|
|||||||||||||||||||||||||||||||||||
|
7 Reviews
|
Average Customer Review
Share your thoughts with other customers
Create your own review
|
|
Most Helpful First | Newest First
|
|
4 of 4 people found the following review helpful:
4.0 out of 5 stars
An adventure of a lifetime,
By Shantanu Bhattacharyya (Claremont, CA) - See all my reviews
This review is from: Labyrinth of Madness (AD&D Fantasy Roleplaying Adventure) (Paperback)
One of the toughest, most well-engineered modules ever constructed. LOM will test your party for both party communication and problem solving. I recommend anyone with guts to check out this module (if you can find it somewhere first). It's truly worth the expenditure and searching so don't give up on it. Oh, if you have a personal connection with your character, DO NOT bring them in here! They WILL most certainly die at least once in this module :)
3 of 3 people found the following review helpful:
5.0 out of 5 stars
Madness is Right, Down right crazy.,
By "masterchiron" (The Underground Temple) - See all my reviews
This review is from: Labyrinth of Madness (AD&D Fantasy Roleplaying Adventure) (Paperback)
LoM is one of the best modules to enter into my collection of fine AD&D modules. This module is sure to have your characters screaming in the night years after they leave...(if they survive). And what would you expect from a module with an introduction that reads:"This warning will not be reapeated again: This is a dangerous and difficult adventure". While the writers avoided the rediculous "save vs. death every breath, or an army of Pit Fiends and a Terrasque in every room." they didn't hold back on the kill-o-meter. I found the tactics brain racking and the monsters hideous. TSR did their job in this one with necessary backtracking and an evil omni-presence twisting everything you see. All I can say about this module is: Frightning.
1 of 1 people found the following review helpful:
5.0 out of 5 stars
If you can make it here...,
By A Customer
This review is from: Labyrinth of Madness (AD&D Fantasy Roleplaying Adventure) (Paperback)
As a rule my adventures involve a great deal of puzzles to challenge my players, and much action to keep their interests in slower periods. When this adventure originally came out, my group could not conquer it. Now as the DM, this adventure is one of the ultimate tests for the player's party. While it doesn't have the grand history of the established dungeons, this simple yet frustrating crawl is simply great fun. If your party can survive here, it is reasonable to predict that they can tackle the likes of vicious dungeons such as the legendary Undermountain without failure. The independence of this adventure from a setting makes it possible in virtually any setting in some form. With work the translation to 3rd Edition makes it even more cruel. Evil Genius at work on this one.
4.0 out of 5 stars
Depends on Players' style...,
By A Customer
This review is from: Labyrinth of Madness (AD&D Fantasy Roleplaying Adventure) (Paperback)
True, its a good module. But the players must lean towards puzzle solving/mystery style. The group i ran it with at the time were not mystery-puzzle fans and i had to abort when frustration levels got high...
1 of 2 people found the following review helpful:
2.0 out of 5 stars
Reality takes a holiday,
By A Customer
This review is from: Labyrinth of Madness (AD&D Fantasy Roleplaying Adventure) (Paperback)
Hmm, not the worst I have seen from TSR but not up to other company's standards. Simply put, this module has some great detail, some great ideas and certainly is dangerous. I might use some rooms for my own campaign. But the whole...blech! So it might be good source material to make your own stuff up.Haven't we gotten past these sort of irrealistic dungeons? How do the monsters live next to each other? How was it created? So many leaps of reality where the GM can only answer, "Um, er..magic. That's how." Usually players get sick of that explanation real quick as they have trouble immersing themselves in the world if they don't understand it. Even if these aren't concerns of yours, another quibble is so many reviewers impressed by "tough" modules. Big deal! It is pretty damn easy to make a tough module that kills characters. To do it logically where the player realizes his mistakes is another story. Most of the traps are impossible for the players to avoid. Some redeeming qualities but as a whole, hard to swallow.
1 of 3 people found the following review helpful:
4.0 out of 5 stars
Great High Level Challenge,
By
This review is from: Labyrinth of Madness (AD&D Fantasy Roleplaying Adventure) (Paperback)
I thought this was a great adventure that provides true challenges for a high level party, both in combat difficulty, and in figuring out what's going on with the dungeon as a whole and figuring it out.
1 of 14 people found the following review helpful:
1.0 out of 5 stars
too hard,
By patrick (bowie@ipa.net) (u.s.a.) - See all my reviews
This review is from: Labyrinth of Madness (AD&D Fantasy Roleplaying Adventure) (Paperback)
very hard and long and too tought to figure out. uf
|
|
Most Helpful First | Newest First
|
|
Labyrinth of Madness (AD&D Fantasy Roleplaying Adventure) by Monte Cook (Paperback - July 1995)
Used & New from: $9.99
| ||