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Labyrinths: The Art of Interactive Writing and Design, Content Development for New Media
 
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Labyrinths: The Art of Interactive Writing and Design, Content Development for New Media [Paperback]

Domenic Stansberry (Author)
5.0 out of 5 stars  See all reviews (1 customer review)


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Book Description

0534519482 978-0534519483 June 30, 1997 1
This book shows students how to write and design effective, interactive multimedia for CDs and Web sites. It discusses scripting and conceptual development. Its writing and charting techniques make it a practical guide for students, professional writers, producers, and others looking to create meaningful content.

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Editorial Reviews

From Library Journal

This is a unique book. While there are a good many how-to titles about content development for multimedia design, Stansberry's tackles writing and conceptual design from a rhetorical, narrative, and associative point of view. Stansberry (multimedia studies, San Francisco State) discusses and illustrates topics such as flowcharting for interactivity; script writing for education, entertainment, and business; and basic information design. This book is about interactive multimedia environments of all sorts, from pure games to informational kiosks to creative online library services. Well illustrated with script excerpts and exercises, the book has a textbook format, but its singularity makes it valuable. Recommended for any person or organization involved in interactive design.
Copyright 1998 Reed Business Information, Inc.

Product Details

  • Paperback: 256 pages
  • Publisher: Course Technology; 1 edition (June 30, 1997)
  • Language: English
  • ISBN-10: 0534519482
  • ISBN-13: 978-0534519483
  • Product Dimensions: 9.2 x 7.3 x 0.5 inches
  • Shipping Weight: 1 pounds
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #2,380,144 in Books (See Top 100 in Books)

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31 of 40 people found the following review helpful:
5.0 out of 5 stars Organise your Designs, April 3, 2000
This review is from: Labyrinths: The Art of Interactive Writing and Design, Content Development for New Media (Paperback)
I came across this book when I was going through the LEGO Dacta Learning Philosophy:background research and information relating to children's learning and development. The word is fun - hard fun, they say. It is likely that you struggled with certain problems for some time. Yet hours probably felt like minutes because you were in a creative problem-solving process that made you forget yourself. At times you were on the verge of giving up but you didn't because you had the sense of constantly getting closer to achieving your goal. You were not bored while learning. Come to think about it, you actually enjoyed learning, even though you had to work hard to get the results. Today, it is accepted as scientific fact that learning is not in contrast to having fun. In fact, being challenged to the limits of your abilities is enjoyable, and that is when optimal learning occurs. This state of mind occurs when the challenge of solving a problem is matched to the students' knowledge and skills.

Of all the books on content for mulimedia design, this book stood out in a unique way. The author tackled writing and conceptual design from a rhetorical, narrative, and associative point. A lot of stuff in the book is very well illustrated. With children's learning in perspective, this book showed me lots of scenarios like games, kiosks. Very organised in content. Its a must read for designers, who want to understand flowcharting, scripting for various scenarios.

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