as weak or strong and can be strung together in combos to stun or incapacitate opponents, who can then be taken out with powerful finishing moves. With practice players can even perform evasive ducks and rolls and follow these up with counterattacks. But remember that enemy AI has also been significantly improved to compensate for your higher degree of combat prowess, and that it's not uncommon to battle multiple monsters simultaneously.

Key Features:

  • Enter the next chapter of Silent Hill as you delve deeper in the tormented history of the town and learn of the evil that surrounds Toluca Lake.
  • Silent Hill: Homecoming is the 1st Silent Hill game designed for PlayStation 3.
  • From the murky fog to the ominous shadows, all-new next-gen graphics bring Silent Hill to life like never before.
  • Survive the denizens of Silent Hill with an all-new enhanced combat system that gives you a wide array of attacks and counters.
  • Solve the treacherous and deadly puzzles of Silent Hill to discover its darkest secrets.
  • Silent Hill: Homecoming will feature an all-new soundtrack by acclaimed series composer Akira Yamaoka.
Exceptional Replay Value
Although Alex Shepherd is the only playable character in Silent Hill: Homecoming there are many other important characters--some returning from earlier games in the series--that can have a dramatic impact on the game. When interacting with these, players are given a choice in how to proceed via dialog trees. Will you take the short route letting only the search for your brother guide you or will you explore the nooks and crannies that make up the mystery of Silent Hill hidden in the small talk you share with non-playable characters? The choice is yours, with different paths providing for possible alternate endings each time you delve into the game.

A Frighteningly Masterful Soundtrack
All games in the Survival-Horror genre seek to create tension and unease through sound and Homecoming does this masterfully through the compositions and sound engineering of Akira Yamaoka. Having scored the music and effects for dozens of video game titles, including all of the previous games in the Silent Hill series, Yamaoka is considered a master at using sound to illicit a response.



Product Description
Silent Hill Homecoming is the latest entry into the Silent Hill franchise. The story follows Alex Shepher, returning to his hometown of Shepherd's Glen to investigate the sudden disappearance of his brother. From Shepherds Glen to the foggy streets of Silent Hill, Alex must face the darkest of horrors in order to find his brother. Struggling with his own grip on reality, Alex must unravel the mystery behind his nightmares, discover the truth behind his brother's and fathers disappearances, and confront the evil that has taken hold of his own flesh and blood.


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Customer Reviews

Platform: PLAYSTATION 3
43 Reviews
5 star:
 (12)
4 star:
 (15)
3 star:
 (9)
2 star:
 (4)
1 star:
 (3)
 
 
 
 
 
Average Customer Review
3.7 out of 5 stars (43 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
15 of 17 people found the following review helpful:
4.0 out of 5 stars They say you can never really go back home, October 14, 2008
By Terry Mesnard (Bellevue, NE) - See all my reviews
(TOP 500 REVIEWER)      
Fun:4.0 out of 5 stars 
Silent Hill 2 is on my short list of favorite games, as it is, I'm sure, on most Silent Hill fans' lists. It, and the first game, are shining examples of why this series is spectacular. Unfortunately, they are the only two games that I feel are great in the series. The third one felt more like a coda to the first (and was way too short), while the foruth one had more than a few design flaws that made me lose interest.

So, now the torch has been passed to Double Helix, an American developer, and the result is Silent Hill: Homecoming. Even with its flaws (and boy does it have some), Homecoming has become my second/third favorite game of the series and bodes very well for Silent Hill's future.

The story begins with you, as Alex Shepherd, tied to a gurney and being pushed down dilapidated halls of some hellish hospital. Looking to your right and left, you see even more disturbing sights as doctors drill into a patient or drop a body down a large and presumably deep hole. Eventually, you're led into an observation room and left alone. The doctor that left you is murdered, you break free of your bonds and have to make sense of where you're at.

Right away, the game had its hooks in me. This first level terrifically set up the rest of the game, but also presented some genuine frights and more than a few disturbing sections. From here, you'll go back home and try to figure out why Shepherd's Glen is cloaked in fog, where your brother left, why your mother seems catatonic and what exactly lurks in your flooded basement...

From a story perspective, Homecoming feels like a mix of Silent Hill and Silent Hill 2 (with a splash of Saw thrown in the mix), which is definitely a good combination. Unfortunately, the story is also the most straight forward of the series (it's a Western game now) and while they try to mimic the essence of Silent Hill, they lose the ambiguous feel that tasks you with putting everything together. By the end of the game, you pretty much know all there is to know. Some might like that, but it was a sore spot for me.

The combat system, which was supposed to push Silent Hill into this new realm, isn't very good. In fact, I found myself trying to avoid enemies more in Homecoming than in any of the previous titles. On paper, it sounds good: light attack, strong attack and dodge. But the problem is that you absolutely have to dodge attacks or even the lowly dogs will eat your face. The problem is further amplified by the small, claustrophic areas you are in. A lot of battles take place in very tight corners, making dodging very difficult. And even when you successfully dodge in the small rooms, eventually you'll run into a corner, the camera will go wacky and you won't be able to see what you're fighting or, more importantly, see when to dodge.

