L.A. Noire is one of those games that really appeals to me -- part action, part adventure, part puzzle, and part cinematic. I was quite excited to hear it come out for PC, and I got it the day of release. Overall, I've enjoyed the game immensely. The pacing, the story, and the characters are near perfectly executed. However, several technical issues mar the game, enough for me to lower my score by an entire star. If the points at the end of this review aren't a huge deal for you, then feel free to consider this a 5-star game.
The gameplay is superb, switching easily between exploration, evidence gathering, interrogation, and action sequences. The cases are also interesting and have lots of small twists and turns that keep you guessing. Even in the more straightforward cases, you enjoy moving the plot forward because of the characters and writing. Every person you meet, even the minor ones who are incidental to the case, have their own unique personality traits and quirks, so you always look forward to speaking to someone new. The acting in this game is also top notch -- not only are the voices well done, but the technology the team used to capture facial expressions adds a whole new dimension of bringing the characters to life. Indeed, an integral part of interrogations involves you looking at their faces to tell whether they're lying or not.
As an added bonus, the game is fairly long and will give you many hours of entertainment. One aspect of the game that I particularly like is the pacing. You don't always feel compelled to rush from one place to another. During the investigation and questioning phases, you're encouraged to slow down a bit and simply enjoy the scenery or flip through your notebook of clues. The slower moments make the the action and chase sequences far more exciting, and I think that Team Bondi has done an excellent job of adding scripted elements to action sequences, so they always feel a bit different from each other.
Graphically, the game is also excellent. As usual for a game published by Rockstar, the sights and sounds make the city feel alive, and even simple drives through the city are fun. Compared with Grand Theft Auto IV, many of the buildings and storefronts seem to have an extra level of detail such as modelled window displays instead of a flat texture.
However, the game is not without its technical issues as well. While none of the issues are critical, the added weight of them are enough for me to take off a star in the final score.
First, I purchased this game using via Steam, and like many others, I had issues starting up the game. For me, launching Steam in Administrator Mode worked for me. Subsequent loads of the game did not require the game to be launched in Administrator mode, but I still must click through several Windows User Access Control dialog boxes.
Second, I'm annoyed by any game that do not let you skip past intro movies. Yes, I know who made the game, and the fact that this game is fiction, not fact. I don't need to be reminded of it all the time. In addition, I also have to wait through a tiring minute of "Checking for Downloadable Content". I don't know why or what the game is doing for so long, but it's yet another example of why DLC is bad for gaming.
Finally, the game seems to be capped at 30 frames per second. It's not a huge deal, but 60 frames still feels much smoother, and the game ought to support that.