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Lara Croft Tomb Raider: The Angel Of Darkness

Platform : PlayStation2
Rated: Teen
3.2 out of 5 stars 238 customer reviews
Metascore: 52 / 100

List Price: $39.99
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  • Lara has been accused of murdering her mentor, Werner Von Croy. On the run and pursued by the police, she falls into a world of murder and betrayal, revenge and dark secrets.
  • Help Lara solve the mystery of the Obscura Paintings, and why the mysterious Alchemist is so dead-set on having them
  • All-new features like the ability to interact with other characters, a wild new combat system with stealth attacks and last-chance grabs, and much more
  • As you solve puzzles and overcome obstacles, you'll earn improvements in Lara's upper body strength, jumping ability, brainpower and more
  • Cutting-edge graphics bring the adventure to life as the legendary Lara Croft returns!
5 new from $25.45 123 used from $0.09 13 collectible from $6.34
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  • Lara Croft Tomb Raider: The  Angel Of Darkness
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  • Tomb Raider: Chronicles
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  • Tomb Raider: The Last Revelation
Total price: $142.71
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Product Description

Product Description

Control Lara as she comes into conflict with a mysterious alchemist and his secret alliance of powerful individuals in Tomb Raider: The Angel of Darkness. The alchemist is desperate to repossess fourteenth century paintings. Lara is on the run having been accused of murder. Now she's pursued by the police—on top of everything else—and she must destroy the alchemist's alliance and stop them from unleashing a terrible power on the world.


A series of grisly murders brings Lara Croft into conflict with a sinister alchemist from the past and a secret alliance of powerful individuals shrouded in mystery. At the center of the conflict are the Obscura paintings, five 14th-century pieces of art that the alchemist is desperate to repossess. Accused of the murder of her one-time mentor, Werner Von Croy, Lara becomes a fugitive. Pursued by the police, she follows the alchemist into a dark world of blood, betrayal, and vengeance. It's up to Lara to defeat this unholy alliance and stop the villains from unleashing their incredible powers on the world.

Product Details

  • ASIN: B00006BMQB
  • Product Dimensions: 7.5 x 5.2 x 0.8 inches ; 5 ounces
  • Media: Video Game
  • Average Customer Review: 3.2 out of 5 stars  See all reviews (238 customer reviews)
  • Amazon Best Sellers Rank: #7,649 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Customer Reviews

