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Labyrinth Lord Paperback – September 1, 2007


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Paperback, September 1, 2007
$34.00
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Product Details

  • Paperback: 136 pages
  • Publisher: Goblinoid Games (September 1, 2007)
  • Language: English
  • ISBN-10: 0615150314
  • ISBN-13: 978-0615150314
  • Product Dimensions: 8.3 x 0.3 x 11 inches
  • Shipping Weight: 11.2 ounces
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Best Sellers Rank: #4,649,834 in Books (See Top 100 in Books)

Customer Reviews

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12 of 12 people found the following review helpful By Aaron Zirkelbach on January 25, 2009
Format: Paperback
Within this book lies the last old school RPG. What's within is basically B/X D&D cleaned up, including a GMing section and monster manual. The breakdown for D&D, oldest to newest, for those of you not in the know:

OD&D
B/X D&D
BECMI D&D/AD&D 1E (different games, came out concurrently)
AD&D 2E/RC D&D (different games, came out concurrently)
D&D 3E
D&D 3.5
D&D 4E

LL is free online (legally, of course) at the creator's website. Take a look for yourself and see if you would like to buy a copy. That tip is probably more useful than anything else I could put in this review.

I can't fully endorse Amazon's copy, as I actually bought a hardcover version that was offered on the creator's website (search Labyrinth Lord in Google and you'll find it easily enough) with an alternate, IMHO prettier cover. But I believe Amazon has the best price on the softcover original cover, so you can't go wrong if you like that cover.

It is a great game for those wanting that old-school feeling, and IMHO one of the quintessential D&D products on the market.
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7 of 7 people found the following review helpful By Steve on July 14, 2009
Format: Paperback
Labyrinth Lord resurrects the style and simplicity of Tom Moldvay's 1981 Dungeons & Dragons Basic and Expert sets. It also provides an in-print set of rules that others can use as a basis for legally publishing, in essence, new old-school D&D adventures. Both are great news for gamers!

The tone, artwork, and overall presentation is similar to its sources of inspiration, clear and easy to read. Different chapters cover topics like character creation, spells, adventuring rules, combat, monsters, treasures, and adventure design, just like the rulebooks for today's RPGs. It includes a sample dungeon, a blank character sheet for copying, and a map of the "Known Lands," very similar to the map of the Grand Duchy of Karameikos from the original D&D Expert Set.

The only flaw I could find was in the index, where entries appear to be taken right from headings in the text, in direct order. For example, the index entry "Creating a Stronghold" means you have to look under C instead of S for rules on building strongholds. Likewise, "Hiring Retainers" puts rules on retainers under H instead of R. Still, the work is short enough to make this only a minor problem, and not enough to warrant subtracting a star.

For a reasonable cost, you get a brief, yet complete set of rules that allows players and game masters to create and play adventures for characters up to the 20th level.

For this gamer, the Moldvay edition of Dungeons & Dragons, sometimes referred to as simply Basic D&D, is the best. Serious gamers were probably playing the advanced version of the game, but Basic D&D gave me everything I needed. If I were to run an old-school campaign, these would be the rules I would use, and Labyrinth Lord now makes that possible.

For fans of other editions of Dungeons & Dragons, check out Swords & Wizardry (Original D&D) and OSRIC (1st edition AD&D).
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6 of 6 people found the following review helpful By William Mistretta on July 15, 2008
Format: Paperback
Labyrinth Lord is a newly-released reissue of the rules from both the Classic D&D "Basic" and "Expert" rulebooks first released in 1981. This is the one rulebook you'll need to get started and the only one absolutely essential for play.

You get complete rules for character creation, equipment, spells, monsters, magic items, combat and adventuring, dungeon design, and more. All in just one 136 page book. I'd like to see AD&D or any of Wizards of the Coast's games say that!

If you love classic D&D and agree that simpler is better, this is the book for you.
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