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8 Reviews
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41 of 41 people found the following review helpful:
5.0 out of 5 stars
Less Organized, More Thoughtful,
By Marc Ruby™ "The Noh Hare™" (Warren, MI USA) - See all my reviews (VINE VOICE) (HALL OF FAME REVIEWER)
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This review is from: Learn to Play Go, Vol. 4: Battle Strategies (Paperback)
This is currently the last of four books written by Janice Kim and Jeong Soo-hyun. The first two volumes are designed to take a newcomer to the game of Go and help them achieve a modest but significant level of competence. The third volume is best suited to the player who has achieved some comfort with hand-to-hand combat and is ready to approach the more complex tactical and strategic levels of the game. This volume focuses on the middle game, where territory is truly lost or gained. A player must walk a tightrope between strategy and tactics in this phase while balancing attack and defense. There is so much going on the board during the middle game that it is genuinely difficult to write a book that teaches more than a single facet of playing the middle game. This can make studying frustrating. What Kim and Soo-hyun have done is written an introduction to the middle game that, while it does not dig deep into the layers of complexity, provides a framework whereby the student can determine where best to focus. In doing so, they have achieved something unique. The first half of the book focuses on the middle game itself. It opens with a section on invasion and reduction, followed by further material on battle strategies, attack, and defense. The second half discusses life and death. This includes the making of living shapes, the art of killing groups of stones, and handling capturing races. There is also a very good discussion on Ko fighting which goes into surprising detail. As is true of the entire series, the discussion is easy to understand, and examples are plentiful. I should point out that the apparent organization of the book is a bit deceptive. The nature of the material is such that some serendipity is inevitable. Discussion of principles is mixed in with a lesson about a particular attack or tesuji. As such, this book needs to be read several times to get all of its contents fixed in one's mind. Some might consider this a fault, but I know of almost no other book that sets out to cover what this one does without falling victim to the same problem. For the player who understands that most improvement comes from hard work, this book is a real blessing. Highly recommended.
7 of 8 people found the following review helpful:
3.0 out of 5 stars
Broad in principle. Shallow in depth.,
By
This review is from: Learn to Play Go, Vol. 4: Battle Strategies (Paperback)
The most attractive quality of this book is its ease of understanding. It introduces important strategic concepts of go such as reducing Vs. invading in a way even the most recent beginner can understand.
The pitfall is limited depth. In contrast to books from the Elementary Go Series (In the Beginning, Tesuji, Life and Death, etc.), Kim's Vol. IV - Battle Strategies gives the reader markedly less learning potential. In my case, after the first reading the ideas had been acquired and there was little worth referring back to. I haven't picked it up since I read it. Whereas, books from the Elementary Go Series continue to challenge me and improve my game even after the 3rd\4th readings, and I expect they will continue to for months to come. I might recommend Kim's book to the recent beginner looking for a light read. It's also well suited for young players who would have difficulty concentrating on the more dense books of the Elementary Go Series. Overall, an enjoyable read, a breeze to understand, but lacking in depth when compared to other books available with the same price and topic. In my case, it left something to be desired.
2 of 2 people found the following review helpful:
5.0 out of 5 stars
Exactly what a 15~5 Kyu player needs!,
By
This review is from: Learn to Play Go, Vol. 4: Battle Strategies (Paperback)
I don't know why there are the below negative reviews, but I am currently (April 19, 2009) a 13kyu player and this book had everything I needed to advance my playing level.
Granted, they are not too much in depth, but each chapter provides key examples of the concepts they provide. The very first chapter, for example, is invasion vs reduction - and it shows you when to invade and when to reduce, and how exactly you accomplish it using a shoulder hit or a cap stone, using examples. The book is a very light read - which I enjoy very much because it's easier to digest, and the explanations are very clear. For me, as with the previous 3 books, an easy 5/5 stars. If you're a mid kyu go player, I think you should really invest in this book!
