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Lean UX: Applying Lean Principles to Improve User Experience Hardcover – March 11, 2013


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Product Details

  • Hardcover: 152 pages
  • Publisher: O'Reilly Media; 1 edition (March 11, 2013)
  • Language: English
  • ISBN-10: 1449311652
  • ISBN-13: 978-1449311650
  • Product Dimensions: 9.2 x 6.4 x 0.6 inches
  • Shipping Weight: 12.6 ounces (View shipping rates and policies)
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (88 customer reviews)
  • Amazon Best Sellers Rank: #11,189 in Books (See Top 100 in Books)

Editorial Reviews

Amazon.com Review

Jeff Gothelf on How to Do Lean UX in 5 Easy Steps

  1. Solve problems together: Ensure that every member of your team is present during brainstorming for new projects. Give your teams problems to solve, not solutions to implement. The outcome will be a far more efficient and productive team creating higher quality products and experiences.

  2. Sketch: Introduce the team to sketching in order to help them visualize their ideas and come to a consensus.

  3. Prototype: Get to a product experience as quickly as possible. Use prototypes of varying fidelities to get a sense of what your product's experience will be and validate that with customers to ensure you're headed down the right path.

  4. Pair your developers and designers: Have developers and designers pair up to create the user interfaces. Each will learn from the other and build the trust necessary for greater team collaboration and productivity.

  5. Create a style guide: Codify your design elements in pattern libraries and code repositories so creating new pages and workflows in your product is as easy as picking the pieces from the style guide. It also allows the team to quickly piece together experiences for prototypes and empowers your developers to build interfaces without constant review with the UX designer.

About the Author

Jeff Gothelf is a designer & Agile practitioner. He is a leading voice on the topics of Agile UX & Lean UX and a highly sought-after international speaker. He is currently a Managing Director in Neo's New York City office. Previously, Jeff has led teams at TheLadders, Publicis Modem, WebTrends, Fidelity, & AOL.


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Customer Reviews

4.4 out of 5 stars
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Pretty short and thin book, that makes it really easy to read and understand the book.
VM
I'm a fan of how the book dives into real-world use cases, and provides real examples to make it's points.
Brendan U. Saunders
This book is a great, practical guide to applying lean and Agile concepts to the UX design process.
Bob Gower

Most Helpful Customer Reviews

49 of 52 people found the following review helpful By Joe Kleinwaechter on May 6, 2013
Format: Hardcover Verified Purchase
If you are a:
UX person AND have read Lean Startup - skip this book. It will be largely redundant.

UX person and haven't read Lean Startup - Read Lean Startup instead. How to apply UX should be a fairly obvious extension of Eric's ideas.

Not a UX person but are interested in learning about Lean UX - by all means, this is a good start to appreciate what is needed.

Unfortunately, I found most of the ideas very much surface thinking. I am sure these guys made a conscious choice to stay at the surface to appeal to a wider audience, but I wanted deeper understanding of the tradeoffs and obstacles companies will face.

Also, I thought their Design Studio concept a pretty average representation of one way to design/innovate. 10 minutes to sketch out six ideas on the spot? There are a lot of ways to generate diverge/converge cycles of ideation and just throwing one out there made it feel as if this was the Lean way.

A least they captured their ideas in a book that could be read in one sitting.
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10 of 10 people found the following review helpful By S. Nay VINE VOICE on August 14, 2013
Format: Hardcover Vine Customer Review of Free Product ( What's this? )
I'm a technical writer who has often been involved with UX, and both writing and UX are often left out of the scrum team when product development departments move to Agile, so I was glad to see how these authors addressed the UX component. They present ideas, answer questions, and address concerns that UX designers and other team members will probably have when trying to fit UX into sprints that already seem too short.

Several other reviewers have commented that this is a relatively thin book, and therefore it's a quick read, but A does not necessarily follow B here. Make it a quick read if you like, but I think you'll only get out of it what you put into it. Even if it is a "quick read," it's not a "quick implement." Several of the ideas put forth are major changes from waterfall development and the way that designers have traditionally worked, and it will take some time and a few false starts before a team finds their comfort zone with this. You should find yourself referring back to the book frequently as you switch over.

The authors say that Lean UX is a mindset, and they support that position with a chapter that describes Lean UX principles. Unfortunately, they list 3 foundations and 15 "key principles" that are "critical to the success of Lean UX." They seem to have forgotten one basic design principle, which is that people can't remember more than a few things from a list, perhaps 7 at the most. It's just not possible to focus on 15 principles at the same time and try to make sure that your processes reflect all of them. Some of these principles are high level (such as "Progress = Outcomes, not Output") and others are the result of, or an aspect of applying those, such as "Removing Waste.
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13 of 15 people found the following review helpful By Nicolas Dao on March 20, 2013
Format: Kindle Edition Verified Purchase
After having read Lean Startup by Eric Ries, Lean UX falls short of expectations. There are some good use cases and more concrete ways on how to implement some practices that are just theoretically explained in Lean Startup. All in all that book was just ok.
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9 of 11 people found the following review helpful By Maraspin Stefano on March 23, 2013
Format: Hardcover
I've always thought agile development loses much of its potential when implementation strictly covers what has already been designed. Where does learning from feedback happen in such a context? Is it still agile? Or barely iterative? In such situations it's also easy to have UX practitioners creating expensive designs (from a technical point of view), because they do not have a grasp of underlying technical complexity. Less costly design decisions could bring to equally satisfying products, but the lack of communication between the two teams brings to the development of the least efficient solution.

It's for these reasons that it always appeared weird to me that UX and Dev Teams were allowed to be different beasts. Agile should be about individuals, interactions, feedback... where does all of this happen, if we keep such teams separate?

I loved this book for being the first (I am aware of) to point out the shortcomings and pitfalls of such common practice, and also to offer practical hints to achieve Lean UX - IE having a single team of professionals with different skills and backgrounds (designers, developers, marketers) working together, as a unique team, to achieve a unique goal: digital product success.

Book can be read in a really short amount of time, and still offers lots of piratical, tactical and strategic hints. Despite we adopt most of the techniques suggested herein already, not only I've been happy to find some confirmation on our practices, but I've also been able to get some precious tips and practical suggestions, that we'll be able to immediately apply on the Field. Book's really what I had been looking for, for a long time and I'm now glad to have it on my bookshelf!
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3 of 3 people found the following review helpful By Jon Norris TOP 500 REVIEWERVINE VOICE on June 17, 2013
Format: Hardcover Vine Customer Review of Free Product ( What's this? )
I found this to be an okay book on the design process. It is primarily about software design, but some of the practices could be useful with other products as well.

While the ideas presented are nothing new to anyone directly involved with customers or product design, it is still a good book to think about the process of design in an organization.

It is not a book about how to do good design on any specific product, but rather on how to implement a specific "brand" of design process. For those who need to have a formal process in place, this one should work reasonably well.

My biggest problem with it was the "brandedness" of the whole thing. There is a bit of "infomercial" style marketing flavor to the whole thing, and it seemed just a bit too much like a marketing piece itself (you know, for the "get my latest book" part of a business seminar).

There are lost of good ideas in here, but you will have to wade through a certain amount of what I call "capitalization disease" - using a lot of capitalized acronyms, brands, etc. - like the New Age people who capitalize words like "Cosmic" and "Energy" all the time to make a (supposedly) greater impact.

Not the worst book on design, but more focused on setting up a design process than truly explaining how to understand the User Experience.
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