Top Customer Reviews

Format: Video Game
In this day and age, are we as gamers really expected to put up with this level of crap? Possibly the biggest disappointment in the history of videogames since the Sega Saturn, 'Tomb Raider: The Angel of Darkness' is the first next-gen outing for the intrepid Ms. Croft.
Stuck in development hell for the best part of 2 years, Core and Eidos should be very, VERY ashamed of themselves for allowing such a bug-filled, poorly thought-out piece of software onto the shelves, much less a game with such a rich and popular reputation to live up to.
Put simply, 'Tomb Raider: The Angel of Darkness' is an absolute dog.
First: The graphics just do not cut the mustard. Granted, the human characters in the Tomb Raider series were never graphically astounding, but here they're just badly done. Textures are pixelated and the frame rate is low. Lara's animations are smooth and her new costumes are diverting, but that's it. Characters like Bouchard and Carvier are not good enough for the PS 2, being underdetailed and very badly animated.
Level design is very substandard for a TR game. And, horror of horrors, there's only one tomb, The rest of the game is like a horrible cross between Metal Gear Solid and a weak RPG, where Lara is forced to run about Parisian streets and warehouses with no real sense of raiding anything.
Second: The control system is an absolute abomination. Lara is just not meant to be analog. Gone is the intuitive quad-style floor layout and now jumps and falls are impossible to judge, the upshot of which is Core have created a game which is insanely easy to beat. Lining up the camera, controlled by the right analog stick, every time you want to make a jump, is just annoying, and the collision detection is ridiculous.
Third: This is such an easy game to beat.
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Comment 52 of 62 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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Format: Video Game
This is perhaps the worst [money] I ever spent.
Let's get the pros out of the way since there is only 1
PROS- The story is good rivaling that of the movie francise.
CONS 1.For all the hype and post-poned release dates you would think this game would have been less buggy and more playable.
2. The ps2 controls in this game are below par of the old atari joysticks, you have to push the run stick into next week to get her to get out of harms way not to mention the slow motion bug that happens when someone else is in the room with you, geez!
3. Stealth mode... as useless as Ben & JLo's partner movies.
4. load times- too many & too long.
5. weapons- why is it you can kick a dog twice to put him down but a pistol takes a whole clip to do it?
6. jumping & climbing require a lot of saving games because of the bad judge of distance
7. camera angles- most 3D games camera angles aggravate me to some extent, but this one is just FUBAR.
8. When targeting some enemies in certain areas you have to holster your weapon just so you can move around, don't know what that is all about.
I enjoy replay value as much as the next person, but having to jump from the same ledge 30 times because you keep screaming all the way to your death is just ridicilous...
I suggest games like Devil May Cry or The Thing but avoid this one.
Comment 12 of 13 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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Format: Video Game
Despite all the hype and all the delays, "Tomb Raider: The Angel Of Darkness" turns out to be just a waste of plastic. The game would've been great had the designers taken the time to fix up the unacceptable amount of bugs and glitches, and come up with a new and different style of gameplay.
What do I mean by that? Every single movement Lara makes is animated and much slower than it ought to be. A three-legged dog with one eye could swim through a pool of molasses in less time than it takes Lara to run from one side of a room to another. Not only that, but simple actions like crouching take at least 3 seconds longer than they should. And don't get me started on jumping. Jumping from ledge to ledge is about the only task the developers could come up with for you to do. Apparently, it's the camera's job to make it seem a lot harder than it is. If the camera's turned just slightly to the wrong angle, you might end up doing a side flip to your doom instead of jumping forward.
The puzzles that you come across (rarely), are usually idiotic and unrealistic. At one point in the game, you're asked to get from one side of a room to another, unfortunately the only way the door on the other end will open is if the laser security system is activated. The first thing you should notice is that these lasers are very poorly placed and any real person could easily just step over them or duck under them. Of course, being the tomb raider she is, Lara must use a series of timed run-and-jump moves to get through them, making what would be an extremely easy sequence to get through into a much harder one.
You'll learn early to save all the time.
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Comment 9 of 10 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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Format: Video Game
I am a die hard Tomb Raider fan. You know, got all the games and always have much fun playing them. My first TR was TR 2, The Dagger of Xian, you know, the Marco Bartoli game, that I got the year that came out, 1997. I was astounded by the graphics perfection, the camera views, the story, the magic, so I bough TR debut, and after, you know, came 3, The Last Revelation and Chronicles(the best TR game EVER!), and also all the extra levels of each other, I think I can call myself a TR fanatic. I always think Core and Eidos would never hurt us with a bad game. Geez, I was so wrong!

To start, why get out of something that was going fine? Why make Lara Croft analogue? And above all: why go to RPG style game? That's not the way the serie got it's popularity! Don't get me wrong, I love RPG games, Baldur's Gate, Final Fantasy, Zelda, Monkey Island, Vampire, I always have much fun with this kind of game. But the trying of the game to seems like a RPG game was awfully unwilling and unfun. Why not to keep the adventure style with just new improvements?

And most important: the story in this game doesn't have any logic! What the hell happened with Lara after the pyramid fall on The Last Revelation? Her instructor, Werner Von Croy found her backpack in the end of Chronicles, but haven't found her body... so what? Is she dead or alive?? The story on TLR really passes before TR 1? Witch period of her time line goes the Angel Of Darkness story? The serie doesn't make any sense anymore. I though the TR 6 would show the proud return of our heroin, back from Egypt, carried by Von Croy or her butler Jeeves, or at least show more of her adventure life with the sad confirmation that Lara passed out. Well, it seems that Lara really gone after all, and was replaced with her evil twin.
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