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Learn to Play Go, Vol. 3: The Dragon Style
 
 
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Learn to Play Go, Vol. 3: The Dragon Style [Paperback]

Janice Kim (Author), Jeong Soo-hyun (Author)
4.0 out of 5 stars  See all reviews (14 customer reviews)

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Book Description

The Dragon Style is the third volume in the popular Learn to Play Go series. Topics include seven deadly Go sins and eight secrets of winning play. Real games - even, high, and low handicap - are analyzed in depth. Includes a self-testing section and an extensive glossary of Go terminology.

Frequently Bought Together

Learn to Play Go, Vol. 3: The Dragon Style + Learn To Play Go, Volume II: The Way of the Moving Horse + Learn to Play Go: A Master's Guide to the Ultimate Game (Volume I) (Learn to Play Go Series)
Price For All Three: $38.81

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  • Learn To Play Go, Volume II: The Way of the Moving Horse $10.43

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  • Learn to Play Go: A Master's Guide to the Ultimate Game (Volume I) (Learn to Play Go Series) $17.95

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Editorial Reviews

Review

[Learn to Play Go is] by far the clearest English-language introduction yet published. --Games Magazine

A book of great beauty and wit. --The American Go Journal

A book of great beauty and wit. --The American Go Journal

About the Author

Janice Kim was born in Illinois in 1969. She became the first female student at the Korean Go Academy in 1983 and entered the professional dan ranks in Korea in 1987, the first Westerner ever to do so. She won the Fuji Womens's Championship in 1984, took second place in the World Youth Championship in 1985, and third place in the EBS Cup in 1994. In 1998 she represented the US in the Bohae Cup. She was promoted to 3 dan in 2003. After graduating from New York University, Ms. Kim authored the five books of the Learn to Play Go series and founded the online Go company Samarkand. In 2008, in an effort to explore similarities in strategy games, she played in the World Poker Tour's Women's Championship in Las Vegas and placed fourth. She currently resides in the San Francisco bay area with her husband and two children.

Product Details

  • Paperback: 164 pages
  • Publisher: Good Move Press; 2nd edition (1998)
  • Language: English
  • ISBN-10: 096447963X
  • ISBN-13: 978-0964479630
  • Product Dimensions: 9 x 6.9 x 0.5 inches
  • Shipping Weight: 1 pounds (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (14 customer reviews)
  • Amazon Best Sellers Rank: #119,234 in Books (See Top 100 in Books)

 

Customer Reviews

14 Reviews
5 star:
 (7)
4 star:
 (3)
3 star:
 (1)
2 star:
 (3)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.0 out of 5 stars (14 customer reviews)
 
 
 
 
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23 of 23 people found the following review helpful:
5.0 out of 5 stars "Go for Dummies?" Only if that is meant as praise!, June 9, 2001
By 
D. Kent (Santa Rosa, CA USA) - See all my reviews
(REAL NAME)   
This review is from: Learn to Play Go, Vol. 3: The Dragon Style (Paperback)
I learned(?) how to play Go 45 years ago. I've read all the beginners' books available in English, many in Japanese, and most of the advanced books in English. There is nothing better for learning than a good teacher -- the subtleties are "impossible" to discover by yourself. This series is as close as you can get to having an expert teacher right there with you. This is the book (series) I loan (or give) to friends who are interested in learning Go. Nothing is left out. The style of this series is intended to not be overwhelming to anyone interested. I think that the "Dummy" and "Complere Idiot" books are not really intended for dummies!!! - rather they are intended for people who don't yet have enough relevant background to appreciate books meant for "serious" students. With that understanding, this set of books really fills the bill. Plus lots of stuff to help the serious student understand this very interesting game -- easier to learn than chess, but harder to get good at.
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20 of 21 people found the following review helpful:
4.0 out of 5 stars Good Series for beginner, August 25, 1999
By 
S. Lau "slx2000" (Elk Grove, CA USA) - See all my reviews
(REAL NAME)   
This review is from: Learn to Play Go, Vol. 3: The Dragon Style (Paperback)
Learn to play go series is good for beginner like me who doesn't know GO at all. Very easy to read and a real step by step book. Vol 1 teaches you the rule, Vol 2 teaches you basic skill and Vol 3 explain actual game and little tricks. I didn't read vol 4. The only thing that stop me from giving this series 5 star is: It will cost you more than $40 to buy all three books and you only need to spend arround $15 on other good beginner books such as "Lessons in Fundamentals of Go" and "The Magic of GO". If money is not a problem, it is a good choice.
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24 of 26 people found the following review helpful:
5.0 out of 5 stars Learning to Read, August 19, 2002
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This review is from: Learn to Play Go, Vol. 3: The Dragon Style (Paperback)
Having worked through the first two volumes of this series, the enterprising young player is anxious to start playing Go and stop reading about it. In addition, for some time and many players, that is sufficient. Certainly one has learned enough to live happily in the moment of conflict and capture, more than many players do. With concentration, comes a fair share of the victories and steady improvement.

Alas, this is not a perfect world. Go is a vast game, and few ever completely understand it. If a player is to improve, a time will come when he or she must study the game itself if they are to develop. Subtle bad habits of play become self destructive when facing stronger players. These latter also seem to have a magical ability to pull victory out of despair even under handicapping.

Now is the time to address the third volume 'The Dragon Style.' Despite the magical title, the purpose of this volume is to make a player aware if good and bad habits, and to begin to teach the fundamentals of strategy. To learn now one must begin to read. Read positions, read the games of others, sometimes even try to read minds. The majority of this book walks a play through several games in detail, carefully explaining the purposes of each move.

Really, this isn't hard work. With enough information to understand what each player is trying to do much can be learned from this study, It is, after all, far easier to see the whole game when it isn't the one you are playing right now. The problem, of course, is finding a source of games that are annotated intelligibly and enjoyably. Janice Kim and Jeong Soo-hyun provide some good examples. These will provide the basis for studying others.

There is nothing especially draconic about the 'dragon style.' It is sensible, thoughtful play that considers everything. Of course, this is easier to say than to accomplish. This book provides a good start along the path of reading games. If it has a failing, it is that it does not provide a list of good sources of games for study. Many are available, but not all analyses are suitable for all levels of players.

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Inside This Book (learn more)
First Sentence:
"Don't be afraid when you play with a stronger player. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
side star region, handicap stones, side star point, center star point, handicap game, game record, making territory, corner territory, marked stones, real games
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Suppose Black
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