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Laws of the Night: Revised Rules for Playing Vampires (Mind's Eye Theatre)
 
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Laws of the Night: Revised Rules for Playing Vampires (Mind's Eye Theatre) [Paperback]

Richard Dansky (Author), Jason Carl (Author), Jess Heinig (Author), Peter Woodworth (Author)
4.1 out of 5 stars  See all reviews (8 customer reviews)


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Product Details

  • Paperback: 256 pages
  • Publisher: White Wolf Publishing; Revised edition (August 5, 1999)
  • Language: English
  • ISBN-10: 1565045890
  • ISBN-13: 978-1565045897
  • Product Dimensions: 8.9 x 5.9 x 0.7 inches
  • Shipping Weight: 15 ounces
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Best Sellers Rank: #196,470 in Books (See Top 100 in Books)

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Customer Reviews

8 Reviews
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Average Customer Review
4.1 out of 5 stars (8 customer reviews)
 
 
 
 
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3 of 3 people found the following review helpful:
3.0 out of 5 stars Laws of the Night Revised and Revised again., April 30, 2002
This review is from: Laws of the Night: Revised Rules for Playing Vampires (Mind's Eye Theatre) (Paperback)
Those of us with a long history in the live-action roleplaying genre remember the days of "Masquerade." I myself own every version of every Mind'e Eye Theatre product published, and one can easily see this book's vast improvement over the original game. The disciplines are certainly much improved, and a good stab was taken at Mob Challenges.
However, I feel the need to point out a few problems with the book. More than afew exist, but I'll get back to that.
Firstly, Storytellers and players should make perfectly clear which rules they'll be following. Make notes of specific pages, as the book is ridden with contradictions.
Secondly, rules vagaries still exist everywhere. As though contradiction wasn't bad enough, the rules thoroughly fail to cover even the most likely permutations. While White Wolf has a long history of "purposeful vagary," this might sometimes be qualified as sheer laziness.
Lastly, it should be pointed out that while the rules allow characters to be much more powerful overall, this is totally untrue in crossover games. The new Laws of the Hunt Revised allows mortals to out-Trait 11th Generation Kindred. Think about it for a minute.

In summation, this is an excellent book, but I must suggest that anyone running a game using it make very clear which rules and permutations you're using, and allow players access to your notes on Discipline use. My organization produced four pages of vampire system specific rules modifications and additions as well as a 53 page rule book covering the basic systems like Abilities, damage and Merits & Flaws. While this may not be a requirement of your game, some notation is almost certainly needed in any environment.

NOTE (circa 2005)

Alas, White Wolf has decided to pare down their offerings as their user base has sharply declined. In so doing, they made this book, and all others of this generation obsolete. They will not, of course, be supported in any fashion. As with all things, the World of Darkness declines.
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3 of 3 people found the following review helpful:
4.0 out of 5 stars Vampire Live, 3rd edition, May 13, 2001
This review is from: Laws of the Night: Revised Rules for Playing Vampires (Mind's Eye Theatre) (Paperback)
This is the new edition for minds eye theatre covering vampires in the world of darkness. A must for any vampire fan or live roleplayer, since it contains the core rules for play and all the information needed to set up or play in a game. For experianced players, the system has been revised and while broadly similar to previous editions, the changes made have been heralded as improvements over the faults in the 2nd edition rules. In brief, the best larp system's newest edition, which is an all round improvement on previous editions. Essential.
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4.0 out of 5 stars Fantastic Game, August 7, 2009
This review is from: Laws of the Night: Revised Rules for Playing Vampires (Mind's Eye Theatre) (Paperback)
I love this game and this book has all the rules you need along with plenty of flavor and background. It's cleverly written and entertaining even when in the sections about rules.

The only real weakness I see in the book is the layout. The page numbers listed on the table of contents don't usually match up with the actual pages that the chapters start on. Also the index is surprisingly sparse. If you're looking for a specific rule you'll probably have to do some searching.

Overall it's a great book. If you want to try out the Vampire LARP then get this book.
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