Then, when you're in the big rooms, Double Helix is kind enough to throw two or three (or five) enemies at you at once. Dodging one is a pain in the butt as it is, but trying to juggle three enemies is...well, it's hell. Add to this some enemies with their gaseous breath that I could never seem to dodge and halfway through the game I never wanted to see another monster again. And don't get me started on the boss fights...

So, why the four star review? Because of what happens halfway through the game. At the halfway point, the game ratchets up the tension, brings the story into new light and really made me want to play more. In fact, I played the last half of the game in one sitting because I had to see how it was going to end. The last half really makes up for any of the deficiencies in the game.

Graphically, Homecoming is obviously the best in the series. The new sheen of gloss mostly works, though some of the monsters with the more colorful highlights (the gaseous monsters, for instance, with their red chests) look fake and break the color scheme. Taking a page from the movie, the transitions to the other world are real time, with the paint flaking off and floating into nothingness. It's cool but it's not as terrifying as waking up or just finding yourself in the other world.

And, of course, the music is phenominal. Akira Yamaoka, series music/sound effects creator and producer, returns to craft a haunting score that mixes industrial with noises, rock and some heart-pumping effects. Very awesome, some of the best of his music in my opinion.

In the end, Silent Hill: Homecoming is a great addition to the series. It feels like the most cohesive Silent Hill story since the second game and tries to branch into new territories. Having a new developer really helped the series avoid becoming stagnant. And even with some faulting moments, it really is an involving and engrossing trip into hell. Definitely recommend giving it a chance.
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28 of 35 people found the following review helpful:
4.0 out of 5 stars Pretty good....., October 1, 2008
By Jason Bean (Iowa City, IA) - See all my reviews
(REAL NAME)   
Fun:4.0 out of 5 stars 
I have to admit, I was a little wary of this game after hearing alot of not so positive reviews. I will say that most of the criticism this game has received is pretty on the money. The atmosphere is creepy, but not very scary. The controls are a little uneven in alot of points (you have to be standing just right to open doors and examine objects). And the stroy is very straight forward compared to Silent HIll's 1&2 (they're the only one's I've played lol).
Now that that stuff is out of the way, let me tell you why this game is actually worth owning (or at least maybe a weekend rental). The soundtrack is excellent. Alot of reviews. even the one's disfavoring the game are pointing out Akira Yamaoka's musical selection and it's some of the most eerie and rousing I've heard in a video game. It almost seems intune to what you have your character doing. The sound effects are perfectly tuned as well, from footsteps, to creaky metal sounds.
The story in this game comes across as a bit typical at first (the nightmare intro is VERY slow), you're a war veteran coming home to find your hometown empty of people and your brother and father missing. What I didn't expect was to be swept into the story and I actually wanting to keep playing to find out what happened next.
Another big criticism of this game was the fact you are playing a combat heavy character making alot of enemy encounters no where near as scary as they were in the previous titles. This is true. However I personally find this approach a bit refreshing. It took some getting used to, but once I tried out all the combos I actually had fun in fights. Again, not everyone's cup of tea but it's different.
The graphics aside from some clipping errors (and the sandy cam filter and lame water animation) are VERY good. You can actually look off in the distance and pick out locations in the game you've been to or are going to. The cemetary's, playgrounds and other outdoor locations really bring you into the world. It's no GTAIV, but you can pratically BREATH the fog and stale air.
Anyway, I hope this helps you decide on this purchase of the game. It's not perfect, but it's fun and unique enough that it kept me glued to the TV.
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18 of 25 people found the following review helpful:
1.0 out of 5 stars Absolutely not worth playing, October 19, 2008
Fun:1.0 out of 5 stars 
As a fan of Silent Hill since the beginning, believe me when I say that this title undoes everything that made the series unique and enjoyable. The strong points of the series have always been atmosphere, design, and sheer compelling mystery. Homecoming fails on all of these points. I think you should know about the game's overwhelming flaws in some concrete detail before you decide whether or not to buy it.

Firstly, the story, unlike those in previous games, is utterly predictable and tedious. It's straight out of the worst horror movies; every spoken line will seem familiar, and you can predict half the scenes and 'twists' before they happen (Yes, the villain coolly explains everything to the hero at the end. Yes, every time you see the main character's kid brother, he'll run away just before you get to him, over and over and over again in nearly every section). The stories in the previous games weren't always perfectly written, but they were never this insultingly cliché. There's no mystery, no creeping fear, no unresolved questions.

The graphics are, in many details, far worse than in every PS2 installment, even when running at 720p. Textures are dull, facial models for some characters are incredibly unnatural, many 'organic' shapes are distinctly low polygon count. Some graphical elements, especially paintings on the walls and the child's drawings you frequently pick up, are so pixellated they wouldn't look out of place in the PS1 original. Water doesn't move as you wade through it. The noise filter even makes the fog look pixellated. Random gory bodies are similarly badly textured, and frequently show up in the exact same pose. Consider these concrete examples, and bear them in mind whenever people say 'the graphics look amazing!' without offering any further explanation.

