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Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration Hardcover – February 2, 2010

ISBN-13: 978-0470504734 ISBN-10: 0470504730 Edition: 1st

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Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration + The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education
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Product Details

  • Hardcover: 416 pages
  • Publisher: Pfeiffer; 1 edition (February 2, 2010)
  • Language: English
  • ISBN-10: 0470504730
  • ISBN-13: 978-0470504734
  • Product Dimensions: 9.4 x 7.1 x 1.2 inches
  • Shipping Weight: 1.8 pounds (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #1,256,253 in Books (See Top 100 in Books)

Editorial Reviews

From the Inside Flap

Understanding the impact that 3D environments, virtual worlds, and immersive learning spaces will have on society, business, and learning is a challenge. Corporations, academic institutions, and government agencies must develop a clear understanding of how virtual immersive environments will impact global interactions, knowledge transfer, work transactions, and existing learning paradigms.

Learning in 3D empowers forward-thinking executives, managers, faculty members, and training professionals to design, develop, and collaborate in the rapidly emerging field of 3D immersive environments.

The authors, through case studies, conceptual models, and input from dozens of industry experts, provide practical, research-based recommendations and techniques for integrating existing training, business, and computer systems into productive 3D virtual work environments. This thoughtful book contains insights into innovative methods already being used in a variety of settings by early adopters and provides a road map for creating your own successful virtual immersive environment to promote learning and collaboration.

With this indispensable resource, leaders will have the information needed to position themselves and their organizations for the up and coming technological innovation of virtual immersive environments.

About the Author

Karl M. Kapp, Ed.D., is a professor of instructional technology in Bloomsburg University's Instructional Technology Department and is the assistant director of the Institute for Interactive Technologies. He is a frequent speaker, consultant, scholar, and expert on the convergence of learning, technology, and business operations. He has published hundreds of articles, whitepapers, and industry reports on the topics of organizational learning, instructional technologies, and virtual worlds. He has written several books, including Winning e-Learning Proposals and Gadgets, Games, and Gizmos for Learning and is regularly interviewed by magazine, television, and radio outlets.

Tony O'Driscoll, Ed.D.,is a professor of the practice at Duke University's Fuqua School of Business where he also serves as executive director of Fuqua's Center for IT and Media; a research center dedicated to understanding the strategic, structural, and business model issues emerging from these vibrant and volatile industry sectors. His research has been published in leading academic journals such as Management Information Sciences Quarterly, the Journal of Management Information Systems, and the Journal of Product Innovation Management. He has also written for respected professional journals such as Harvard Business Review, Strategy and Business, Supply Chain Management Review and Chief Learning Officer magazine.


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4 of 4 people found the following review helpful By Michael D. Kemmler on February 5, 2010
Format: Hardcover Verified Purchase
As a corporate training manager and learning designer starting to utilize Virtual Worlds, this book provides a solid foundation/architecture for taking learning to a new level. Must have book for 3DLE designers and all corporate learning leaders.

The community involved in putting this book together is AMAZING! Hats off to Karl and Tony. Loved the insights by Randy Hinrichs of 2b3d (someone who played a critical part in opening my eyes to the possibilities Virtual Immersive Environments hold for the future of learning).
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1 of 1 people found the following review helpful By L. Burns on February 7, 2010
Format: Hardcover Verified Purchase
Love it. The section on Building the Blueprint was very interesting. Your design principles should be taught to every Instructional Designer. I hope this book will get education to start seeing what we see... the true value of learning in 3D.

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