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Krondor: Tear of the Gods: Book Three of the Riftwar Legacy Hardcover – March 6, 2001


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Editorial Reviews

From Publishers Weekly

Book Three of the Riftwar Legacy gets off to a fast start, as pirates attack the ship Ishap's Dawn in order to steal the Tear of the Gods, a sacred magical gem being transported in the ship's hold. Bestseller Feist's latest action-adventure fantasy focuses on renewed trouble in Krondor, ruled by Prince Arutha, who's assisted by his loyal squires, William and James, and the new court mage, a Keshian sorceress named Jazhara. News of the Tear's disappearance comes on the heels of a seeming jailbreak, the destruction of the city's orphanage and the razing of a tavern connected with the Mockers, the city's official thieves guild. All seem linked to Bear, a crazed former pirate bent on recovering the Tear for himself and getting revenge on the partner who left him to drown in the wreck of Ishap's Dawn. Meanwhile Arutha's nemesis, the Crawler, is once again at work seeding the land with unrest and fear. James and Jazhara lead the investigation, moving from Krondor's sewers to the bleak cliffs of distant Haldon Head, overlooking the place where the Tear was lost and more than one ship has met its end. There they face an ancient evil with plans of its own for the Tear, and more than enough power to accomplish its desires. The latest chapter in the Krondor saga is sure to please Feist fans and win new ones among readers who crave Dungeons and Dragons-style fantasy adventure. Agent, Jonathan Matson. (Mar. 10) Forecast: As the creator of the computer games Return to Krondor and Betrayal at Krondor and winner of Computer magazine's Best Game of the Year Award, Feist will bring out the gaming crowd in addition to his already huge fan base on his 10-city author tour for this novel; expect hefty sales.
Copyright 2001 Reed Business Information, Inc.

From Library Journal

When Krondor's enemies gain possession of the powerful stone known as the Tear of the Gods, Prince Arutha sends his loyal followers to recover it, knowing that he may be sending his friends to their deaths or worse. Based on the popular computer game set in his fantasy universe, Feist's latest tale of swords and sorcery features scenes of magical mayhem and swashbuckling battles and should appeal to the author's considerable readership. For most fantasy collections.
Copyright 2001 Reed Business Information, Inc.
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Product Details

  • Series: Riftwar Legacy (Book 3)
  • Hardcover: 384 pages
  • Publisher: Harper Voyager; 1st edition (March 6, 2001)
  • Language: English
  • ISBN-10: 0380978008
  • ISBN-13: 978-0380978007
  • Product Dimensions: 9.6 x 6.4 x 1.2 inches
  • Shipping Weight: 2 pounds (View shipping rates and policies)
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (152 customer reviews)
  • Amazon Best Sellers Rank: #593,365 in Books (See Top 100 in Books)

More About the Author

Raymond E. Feist's previous novels include the first volume in the Darkwar Saga, Flight of the Nighthawks, as well as the Conclave of Shadows: Talon of the Silver Hawk, King of Foxes, and Exile's Return; Magician; Silverthorn; Faerie Tale; Prince of the Blood; and The King's Buccaneer; as well as the four books of the New York Times bestselling Serpentwar Saga: Shadow of a Dark Queen, Rise of a Merchant Prince, Rage of a Demon King, and Shards of a Broken Crown; and the three books of his Riftwar Legacy: Krondor: The Betrayal, Krondor: The Assassins, and Krondor: Tear of the Gods. Feist lives in Southern California.

Customer Reviews

This book did have the feel of a video game.
Linda S. Sullivan
Feist introduces a host of new "main" characters in this book (unlike the previous two) and it makes it more enjoyable to read.
Patrick Landy
I'd expect something like this from Gary Gygax or something...which isn't bad, its just not what one expects from Feist.
Martin Longbow