As for the monsters, they nearly look right for the series, but their behavior is worlds apart. Instead of being willful and mysterious, they're just like the posturing, aggressive beasts you'll find in any other game. That's more a matter of taste, but fighting them is definitely more simplistic than before. When you engage an enemy, you can practically feel the scripting pop into gear; the whole process is nothing but a timing game. Block, button mash, the end. Or, if the monster gets a hit in, enjoy being hit again and again and again as you try to either get back up or get out of the way. It's cheap and nothing but cheap, and not remotely enjoyable. Compounding this fact is that you have only 3 melee weapons that differ in speed and attack pattern, and these qualities stay the same even when you get 'new' weapons (which just replace one of these 3, and play exactly the same).

The puzzles are shockingly simple. The solutions are frequently completely obvious, sometimes even without reading the 'hint' (which is usually posted immediately near the puzzle, and barely obscures the solution if at all). In two cases, object interaction puzzles are actually repeated; one is only slightly different the second time around, but the other one is literally the exact same puzzle with the exact same method of solution! Overall, the puzzles come off like an afterthought, and add nothing to the experience.

The environments are some of the worst designed I've ever seen, let alone in the SH series. All they are is a series of run-down, gray buildings (look at the screenshots on any gaming site to see just how overwhelmingly, monochromatically gray they really are). They're frequently small and always completely linear, allowing for no substantive exploration whatsoever, and occasionally feature completely baffling design choices (one section, clearly meant to be a maze, nevertheless has the dead ends easily in view from every junction). The Otherworld segments are (visually, at least) more engaging, but rare; only a tiny, tiny fraction of game play takes place there. It usually only comes into play in the room where a boss fight takes place. With one or two exceptions, the longer Otherworld segments involve virtually no combat, puzzles, or even fetch quests: they're simply runs to the exit. Even in the last section of the game, you don't see it until you face the boss. The Otherworld has always been the trademark of the series, and arguably its most distinct and compelling aspect. In Homecoming, it's effectively been stripped away.

You don't have the option of reversing the Y axis except when aiming a gun. In my play through at least, there was a glitch that frequently jumbled the controls during a load, requiring me to repeatedly reset them to the defaults.

Everything about this title exhibits an astonishing lack of attention to detail, not to mention a lack of competent design. It's not good by any reasonable standard, let alone as the latest in a well-established and unique series like Silent Hill. It would be a rip-off at $5, and it's not worth your time.
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Most Recent Customer Reviews

1.0 out of 5 stars Silent Hill: The Action Shooter or Silent Hill the Movie: The Game!
Wow, I've needed to write this for awhile so that I can move on and bring closure to this area of my life. That being said... Read more
Published 3 hours ago by Jesse Paul Drebushenko

3.0 out of 5 stars Double Helix destroyed it, but it's still playable
The new Silent Hill brings many changes, some good but most bad, to the series. I first want to say that the new development company has done a horrible job at keeping up with... Read more
Published 28 days ago by Justin Graziano

5.0 out of 5 stars GREAT GAME FOR REAL FANS OF THE SERIES
I have been a fan of the series from the start. This game was Great. I was scarred & enjoyed the enemies, the only thing I wish is that they "used" Josh a bit more. Read more
Published 1 month ago by The Teacher

3.0 out of 5 stars broken dream
I expected more from this game, I'm a fan of the Silent Hill series and had many expectations but I am not convinced this game. Read more
Published 2 months ago by Edgar Jose Burguillos Lopez

3.0 out of 5 stars Could have been better
While the graphics are better than previous versions, it seems to be lacking compared to many other PS3 titles. The gameplay is so-so. Read more
Published 3 months ago by Robert Leblanc

4.0 out of 5 stars Not as bad as people make it out to be
It stick to the Silent Hill roots....the updated graphics and lighting are a welcomed touch. The music score is great as always. Read more
Published 3 months ago by Raymond Caldwell Jr.

1.0 out of 5 stars Don't waste your time
I have to say that if there is one game in the past ten years that I believe was an absolute waste of time devoid of any entertainment value, this is it. Read more
Published 3 months ago by H. A. Lopez

3.0 out of 5 stars Silent Hill Fanatic Says: Hmmm...
To assume that the United States cannot do Horror as well as the Japanese is both inaccurate and snobbish: Stephen King, Wes Craven, "The Shining", "It", "The Exorcist", Stanley... Read more
Published 4 months ago by Review Lover

3.0 out of 5 stars A pale shadow next to Silent Hill 2
Homecoming is an alright game, but it falls short in many areas.

The game never really made me feel any dread at any time. Read more
Published 6 months ago by R. Dick

4.0 out of 5 stars Scared the heck out of me
Silent Hill Homecoming is a game I love to play but almost hate to play because it scares the heck out of me. One thing it does perfectly is music and sound effects. Read more
Published 6 months ago by Patrick

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