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Learn VB .NET Through Game Programming
 
 
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Learn VB .NET Through Game Programming [Paperback]

Matthew Tagliaferri (Author)
3.0 out of 5 stars  See all reviews (7 customer reviews)

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Book Description

August 8, 2003 1590591143 978-1590591147 1
Learn VB .NET Through Game Programming! Teaches fundamental concepts of object-oriented programming using games as example applications. Beginning programmers often motivate themselves by choosing a first project they are interested in. Many young programmers are interested in game programming. Learn VB .NET Through Game Programming! is a self-paced learning title designed to help any developer master the basics of object-oriented programming (OOP) with Microsoft Visual Basic .NET. Unlike other books on OOP, this easy to understand book provides readers peer-level language while it illustrates concepts with definitive and intuitive game programming examples.

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About the Author

Matthew Tagliaferri has been writing software since 1982. Tagliaferri has written three previous computer-programming titles including "Visual Basic .NET Codemaster's Library " (Sybex, 2002), "The Duke Nukem 3d Level Design Handbook" (Duke Nukem Games) (Sybex, 1996) and "Visual Basic .NET! I Didn't Know You Could Do That..." (Sybex, 2001). Tagliaferri has worked on software for internal, corporate use, as well as software to be sold in the retail market. The retail software includes many popular game related shareware including the Doom ][ Screen Saver and the qEDm a popular level editing program for the game Quake.


Product Details

  • Paperback: 400 pages
  • Publisher: Apress; 1 edition (August 8, 2003)
  • Language: English
  • ISBN-10: 1590591143
  • ISBN-13: 978-1590591147
  • Product Dimensions: 9.1 x 7 x 0.9 inches
  • Shipping Weight: 1.4 pounds (View shipping rates and policies)
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Best Sellers Rank: #1,918,398 in Books (See Top 100 in Books)

 

Customer Reviews

7 Reviews
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Average Customer Review
3.0 out of 5 stars (7 customer reviews)
 
 
 
 
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12 of 12 people found the following review helpful:
5.0 out of 5 stars Fantastic Approach to Teaching OOP Concepts, November 13, 2003
By 
This review is from: Learn VB .NET Through Game Programming (Paperback)
This book is good for serious programmers because it teaches solid OOP principals in complete small packages. The book is also good for student learning because the subject matter appeals to them.

I found the approach of the book to be refreshing. It had you build your first game in a straight forward but not OOP manner. In my opinion it would be how most novice programmers would build the game. Nothing was resuable. Then it shows you how to rebuild the same application by making classes so the code is reusable.

I was extrememly pleases with the book, but would have liked to seen the code snipet be complete or have a CD with the code sample included.

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7 of 7 people found the following review helpful:
2.0 out of 5 stars Good concept, poor execution., February 13, 2004
By 
.NET dude (Beaverton, Oregon United States) - See all my reviews
This review is from: Learn VB .NET Through Game Programming (Paperback)
If you want to learn some game programming, its pretty good. If you want to learn .NET its not so good. I use and enjoy VB.NET and thought this would be a good way to learn game programming. It does a pretty good job of introducing that. It would be better if it had some exercises for you to try on your own, rather than just copying the book programs, thats the only way to learn something is to do it yourself. On the positive side, if you are an experienced programmer, this book does a good job of teaching VB.NET and introducing games.

If you want to learn VB.NET from scratch this book is not for you. It doesn't teach you how to get started with Visual Studio, let alone VB. If you don't already know some programming, you won't be able to follow it. Also, it has many typos and errors that break the code examples. If you are an experienced programmer, they are easy to spot. If not, you can use the downloaded code to fix them, but save yourself the aggravation, get a book that is really geared toward beginners.

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2.0 out of 5 stars Don't make this your first choice, January 9, 2005
This review is from: Learn VB .NET Through Game Programming (Paperback)
I've studied from tons of books over the years and this is my least favourite ever. The subject matter is presented in what I feel is mostly a haphazard way. The author uses games to illustrate concepts about vb.net. However, if you wanted to search the book for a particular subject for reference, it would be hard to do. It does sort of build on topics, but not like a book should. The worst problem is that the first program, a cheesy dice rolling program is packed with coding errors. The errors weren't bad, but they were numerous. I did find the coding example interesting, but it did seem more like random mixture of stuff than an organized explanation. I guess my biggest complaint is that I shouldn't have to debug the code examples in the book this much. Overall, I am unhappy with the book and I'll not buy another APress book again. It seems to me that this book suffered from bad editing and rushed production.
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
array list, new bitmap, new rectangle, voting game, new random, clue subclasses, cellular automaton programs, backward tiles, die frame, cellular automaton game, die class, bullet class, sprite class, animation bitmaps, background bitmap, ancestor class, source bitmap, tile class, player class, game class, neighbor count, descendant classes, paint event, numbered labels, drawing code
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Writing Your First Game, Public Sub, Visual Studio, Using Polymorphism, End Sub, Visual Basic, End Get Set, Private Sub, Oriented Programming, Developing Your First Game, Understanding Polymorph, Select Case, Public Event, Class Public Class, New Thread, New Point, End Get End Property, Creating Multiplayer Games, Value As Integer, Solution Explorer, New Size, Public Function, Value As Boolean, Rainbow Life, Get Return
Browse Sample Pages:
Front Cover | Table of Contents | First Pages | Index | Back Cover | Surprise Me!
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