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LOEG Vol Two TP (League of Extraordinary Gentlemen) Paperback – September 1, 2004

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Product Details

  • Series: League of Extraordinary Gentlemen
  • Paperback: 228 pages
  • Publisher: DC Comics; 2nd printing edition (September 1, 2004)
  • Language: English
  • ISBN-10: 1401201180
  • ISBN-13: 978-1401201180
  • Product Dimensions: 6.6 x 0.4 x 10.2 inches
  • Shipping Weight: 12.8 ounces (View shipping rates and policies)
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (86 customer reviews)
  • Amazon Best Sellers Rank: #66,236 in Books (See Top 100 in Books)

Editorial Reviews

From Publishers Weekly

Moore continues his trip through pulp genres with this second volume of The League. This collection includes plenty of faux-Victorian backup material, including the comic book series' original covers, and a lengthy prose short story by Moore. Although the film version was a bust, the source material remains an enjoyable, beautifully executed adventure series. Set in an alternate, technologically advanced 1898 London, the story finds legendary literary heroes Allan Quartermain, Captain Nemo, Hawley Griffin (the Invisible Man), Edward Hyde and Mina Murray fighting battles that the British Empire can't handle without them. Here, the eclectic team is defending Earth from a Martian invasion, partially set in motion by another pulp hero, Edgar Rice Burroughs's John Carter of Mars. Moore spares no opportunity to play up the team's origins. Edward Hyde, the monstrous side of Dr. Jekyll, is a nasty brute, while Nemo is an imperious egomaniac, and the once-dashing Allan Quartermain is in the twilight of his powers, yet manages to romance Mina Murray, of Dracula notoriety. Moore remains faithful to the stories' structures (e.g., the Martian invasion is a pulpy romp, complete with burning farm houses, silly-looking creatures and plenty of political intrigue). O'Neill, his artistic collaborator, continues his fine run on the series. His drawings are influenced by 19th-century woodcuts but remain loose and lively. His exquisite renderings of machines and urban landscape remain a reason to look at this series—rarely has an adventure comic been so much fun to observe.
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. --This text refers to an out of print or unavailable edition of this title.

From Booklist

Of the half-dozen series acclaimed writer Moore created when he returned to mainstream comics in the late 1990s, the most impressive is the high-concept League of Extraordinary Gentlemen, which posits that the fictional nineteenth-century figures Allan Quartermain (of Rider Haggard's She), Captain Nemo, Dr. Jekyll and Mr. Hyde, the Invisible Man, and Mina Harker (heroine of Dracula) banded together as a sort of Victorian superhero team. In the second collection of their exploits, they defend England from an invasion of Martians a la Wells' War of the Worlds. As befits a rousing adventure of their era, a traitor rears his ugly head, and a sinister figure reveals unexpected sentimentality; less traditional are some highly anachronistic violence and sex. This is Moore doing what he does best, freshly and imaginatively revitalizing moribund genres. He is aided in this case by O'Neill's angular, thin-line art, which evokes period book illustrations without copying them. Forget last summer's execrable League movie; in this case, the film wasn't just inferior to the book--it was an insult to it. Gordon Flagg
Copyright © American Library Association. All rights reserved --This text refers to an out of print or unavailable edition of this title.

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Customer Reviews

The artwork is once again pitch perfect throughout, with straightforward paneling jam-packed with detail.
A. Ross
The characters get a little deeper and sometimes sadistic this time around, but their relationships with eachother are the only engine that keeps this story going.
Tyler S.
Having heard that LXG was based off a comic book, made me want to go to the literature and see what it was made of.
Kent Nelson

Most Helpful Customer Reviews

22 of 22 people found the following review helpful By Lonnie E. Holder HALL OF FAMETOP 1000 REVIEWERVINE VOICE on May 6, 2005
Format: Paperback
I was quite fascinated with the first volume of "The League of Extraordinary Gentlemen." I expected the second volume to be just as fascinating as the first. This time out Alan Moore begins the story on Mars with characters from Edgar Rice Burroughs' series of Mars books starring John Carter. The creatures leaving Mars are doing so because John Carter and the Martians of Edgar Rice Burroughs' stories were preparing to deal with them permanently.

