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  • LEGO Minotaurus Game (3841)
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LEGO Minotaurus Game (3841)

by LEGO

List Price: $24.99
Price: $17.44 & FREE Shipping on orders over $35. Details
You Save: $7.55 (30%)
In Stock.
Sold by ZANY Values and Fulfilled by Amazon. Gift-wrap available.
  • 1 buildable LEGO® Dice & 12 LEGO microfigures
  • 1 rule booklet
  • Building instructions
  • 2 to 4 players
  • 224 pieces
140 new from $11.99 20 collectible from $8.00

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Frequently Bought Together

LEGO Minotaurus Game (3841) + LEGO Creationary Game (3844)
Price for both: $52.43

Buy the selected items together


WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Details

  • Product Dimensions: 11.3 x 2.6 x 10.7 inches ; 1.2 pounds
  • Shipping Weight: 1.5 pounds (View shipping rates and policies)
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B002WCNKUQ
  • Item model number: 4568196
  • Manufacturer recommended age: 7 years and up
  • Amazon Best Sellers Rank: #5,509 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (131 customer reviews)
  • Discontinued by manufacturer: Yes
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Product Description

From the Manufacturer

The mighty Minotaur, a mythical creature, protects a secret temple hidden deep inside a labyrinth. Be the first to lead your heroes to the temple, avoiding the Minotaur and cleverly placing walls to block your opponents. Clear and simple rules make this game great fun for the whole family.

Product Description

LEGO Minotaurus Game (3841)

Customer Questions & Answers

Customer Reviews

4.7 out of 5 stars
5 star
98
4 star
27
3 star
3
2 star
3
1 star
0
See all 131 customer reviews
We had lot of fun play this game as a family.
Busy Mom
This was a simple game to learn how to play, and lots of fun!
J. Quaglieri
Both our 11 and 7 year old love to play this game.
Danielle L. Powers

Most Helpful Customer Reviews

349 of 352 people found the following review helpful By Beth Martin on April 13, 2010
Our family is big on Lego, and board games, so obviously we were intrigued by all the new Lego games. While at the Lego store, they told me that the staff favorite was Minotaurus, and that it was somewhat like Sorry. We love Sorry, so I thought we'd like this one too!

The goal is to get your heroes to the center of the board first. But there are hedges and walls making a maze that you have to wade through. You roll the die and go that amount of spaces. If the die lands on black, then you can move the Minotaur 8 spaces, hopefully taking out one of your opponents and sending him back to start. If the die lands on grey, then you move a grey wall brick - you can block your opponents' path, or keep the Minotaur from reaching you, etc.

The basic game has you win when you have one hero reach the center, but it's actually way more fun when you require all three heros to be there. Then you have time to really mess up people's pathways and get the Minotaur action going. We also like to play the variation with the addition of a green die option, which enables your hero to jump over a hedge.

The die has got rubber edges, which means it bounces all over when you roll it. It is both funny and annoying at the same time. Be prepared for it to get bounced off the table over and over again. The kids think it is hilarious.

The major downside is that the pieces are regular-sized lego pieces, so they can be hard to manipulate in the tight spaces of the maze. My youngest is 5.5, and he is just barely able to deal with the smallness of it. (But the recommended age on the box is 7+, so he is below that, but he just loves the game.) It would be nice to see a duplo version - I don't know if that would be too big or not.
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70 of 74 people found the following review helpful By J. Lyman on March 22, 2010
Verified Purchase
My five year old and 8 year old ask to play this constantly. Easy to learn but there are a wide variety of strategies to consider. This can be played as a very fast game or a long-drawn out game if you like by modifying the goals and rules. I really recommend this game.
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59 of 63 people found the following review helpful By Amazon Customer on November 11, 2010
Four middle aged D&D players tested this one out and found we really liked it. The gameplay is simple but fun, and the set-up suggests this product really lends itself to home-brewed rules. No children required...
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54 of 61 people found the following review helpful A Kid's Review on March 13, 2010
i like the minataur and i like how you can play it in different versions. i like how it's a maze and you can block your opponent from getting to the temple and you can move the minotaur. it's a long game.

k, age 6
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18 of 19 people found the following review helpful By Sharon C on December 17, 2010
Verified Purchase
I'm almost embarrassed to admit, I shipped this to my son in college to help him blow off steam a week before finals. He always was a LEGO fan growing up and loved dinosaurs, what boy didn't grow up that way.

I figured for the money -- it was a funny/bizarre gag gift from mom instead of sending up junk food. Even if it was a total dud, we'd toss the pieces into his huge Lego bucket and they'd come back to life on another rainy day or silly science fair project.

Incredibly, the game was a huge hit and he even brought it home with him during the break. Lots of stuff stayed back at the dorm, but this made it home. We actually played it tonight as a family. Baby sister (14) keeps trying to beat him. Even dad who NEVER plays games because he can't stand the complaining/drama was intrigued because of the format and the "look". There was just some sort of odd appeal about the board and the rubberized die.

There are games within the game - not just trying to avoid Minotaur, but even (GASP!) removing the gray wall for another player who has been sent back and sabotaged by someone else too many times. Unlike Sorry, you don't need a special "roll" to get back out on the board so you are instantly back in the action and you have a 1/3 chance of rolling something that could cause someone else grief!

Much to my son's shock, I "rescued" my daughter one time by removing a wall that was blocking her. "Why would you HELP someone?" Sure enough, she retaliated against someone else when she had her chance even though I was in the lead. Hmmm, one good turn deserves another? My kids are pretty old to be learning a lesson, but sometimes it isn't just about the "kill".

The only down side is what I've seen other people mention, the pieces are very small.
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22 of 24 people found the following review helpful A Kid's Review on April 27, 2010
This is a review from my 12 year old son... I put this in his Easter basket this year :)

"It is fun. I like attacking my mom with the minotaur and putting blockers in front of her to make sure she doesn't get into the labyrinth. I hope you buy this game - it's sweet! We play board games a lot and this is my all time favorite!"
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20 of 22 people found the following review helpful By Graham Smith on October 10, 2010
Minotaurus is a simple Lego based board-game that can help sharpen game mechanic skills.

Minotaurus has a basic structure. The game structure and design are easily manipulated and making adjustments can be easy. As you make different rules it's easy to see how the game changes. All the pieces are made of Legos including the die so you can easily add and subtract pieces. These physical adjustments can act as visual cues to compliment whatever new rules you add.
The game is 2-4 players. Each player has to navigate 3 pieces from the outside of the board to the center. A custom die decides a player's action. Each turn a player either moves their pieces, a wall on the board or the "minotaur". If the minotaur touches a player's piece the piece is returned to the beginning. The board is shaped like a maze. When a player moves a wall it can dramatically change the layout of the board.
Last night my friends and I bought Minotaurus on a whim. It looked like it might be fun despite the fact the game is clearly designed for kids. The game is simple which means there is a lot you can customize and build on.
Within the first round of playing I started to imagine all the different rules that could make the game more engaging and fun. There were already some weak points in the game's mechanics so obviously those need to be addressed first. One problem showed me that the designers didn't play the game themselves as much as they should have. For example there were too many walls that could be movable that resulted in a bit of chaos in the level design as the game progressed. Limiting the amount of walls could fix this. There were a few other minor flaws but otherwise the game functioned just fine.
Any additional rules should be steps towards holding a player's interest.
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