4 of 4 people found the following review helpful:
5.0 out of 5 stars
Total Fun, August 18, 2009
This review is from: Land of the Dead (Hardcover)
This volume is every bit as much fun to read as its predecessor, House of Reeds. (I thought Wasteland of Flint was a bit slow in comparison with the other two, but still a rewarding read.) As Mr. Helsdon's review stated, the plot is richly complex, with multiple mutual simultaneous backstabbings choreographed in a masterly way.
The only critical remarks I have about the book is that the cover jacket looks cheap. I didn't care for the generic-looking art, and there seems to be a bit of flimsiness to the heft and binding...but even if the publisher had to cut costs to publish this book, I'm grateful they published it.
We have hitherto unheard-of Powers and Organizations enter the stage this time round. It appears that the Aztec Empire controls information about the true situation of the human race vis-a-vis the other intelligent species in the universe very tightly, and that the reader apparently had no need-to-know about some of these races in the previous volumes. Not only that, but there are some decidedly startling human organizations active in human space; at least one of them appears to be about equally as powerful as the Aztecs. It's strange we didn't hear about them before...but they are a secret society, after all.
I enjoyed the wider view of his alternate world that Harlan gives us in Land of the Dead, and the suspenseful plot couldn't have been tighter. This is a book to make you lose sleep, but it's worth the bleary eyes the next morning. The ending was a total head-slapper for me. Who woulda thunk...hey, I liked HIM! And how could she...well, buy the book. Read it!
Help other customers find the most helpful reviews
Was this review helpful to you? Yes
No
2 of 2 people found the following review helpful:
5.0 out of 5 stars
This series just keeps getting better, July 15, 2010
This review is from: Land of the Dead (Hardcover)
Thomas Harlan seems to have really hit his stride with this series and this book shows off his craft very well. The universe he's created is very fresh. He's successfully envisioned an Aztec space Empire with Japanese and Scottish mixed in. I also like that humanity is portrayed as one of the weaker races in space. Harlan gets a head start on universes like this from his other jobs creating games, Since the players lead the universe in unexpected directions. However he hasn't let it harm the books the way he did in the Oath of Fire series when important characters would suddenly fall out of the story.
The plotting is good enough that I look forward to reading this again in a few months. Now that I know the end it will be fun to see what I missed the first time I read it.
Help other customers find the most helpful reviews
Was this review helpful to you? Yes
No
9 of 13 people found the following review helpful:
5.0 out of 5 stars
That is not dead which can eternal lie, And with strange aeons even death may die, August 4, 2009
This review is from: Land of the Dead (Hardcover)
Something unknown to Imperial science is lurking within the dust of the Kuub nebula.
Something ancient and deadly, holding a legacy from the distant past.
Something discovered by a doomed squadron of survey ships.
'Land of the Dead' is the third of Thomas Harlan's 'Sixth Sun' series, and follows some of the consequences of the events of 'House of Reeds'. On the surface, 'Land of the Dead' involves the discovery in deep space of an enigmatic artefact of one of the most powerful long-vanished civilisations of the Galaxy -- something vast, dangerous and mysterious -- and the conflict between those who would possess it.
'Land of the Dead' can be read and enjoyed on multiple levels: as fast and furious space opera, but it is also the darkest so far, with treachery, betrayal and revenge at its core (leading to a confrontation vaguely reminiscent of that at the Reichenbach Falls) countered by redemption, loyalty and the relationship of a parent to their child. The story stretches from the cold lonely streets of Shinedo on the Pacific coast of North America, to intrigues in the Imperial capital of Tenochtitlan in the Valley of Mexico, to the absolute zero of a hazardous nebula. All is not as it seems, and politics and ambition on Earth and beyond drive a deadly conflict, with revelations of the true status of the Méxica Empire and an ancient forgotten doom. One of the human factions will be a surprise (though foreshadowed early on in 'Wasteland of Flint'), and the semblance of Imperial solidarity is fractured by the intrigues within and between the Imperial Clan, the Mirror secret police, the Fleet and the Judges.
The series has a shifting cast of characters, and the interweaving threads of this novel feature the disgraced officer Mitsuharu Hadeishi, Susan Koshô at the helm of her first command the battlecruiser Naniwa, the Swedish-Russian xenoarchaeologist Gretchen Anderssen and the Méxica judge Green Hummingbird. An Imperial Prince, Xochitl, is a major character and a complete contrast to his brother Tezozómoc (who appeared in 'House of Reeds'). Sadly, Parker and Magdelena are firmly off stage; it can only be hoped they will appear in a future volume.
Of all the characters in this volume, Hadeishi is the perhaps the most complex, and a primary thread follows on from the loss of his ship in 'House of Reeds'. His recollections of old television episodes of The Book of Five Rings featuring the sword-saint Lord Miyamoto Musashi (in this time line involved in the Restoration of the Home Islands of Japan from the rule of a Mongol oppressor) give both an insight into Hadeishi's character and his earlier actions, and a window into the history of this alternate past/future history. Hadeishi, the son of a violin-maker and a shop-clerk, though the descendant of samurai, lacks the high clan status to survive the disgrace of the loss of the Corneulle, but childhood memories of the adventures of Musashi (fighting Mongols, Maori, Iroquois and bandits - with a nod to the Seven Samurai) inspire him to struggle against the fate decreed by Admiralty and Emperor.
Although Gretchen and Hummingbird are pivotal to the plot, and Koshô shows her mettle, this is very much Hadeishi's story, as he follows the teachings of his childhood hero, enacting the role of a samurai turned ronin in the depths of deep space.
'Land of the Dead' includes major battles, with warships tens or hundreds of thousands of kilometres apart manoeuvring at high g as swarms of missiles accelerate in and particle beams and lasers excite the dust of the Kuub: time and distance contracting in lethal combat. The impressions of space warfare are a vividly drawn backdrop to the heart of the mystery within the Kuub.
On the surface, 'Land of the Dead' is a classic tale of space combat and adventure, and it can certainly be read as a story of high adventure and peril. Behind this are wheels within wheels, with clues scattered throughout. Without giving any spoilers, the most obvious clue is what happens to the scout ships, why they just happen to be exactly *where* they are, and who may have sent them there. There are layers upon layers, and after reading the final chapter, the reader would be rewarded to re-read the first few chapters.
Each of the novels of the 'Sixth Sun' lies within a slightly different genre: 'Wasteland of Flint' - explored the relationship between science and mysticism; 'House of Reeds' - colonialism and political intrigue; `Land of the Dead' - space combat and <...>. All three share the underlying theme of xenoarchaeology and the quest for the secrets of alien technologies. This volume strongly hints as to why the Empire is so desperate for ancient alien tech.
With searing antimatter detonations and catastrophic revelations, 'Land of the Dead' sets the stage for future volumes.
[Declaration: Having spent time proof-reading the text of penultimate drafts I have a non-financial interest.]
Help other customers find the most helpful reviews
Was this review helpful to you? Yes
No