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LeapPad: Leap 2 Math - "The Great Dune Buggy Race" Interactive Book and Cartridge
 
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LeapPad: Leap 2 Math - "The Great Dune Buggy Race" Interactive Book and Cartridge

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4.0 out of 5 stars  See all reviews (2 customer reviews)


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Product Details

  • Product Dimensions: 1 x 8 x 12.2 inches ; 6.4 ounces
  • Shipping Weight: 6.4 ounces
  • ASIN: B00004W4ST
  • California residents: Click here for Proposition 65 warning.
  • Item model number: 1586050303
  • Amazon Best Sellers Rank: #18,006 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (2 customer reviews)
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Product Description

Teacher Review

Leap gathers parts to build and race his own dune buggy in this interactive storybook designed to teach fundamental math skills to primary-age LeapPad users. The text is not particularly engaging, and the computer-generated illustrations are so busy that they are confusing to look at. But the math games are the real point of the book, and they are interesting and well designed. They begin with simple tasks, such as shape identification and telling left from right, but progress to include more complex tasks, such as counting money, taking measurements, counting by twos, sorting and categorizing, adding and subtracting, and reading maps. Hidden picture searches, notoriously popular with primary-age children, are prominently featured. Kids are encouraged to count the found objects and classify them by type of material. The book also emphasizes the prevalence of numbers in everyday life by making clocks, signs, and license plates prominent features of the illustrations. --Elisabeth Fredrickson, mother of three and former English teacher

Product Description

This award-winning educational product introduces children to the magic of books and reading. LeapPad interactive books and cartridges incorporate activities that develop vocabulary, spelling, and phonics awareness. Each book is packed with engaging activ

 

Customer Reviews

2 Reviews
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Average Customer Review
4.0 out of 5 stars (2 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

69 of 74 people found the following review helpful:
5.0 out of 5 stars A good leap pad book, April 18, 2002
By A Customer
= Durability:2.0 out of 5 stars  = Fun:5.0 out of 5 stars  = Educational:5.0 out of 5 stars 
This review is from: LeapPad: Leap 2 Math - "The Great Dune Buggy Race" Interactive Book and Cartridge (Toy)
I bought this as my son't first leap pad math book. It quickly became his favorite leap pad book. You learn number recognition to 100, some addition, and a little about money. You also learn in one of the games the concepts of above, below, left and right. The story is engaging as well. The printed words are smaller than in the leap reading books. When you touch a word with a stylus, it does repeat the word for you, just like the leap pad for reading books.

I gave it a 2 stars for durability because the book got a ripped page.

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23 of 23 people found the following review helpful:
3.0 out of 5 stars I thought my son would be more interested..., February 22, 2003
= Durability:3.0 out of 5 stars  = Fun:3.0 out of 5 stars  = Educational:4.0 out of 5 stars 
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This review is from: LeapPad: Leap 2 Math - "The Great Dune Buggy Race" Interactive Book and Cartridge (Toy)
With this book, children have the opportunity to join Leap the Frog and his friends on a quest to build a dune buggy that Leap will drive in a dune buggy race.

Some notes about what is in the book:

1. Users can choose to have the narrartor's voice read the story aloud, or they can try to read it themselves. If a reader comes across a word he or she does not know, simply touch the pen to the word, and the narrator will say the word.

2. The book is 24 pages long, and just about every page has an activity that plays a part in helping Leap build the dune buggy and win the race (Oops! I gave away the ending!). For example, Leap must find his Grandpa's dune buggy sketch and plan. The plan is hidden in one of 18 bottles that line 3 shelves. To help Leap, touch the dune buggy at the bottom of the page. The narrator says, "Let's play a game. Find the orange bottle shaped like a circle. <reader touches the bottle> Find the bottle below it." If the reader correctly completes the narrator's requests, they are informed by Grandpa, "You've found it!" With 3 rows of 6 bottles each, there is a lot of variety - 6 different colors, 3 different shapes. This was a fairly simple activity that gets the reader's brain geared up for some of the other more challenging activities ahead.

3. I was surprised by how many "hidden item" games there were in the story. Out of the 11 games that I've seen, there were 4 hidden item games. Readers are given a list and pictures of items to find in the currently viewed page(s). I didn't think there was much value to these games at first, but my son's attention was held by the activity - a minor miracle considering his short attention span (he was 4 yrs old when he received this book).

4. Other games help with counting money, measuring length, subtraction, and addition. The actual race is an activity that consists of a maze. These games are all pretty cool.

All in all, I found this worth the money. It isn't the first book that my son pulls out, but he does flip through it every now and then. Although the characters are cute, my son dismisses them, because they aren't very memorable (my opinion) which may be because they don't have their own TV shows or other books. He seems more interested in the Scooby Doo book and the Superman book. I guess I shouldn't be surprised.

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