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Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration [Hardcover]

Karl M. Kapp , Tony O'Driscoll
5.0 out of 5 stars  See all reviews (2 customer reviews)

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Book Description

February 2, 2010 0470504730 978-0470504734 1
This book offers an ideal resource for those responsible for teaching the next generation of learning on the Internet. It describes how learning needs to be adapted to 3D environments and includes the tools learning and development professionals will need in order to advance 3D learning within their organizations. The author also describes how the merger of learning and work will shape future 3D environments. As 3D worlds allow workers to create and collaborate, soon those virtual creations can have serious impact on physical production of goods.

Frequently Bought Together

Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration + Training and Collaboration with Virtual Worlds: How to Create Cost-Saving, Efficient and Engaging Programs + Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction
Price for all three: $93.39

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Editorial Reviews

From the Inside Flap

Understanding the impact that 3D environments, virtual worlds, and immersive learning spaces will have on society, business, and learning is a challenge. Corporations, academic institutions, and government agencies must develop a clear understanding of how virtual immersive environments will impact global interactions, knowledge transfer, work transactions, and existing learning paradigms.

Learning in 3D empowers forward-thinking executives, managers, faculty members, and training professionals to design, develop, and collaborate in the rapidly emerging field of 3D immersive environments.

The authors, through case studies, conceptual models, and input from dozens of industry experts, provide practical, research-based recommendations and techniques for integrating existing training, business, and computer systems into productive 3D virtual work environments. This thoughtful book contains insights into innovative methods already being used in a variety of settings by early adopters and provides a road map for creating your own successful virtual immersive environment to promote learning and collaboration.

With this indispensable resource, leaders will have the information needed to position themselves and their organizations for the up and coming technological innovation of virtual immersive environments.

From the Back Cover

Praise for Learning in 3D

"Learning is the key to our future and powerful learning will result from immersive, interactive, and creative 3D designs. Tony O'Driscoll and Karl Kapp have written a disruptive book about a disruptive technology that we all need to explore. This is a must read!" —Elliott Masie, chair, The LearningCONSORTIUM

"Karl Kapp and Tony O'Driscoll are, amazingly, both the best theorists and practitioners in using virtual worlds in every type of educational venue. Many will love their vision, but I am more hooked on their practicality and hand-holding."—Clark Aldrich, author, Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction

"Kapp and O'Driscoll nailed it. The right balance of case studies, theories and practical advice for any organization pursing the use of virtual worlds for learning. If you are interested in virtual worlds for learning and collaboration, this book is for you." —David A. Manning, managing partner, Performance Development Group

"The big contribution of Learning in 3D is that it provides research informed guidance and practical tips and techniques for using 3D virtual environments to achieve real business results...the case studies are outstanding." —Lisa Clune, president, Kaplan EduNeering

"As the world makes its way through a period of significant change, Learning in 3D couldn't come at a better time. Today, organizations and individuals are being challenged to make the most of learning collaboratively. This book stimulates our thinking on how to maximize the impact of technology, while providing a practical blueprint—with 'revolutionary' examples—of how to bring a new dimension to learning." —John Malitoris, regional managing director, Duke Corporate Education

"Tony O'Driscoll and Karl Kapp remind us that learning is the fourth dimension—and the one that really counts in collaboration. A must-read for the future of learning in environments virtual and otherwise." —Cathy Davidson, Ruth F. DeVarney Professor of English at Duke University and co-director HASTAC/MacArthur Foundation Digital Media and Learning Competition.


Product Details

  • Hardcover: 416 pages
  • Publisher: Pfeiffer; 1 edition (February 2, 2010)
  • Language: English
  • ISBN-10: 0470504730
  • ISBN-13: 978-0470504734
  • Product Dimensions: 7.3 x 1.1 x 9.5 inches
  • Shipping Weight: 1.8 pounds (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #833,643 in Books (See Top 100 in Books)

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4 of 4 people found the following review helpful
5.0 out of 5 stars Just what the 3D learning designer needs February 5, 2010
Format:Hardcover|Amazon Verified Purchase
As a corporate training manager and learning designer starting to utilize Virtual Worlds, this book provides a solid foundation/architecture for taking learning to a new level. Must have book for 3DLE designers and all corporate learning leaders.

The community involved in putting this book together is AMAZING! Hats off to Karl and Tony. Loved the insights by Randy Hinrichs of 2b3d (someone who played a critical part in opening my eyes to the possibilities Virtual Immersive Environments hold for the future of learning).
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1 of 1 people found the following review helpful
5.0 out of 5 stars great book February 7, 2010
Format:Hardcover|Amazon Verified Purchase
Love it. The section on Building the Blueprint was very interesting. Your design principles should be taught to every Instructional Designer. I hope this book will get education to start seeing what we see... the true value of learning in 3D.

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