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Learn Corona SDK Game Development 2013th Edition

3 customer reviews
ISBN-13: 978-1430250685
ISBN-10: 1430250682
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Editorial Reviews

About the Author

Frank W. Zammetti is a web architect specialist for a leading worldwide financial company by day, and a PocketPC and open-source developer by night. He is the founder and chief software architect of Omnytex Technologies, a PocketPC development house.

He has over 12 years of "professional" experience in the information technology field, and over 12 more of "amateur" experience. He began his nearly life-long love of computers at age 7, when he became one of four students chosen to take part in his school district's pilot computer program. A year later, he was the only participant left! The first computer Frank owned was a Timex Sinclair 1000 in 1982, on which he wrote a program to look up movie times for all of Long Island (and without the 16k expansion module!). After that, he moved on to a Commodore 64 and spent about 4 years doing nothing but assembly programming (games mostly). He finally got his first IBM-compatible PC in 1987, and began learning the finer points of programming (as they existed at that time!).

Frank has primarily developed web-based applications for about 8 years. Before that, he developed Windows-based client/server applications in a variety of languages. Frank holds numerous certifications including SCJP, MCSD, CNA, i-Net+, A+, CIW, MCP, and numerous BrainBench certifications. He is a contributor to a number of open source projects, including DataVision, Struts, PocketFrog, and Jakarta Commons. In addition, Frank has started two projects: Java Web Parts and The Struts Web Services Enablement Project. He also was one of the founding members of a project that created the first fully functioning Commodore 64 emulator for PocketPC devices (PocketHobbit).

Frank has authored various articles on topics that range from integrating DataVision into web apps, to using Ajax in Struts-based applications. He is working on a new application framework specifically geared to creating next-generation web applications.

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Product Details

  • Paperback: 288 pages
  • Publisher: Apress; 2013 edition (April 25, 2013)
  • Language: English
  • ISBN-10: 1430250682
  • ISBN-13: 978-1430250685
  • Product Dimensions: 7.5 x 0.6 x 9.2 inches
  • Shipping Weight: 1.4 pounds (View shipping rates and policies)
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #2,281,836 in Books (See Top 100 in Books)

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Most Helpful Customer Reviews

Format: Kindle Edition Verified Purchase
If you are new to Corona SDK (or you have just gotten your coding-trunks wet, and you are knee-high in soggy, new paradigm-shifts, and you are looking for that bird's eye view to air-out your trunks, and expand your understanding as to how a mobile game is coded using Corona SDK, this book is worth its weight in words, and twice that in information.

Finally ignoring 'both' negative reviews accompanying this book, I purchased this book six months after being deterred by those false reviews myself, and, after exhausting other helpful books, and free online resources (barely having scratched the surface), and returning useless books that basically charges for info that is free online, and that has zero originality in whatsoever, I found "LEARN CORONA SDK GAME DEVELOPMENT" by the entertaining Frank Zammetti to be invaluable; to be read like a novel over and over again at least three times; it is in my top three Corona Books.

So, regardless of the misconceived book reviewer's negatives cons to the book.
It's all "pro" as far as I am concerned.
It has taken my understanding to new levels, and reenforcing and confirming other learned information.
It is one of those 'must-haves', if you are one to cuddle up to a book or eBOOK, and not or Huddle up to a silent online forum.
This book is just as useful as the day it was before it was printed.
Take it from me,
An unemployed, devoted 'newbie' Corona SDK developer.
I have a lot of time on my hands to read, and that is what I am doing.
Around the clock, when I am not coding, creating graphics, or audio for my game.
I have read every Corona SDK book Amazon has offered.
Ironic how I got to this one last. It just as well should have been first.

Like all good books, it deserves to be read shower side sitting on a porcelain throne.
It deserves that much attention.

Chris Gilbert
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2 of 3 people found the following review helpful By RENGUY on January 8, 2014
Format: Kindle Edition Verified Purchase
A few weeks ago I obtained a copy of the Corona SDK and purchased this book in Kindle form. When I originally looked through the table of contents, I thought this would be a good book to start with. Although I found the book somewhat useful, there are several issues that arose for me while trying to learn how to use the Corona SDK. The first is that since this book was written there have been changes to the API and those change (of course) are not included in the book. From the standpoint of why something doesn't work when it doesn't work, this is a real problem. Specifically, as an example, the API for the DisplayGroup has changed and is no longer as described in the book. So if you go ahead and write the code as the author suggests it will not work (obviously). Another problem is, what is included and what is not included. There is a section on sprites but the author does not explain how they get positioned and the author also doesn't explain how to move a sprite. In fact I can find little about this anywhere so I guess it is a failing of the SDK documentation. Nevertheless the differences between how one does sprites and how the book explains it are significant and you are better off using the the Corona SDK documentation site. Lastly, the author's use of insets is particularly annoying. I think insets are okay to use sporadically, but they appear often and don't really add anything to the information provided in the book.
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0 of 1 people found the following review helpful By Joseph White on December 21, 2014
Format: Paperback
This would have been a good book if the Author used the new version of the Corona API. While I understand it takes time to print a book, it's unfortunate that more than half of the examples in this book don't compile "out of the box" as one would expect. Save your money and search the web for Corona Tutorials; unfortunately, not many tuts exist for the new API.
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