On Earth we meet with the beloved, though somewhat psychopathic, characters of the first book once again. Similar to Robert Heinlein's novel "The Puppet Masters," we see mysterious cylinders land and watch the reaction of the locals. Of course the initial reaction is one of curiosity, as no one suspects the danger presented by those within the cylinder. When the first people die we realize that, just as in the original H.G. Wells novel and in "The Puppet Masters," that these creatures are will not negotiate, preferring to extinguish us instead.

The five central characters, Allan Quartermain, Captain Nemo, Mina Murray, Hawley Griffin, and Edward Hyde, set out to examine the cylinders. After realizing the danger the cylinders impose, M plots a course carefully, eventually leading to the addition of a new character, Dr. Moreau, and a group of creatures endowed by Dr. Moreau with unique attributes. Eventually Dr. Moreau proves critical to the defense of London from the Martians.

During the quest for solutions to the Martian menace we discover that one of the five members of the League has betrayed them. This same person attacks Mina, leaving her injured. We also watch as romance develops between Allan Quartermain and Mina Murray, the heroine of "Dracula.
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15 of 15 people found the following review helpful By MarkK VINE VOICE on January 15, 2004
Format: Hardcover
This book, a sequel to Alan Moore's initial series recounting the rise of the League, is a feast for both the eyes and the mind. In it, Moore pits his group of famous fictional figures (some heroic, others anything but) against H. G. Wells' Martian invaders. While the second volume lacks some of the freshness and character development of the original, it is nonetheless a great read, balancing an extraordinary faithfulness to his source material (especially Wells' book) with Moore's imaginative concepts and intriguing characterizations - and with an ending that offers a brilliant twist on the original story.
In offering this tale Moore is ably complimented by Kevin O'Neill, whose artwork offers a lush visualization of Moore's alternate Victorian Britain. Like the first volume, the panels are loaded with visual references to the fantastic literature of the previous centuries, suggesting that the extraordinariness of this world is not limited to the central characters. Deciphering the references - which has sparked much discussion on the Web - is part of the enjoyment of reading this book, and it left me amazed at the breadth of both Moore's and O'Neill's range of reading. It is only one of the many ways in which the reader is rewarded when delving into this fantastic work.
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10 of 10 people found the following review helpful By A. Silverstone VINE VOICE on January 9, 2005
Format: Paperback Verified Purchase
Alan Moore has done even better than in Volume I. The story line has gotten darker as befits the collecting together of these assorted Victorian heroes and anti-heroes. This time throw in Dr. Moreau and an Orson Wellesian invasian of Martians into the pot, stir, and add the brilliance of Alan Moore and Kevin O'Neill and you get Volume II. The dark sides of the "Gentlemen" are emerging as we see what the Invisible Man and Mr. Hyde are capable of. Besides the wonderful righting, the illustrations both capture an imagined Victorian era and mix it with the horrors we could only imagine today. In keeping with the theme of the book, there is an imaginary travelogue at the end of the graphic novel which wonderfully captures such writings of the time. We can only hope that a Volume III is in the works.
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12 of 13 people found the following review helpful By Amazon Customer HALL OF FAMEVINE VOICE on December 17, 2003
Format: Hardcover
Actually, my copy of "The League of Extraordinary Gentlemen, Volume 2" collects the six issues put out by Mr. Alan Moore & Mr. Kevin O'Neill courtesy of America's Best Comics over the past year or so. Consequently it has nothing to do with the movie, which seems fair since the movie, just released on DVD, had relatively little to do with what now has to be referred to as Volume 1 of "The League of Extraordinary Gentlemen." But then the movie merely copied the idea of the comics without capturing the magic.
The great conceit that Moore and O'Neill came up with was to create a late 19th-century version of a group of superheroes based on literary creations from that time period (in many ways the opposite of the legendary "Watchmen" series). Back again are the core group: Allan Quatermain from H. Rider Haggard's "She," Captain Nemo from Jules Verne's "20,000 Leagues Under the Sea," Mina Murray from Bram Stoker's "Dracula," Edward Hyde from Robert Louis Stevenson's "Dr. Jekyll and Mr. Hyde, and Hawley Griffin from H.G. Wells's "The Invisible Man." The works of Wells become a major factor in Volume 2 as two more of his science fiction novels are worked into the tale. The first is "The War of the Worlds," as the League is called upon to save England from the Martian tripods. The second plays a decisive role in saving the day, but I think that deserves to be a surprise for the reader.
Things do not work as well the second time around, partly because the novelty of the idea has worn off and also because the members of the League are not particularly well suited to dealing with invaders from Mars.
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