Most Helpful Customer Reviews

67 of 74 people found the following review helpful By Nicholas J. Reynolds on December 1, 2000
Format: Hardcover
Raymond E. Feist, one of the best fantasy authors writing today, does a superb job in Krondor Tear of the Gods, the 3rd installment in the Riftwar Legacy. This book covers the event covered in the PC Game Return to Krondor.
The Tear of the Gods, the most powerful artifact of the Ishapian church that allows them to communicate with the gods, is sunk to the bottom of the sea when a powerful pirate named Bear tries to capture it. Aided by a mysterious magician named Sidi, Bear possesses godlike powers. Squire James, Jazhara (the new court mage of Krondor), Kendaric (a member of Krondor's Wrecker Guild), Brother Solon, and William must track down Bear, retrieve the Tear, and destroy the evil that has taken over the small town of Haldon's Head.
Feist has added some interesting plot twists in this novelization of the game and has greatly expanded upon character depth that was originally present. By doing this, he avoided the walkthrough-like feel that was sometimes present in Krondor The Betrayal. Jazhara especially is discussed in far greater detail. William, Solon, and Kendaric are given more depth so that you care about them a lot more than you did when you played the computer game.
If you haven't read any of Feist's books, I recommend starting with Magician: Master and Magician: Apprentice, the first two books in Feist's Riftwar series. You'll appreciate this book a lot more if you've read all the previous ones, even though it is a good read in its own right.
The book is 372 pages long, but I read it all in one night since it was so good that I didn't want to stop reading it. A must-have for any fan of Feist.
Even though this book is not due to be release in the US until March 2001, it is currently available in the UK and Australia. I purchased mine from Australia since I couldn't wait until March to read another of Feist's great books.
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24 of 26 people found the following review helpful By Patrick Landy on March 15, 2001
Format: Hardcover
First let me say I'm a big Feist fan. Second, I have read everything he has written and I have also played the first video game "Betrayal of Krondor".
The entire Riftwar Legacy series is a steep drop off from his early works. All the books in this series are very quick, high action stories with characters previously established from the Riftwar series. I think Feist is relying heavily on the reader's memory to help him or her enjoy these books. Feist is taking his two most popular characters, Arutha and James and running them through this really fragmented and ridiculously dangerous story. In this book alone, James will face mercenaries, spies, demons, vampires, and other forms of evil incarnate in the span of about 2 weeks time. This is probably the video game element coming through in the book.
Feist introduces a host of new "main" characters in this book (unlike the previous two) and it makes it more enjoyable to read. The problem I have is the new characters are not part of the history we have already read. Because Feist is going back in time with these books, you already know Jimmy the Hand will survive and these new characters will disapper of the face of Krondor, never being mentioned in his later "Serpent War Saga". This whole series is not really adding anyhting to the entire Krondor series as a whole
This is what I consider light fantasy. It's a fun, quick read. If you have a good imagination and you like Jimmy the Hand, this book will probably work for you. It is the best one in the Legacy series so far. If this is your first Feist, read the Riftwar Saga first. It is 100x better and it'll put these books in perspective. I hope in the future, Feist writes his books to be read, not played.
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24 of 27 people found the following review helpful By M. Allegra on December 2, 1999
Format: Hardcover Verified Purchase
I gave this fluff a four - which it really doesn't deserve but...Jimmy and Arutha are my favorite characters in the Midkemia world...and Assassins is head and shoulders above Betrayal. And even though we are clearly set up for books 3, 4 etc., I'd rather have mediocre Feist than no Feist at all. Feist makes Assassins a stronger book by concentrating it's limited plot line on Squire James and his Prince. Betrayal had a 'Whoo! Where did that come from.' quality that...well...betrayed the reader. Assassins is much more tightly plotted. I can see how this novel is structured after a video game: fighting in the Nighthawks underground fortress is clearly level x...but it doesn't wack you in the head with it. And, for the most part, I didn't feel I was reading something written for computer geeks who want a further game fix. So I guess I'll be waiting for book 3... Krondor, the Misdemeanor?
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33 of 41 people found the following review helpful By Andrew P. Lawler on January 1, 2000
Format: Hardcover
During the Riftwar Saga, no one did it better than Feist. A brilliantly crafted world, vivid mature characters and crackling dialogue added up to one of the best series in modern fantasy. The series that ended with ...Sethanon was one for the century, putting the Jordans and Eddings to shame.
We were treated to a few more lovely novels in the series, but after Rise of a Merchant Prince, the quality just went downhill. Characters grew less vivid, actions seemed repetitive, and the underlying story of a greater evil underneath the ones we already knew only served to minimize the impact of the earlier books.
The 'Krondor Books' are simply the worst things he's ever written, and an embarassment to the series. They read more like, well, like adaptations of computer games than the mastery Feist used to show. It's almost as if he's working with a colloborator (and one who does most of the work) and that unknown just isn't up to snuff.
Maybe it's time for Mr. Feist to leave the world of Midkemia and strike out for fresher pastures. But as much as I love Jimmy, Cousin Willy and Arutha (who quite frankly is unrecognizable in this book), it's time to say goodbye before things get even worse.
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