1 of 1 people found the following review helpful:
3.0 out of 5 stars
Learn to Play Go Series,
This review is from: Learn to Play Go, Vol. 4: Battle Strategies (Paperback)
As a beginner, I am grateful for the wonderfully clear graphic design of this series, the warmth & wit of the author, and the clarity of her ideas. But a certain minimum amount of information is required to get a handle on any topic, and, most of the time, I'm not finding that forthcoming in this series. Instead of being shown a few examples of games where one player reduces or invades another's territory, for example, I'd have found it much more useful to get a basic overview of how to imagine territorial boundaries, which to pick as targets of attack, when to attack, where to play, how to respond, etc. I found the discussion of capturing races and the viability of eye space to be outstanding, but these were exceptions rather than the rule. By contrast, Bruce Wilcox has a two part computer tutorial ("Contact Fights" & "Sector Fights") that's amazingly practical and meaty; I can't recommend it highly enough; my advice to fellow beginners is to start with Janice Kim's volumes I & II, but then switch to Wilcox's "Sector Fights" followed by his "Contact Fights." In parallel, I'm finding it very helpful to work through books of problems; a great first book is Kano Yohinori's "Graded Go Problems for Beginners."
5.0 out of 5 stars
Subtle,
This review is from: Learn to Play Go, Vol. 4: Battle Strategies (Paperback)
After reading this fourth installment in the Learn to Play Go series, I was reminded of that old joke where the washing machine goes on the fritz, and the guy calls the repairman to fix it. The repairman studies the machine for a minute, knocks it with his hammer, and then presents the bill for $50. What?! $50 to knock it with a hammer? The guy splutters, and the repairman presents the revised bill: $1 to knock it with the hammer. $49 to know where to knock.
Battle Strategies is a lot like the other books in this series where it's a slim read, but I think the authors have, at worst, taken the Karate Kid lessons too seriously and are being annoying, not telling you something until you do repetitive simple tasks first. Despite the slightly mysterious presentation, I recommend the Learn to Play Go books since they are simple without talking down to the reader, and if you go through them, it's not unpleasant, doesn't take forever, is sometimes funny, and you learn to play Go, as advertised. This fourth installment may fall into a gap of being too much for someone with a casual (or no) interest, and not enough on its own for the dedicated, but I'd probably say that about the fourth book of anything. Getting the whole series is pricey though, so if you don't want to go through that much cash and you're new, don't get #4 right out of the gate.
5.0 out of 5 stars
"Begin at the beginning...",
By
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This review is from: Learn to Play Go, Vol. 4: Battle Strategies (Paperback)
Conceptually the game of Go has fascinated me for years. The rules and game play are simple - you can learn them in an hour or less. The strategy is so complex that it can obviously take a lifetime to master. Enter the "Learn to Play Go" series. It is a good idea to follow the Red Queen's advice, and "Begin at the beginning and continue on until you reach the end." Start with Volume One and continue from there. You will learn elementary strategies and techniques and continue to more advanced concepts. Excellent!
I have to add a plug - on of the things that was waiting for was a competent Go program, since you can't find opponents on a park bench. "iGo Sensei" for the Mac does just that, and it has a lot of teaching elements. If you use Windows you've got a problem.
0 of 1 people found the following review helpful:
3.0 out of 5 stars
Useful,
By
This review is from: Learn to Play Go, Vol. 4: Battle Strategies (Paperback)
This book is rather useful, nothing earthshaking but it is still a useful book for beginners to enhance their understanding of the game.
3 of 8 people found the following review helpful:
2.0 out of 5 stars
This method of instruction just does not work.,
Amazon Verified Purchase(What's this?)
This review is from: Learn to Play Go, Vol. 4: Battle Strategies (Paperback)
I will post this to the first four books of the series, which I bought all at once.
I was hoping this series, as popular as it seems to be, would be the Go equivalent of Yasser Seirawan's "Play Winning Chess," but this series has nothing in comparison. I agree with other reviews that describe the books' lack of depth. There is actually so little information presented in the first four volumes, that they might as well be combined into one book for the same price as one of the books. There are also glaring typographical errors throughout every copy. Don't let the glossy covers fool you, in my opinion, this book series is nothing but a money grab. (This volume would be a great accomplishment, if it were 1000 pages longer...Most of the book lightly brushes upon the life and death of stones, but in doing it so lightly, it really does not convey any worthwhile information for playing the game) |
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Learn to Play Go, Vol. 4: Battle Strategies by Janice Kim (Paperback - Sept. 1997)
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