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Cosmic Wimpout Dice Game

4.7 out of 5 stars 37 customer reviews

Price: $6.49 & FREE Shipping on orders over $35. Details
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$6.49 & FREE Shipping on orders over $35. Details Only 2 left in stock. Sold by BIGFLY and Fulfilled by Amazon. Gift-wrap available.

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Product Description

In this game that consists of five dice and nothing else, play proceeds by rolling the five Cosmic Wimpout cubes and get points for each 5, 10, or Flash (triplet) that you roll. You can accumulate points towards the Winning Total by ending your turn or risking it all, because if you roll and don't score, you lose all the points for that turn and the next player goes. Sounds simple, until you add or make up more rules. This ever-changing game blends the interaction of chance and strategy. Whether you believe in statistics or the mystic, within moments you will experience great elation and crushing disappointment. Includes 5 dice, and instructions. For 2 or more players ages 5 and up.

Product Details

  • Product Dimensions: 4.2 x 1 x 1 inches ; 0.8 ounces
  • Shipping Weight: 0.8 ounces (View shipping rates and policies)
  • ASIN: B000F9WKX6
  • Item model number: 101
  • Manufacturer recommended age: 6 years and up
  • Amazon Best Sellers Rank: #48,765 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (37 customer reviews)

Customer Reviews

Top Customer Reviews

I've been playing this great game since the 1970's when it was invented by students at the University of Massachusetts. Equally fun for any number of 2 or more players, this game has aspects of "Let's Make a Deal", in which you frequently must choose to take the points you've accumulated or bet them all to continue to rack up more. This makes for a lot of coaching and cajoling from other players, as the longer your turn the higher the stakes become.

Someone said the rules were hard to read and it's been so long I can't say ... but they ARE very simple. It's also one of the few games that encourages you to extend and change the rules, so long as everyone agrees, and doing so keeps it from getting boring over time.

It's a lot of fun with only five dice; very portable and I appreciate the fair pricing for the basic game given its simplicty. It's a lot of fun and highly recommended!
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This is a wonderful game I discovered from a friend earlier this year. It's fun with a lot of people. The only problem is that the first time I played it, I learned how to play from someone else. When I bought this product, I attempted to understand the rules from the unclear instructions, and got a bit lost.

Otherwise, it's great. It's simple and fun.
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This game is incredibly fun to play, the best dice game for family fun ever! Both luck and skill are required to win. The game is played with 5 specialized dice, so you need Cosmic Wimpout dice to play Cosmic Wimpout.
Players accumulate points by rolling the scoring 5's and 10's, and also by rolling triples of 2's, 3's, 4's or 6's. To make things more interesting there is 1 die with a wild "flaming sun" on it. Players set aside scoring dice and continue to roll the remaining dice until they get to a point they are allowed to stop or when they "wimpout" and lose all the points during that turn. Excitement really starts to build when the accumulated score within a turn builds and the rules force a player to continue rolling even if they would like to stop.
When playing with elementary aged children, they get a lot of addition and multiplication practice without realizing it as they tally their score for each turn.
Our family has enjoyed this game for about 15 years now, and we have taught it to many friends. The rules can be a bit confusing the first time around, but once one stumbles through a game or two it gets much easier. Really, you can't get more entertainment from such an economical game than this.
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I am having the hardest time reviewing this game...but will try my best to explain why I can say the game is a fun game, but still give it a 3-star rating.

PROs -

The game is definitely going to provide you with 10 dollars worth of fun and 99% of the time you can find it for less than $10, so there is incredible value in the game.

The game is easily portable, I use it for backpacking trips where my buddies and I can play and have some good fun while taking up little space and weight in my pack.

The game is fun for kids and adults of all ages, and the ability to add house rules quite easily makes for an incredibly versatile game.

That alone I'd give the game a 5-star review. However, there are also significant issues I have with the game.

CONs -

The instructions. I had to read the instructions 3 or 4 times before I could actually begin to feel like I had a grasp on the game enough to attempt to play and explain it to others. The intricacies of the game also make it hard for people to follow the game, especially when they are not paying full attention, or with younger kids. Once the game is learned, it makes for great fun with kids, but getting them to learn the game takes time, meaning you're going to be counting their score and leading them to make 'their' decisions for quite a while.

The score keeping and counting. I love math, but when I'm playing a game, counting detracts from the fun, so I begin to compare this to other similar games, for instance dice games involving zombies. It's so much easier to count to 13 and remember your score than it is to count into the thousands.
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Cosmic Wimpout is easy to learn, impossible to master, unless you are REALLY GOOD at telekinesis, which is permissible, according to the rules sheet.

It's a dice game, with some fancy-looking dice.

The gameplay is very similar to Farkel (aka 10,000) with some twists to the gameplay and a different scoring methodolgy.

I had thought this game was out of print, but was delighted to find it's still available.
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This is my fourth set of cubes (counting the ones I made by hand).

These are better than the originals because a) the recessed marking and rounded corners should wear better (yes I wore out my first set to the point of having to paint in the faces), I imagine that this feature will also protect the integrity of the board, and b) the rounded corners give the rolls a more smooth, energetic feel.

Bothers: the paint on the white dice is now dark blue rather than black. I went to a game store (which saved me a buck or so) to make certain that there were no options readily available, and I'm also less than pleased that the original colours on the sun die have been switched from white and gold to everything gold (on a black die), it still looks good, though.

As to the game itself, my love affair with it is going on forty, and yes, the fun of a game like this is to make the rules somewhat convoluted while maintaining some semblance of coherent sense. Their website actually posts the basic rules, which are printed on a tiny piece of paper included in this plastic tube, fear not, it's not too difficult.

Lastly though: for maximum effect you will really want a board. Some of us make our own, but the official ones are pretty, too.They're really just artistically designed scoreboards, but being forced to choose a personal item for a playing token and being given a mandala to focus on as you move to the center is a real hook for me.

Get cosmic at the risk of wimping out, folks!
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