- Paperback: 136 pages
- Publisher: Goblinoid Games (September 1, 2007)
- Language: English
- ISBN-10: 0615150314
- ISBN-13: 978-0615150314
- Product Dimensions: 8.3 x 0.3 x 11 inches
- Shipping Weight: 11.2 ounces
- Average Customer Review: 5.0 out of 5 stars See all reviews (7 customer reviews)
- Amazon Best Sellers Rank: #1,768,921 in Books (See Top 100 in Books)
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Labyrinth Lord Paperback – September 1, 2007
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Top Customer Reviews
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LL is free online (legally, of course) at the creator's website. Take a look for yourself and see if you would like to buy a copy. That tip is probably more useful than anything else I could put in this review.
I can't fully endorse Amazon's copy, as I actually bought a hardcover version that was offered on the creator's website (search Labyrinth Lord in Google and you'll find it easily enough) with an alternate, IMHO prettier cover. But I believe Amazon has the best price on the softcover original cover, so you can't go wrong if you like that cover.
It is a great game for those wanting that old-school feeling, and IMHO one of the quintessential D&D products on the market.
The tone, artwork, and overall presentation is similar to its sources of inspiration, clear and easy to read. Different chapters cover topics like character creation, spells, adventuring rules, combat, monsters, treasures, and adventure design, just like the rulebooks for today's RPGs. It includes a sample dungeon, a blank character sheet for copying, and a map of the "Known Lands," very similar to the map of the Grand Duchy of Karameikos from the original D&D Expert Set.
The only flaw I could find was in the index, where entries appear to be taken right from headings in the text, in direct order. For example, the index entry "Creating a Stronghold" means you have to look under C instead of S for rules on building strongholds. Likewise, "Hiring Retainers" puts rules on retainers under H instead of R. Still, the work is short enough to make this only a minor problem, and not enough to warrant subtracting a star.
For a reasonable cost, you get a brief, yet complete set of rules that allows players and game masters to create and play adventures for characters up to the 20th level.
For this gamer, the Moldvay edition of Dungeons & Dragons, sometimes referred to as simply Basic D&D, is the best. Serious gamers were probably playing the advanced version of the game, but Basic D&D gave me everything I needed. If I were to run an old-school campaign, these would be the rules I would use, and Labyrinth Lord now makes that possible.
For fans of other editions of Dungeons & Dragons, check out Swords & Wizardry (Original D&D) and OSRIC (1st edition AD&D).
You get complete rules for character creation, equipment, spells, monsters, magic items, combat and adventuring, dungeon design, and more. All in just one 136 page book. I'd like to see AD&D or any of Wizards of the Coast's games say that!
If you love classic D&D and agree that simpler is better, this is the book for you.
With that out of the way, if you played D&D in the late 70's or early 80's, or if you're tired of a dozen books featuring hundreds of myriad rules and you're interested in playing an "old school" fantasy role playing game, then get Labyrinth Lord! This is an amazing simulacrum of the "worlds most popular roleplaying game." The Old School Renaissance (OSR) has offered up some incredible, free (or very affordable) clones of original version of D&D.
The Labyrinth Lord game reproduces the Basic and Expert versions of Dungeons & Dragons very loyally, and you'll quickly find yourself experiencing role playing the way it used to be - without all of the rules and complexity to bog the game down. Make a character in 15 minutes or less, spend a few minutes thumbing through the game and combat rules, and get to hacking! If you want to recreate (or experience for the first time) an Advanced Dungeons & Dragons 1st Edition game, then add the Labyrinth Lord Advanced Edition Companion. This is also available as a free pdf from the publisher or as an affordable hard back here on Amazon or at lulu dot com.Read more ›
Most Recent Customer Reviews
It took be back to when I was 10-13 years old. Simple, classic old school roleplaying.Published on July 19, 2008 by Christopher S. Barnhart