Digital List Price: $35.99
Kindle Price: $19.79

Save $16.20 (45%)

These promotions will be applied to this item:

Some promotions may be combined; others are not eligible to be combined with other offers. For details, please see the Terms & Conditions associated with these promotions.

Deliver to your Kindle or other device

Deliver to your Kindle or other device

Flip to back Flip to front
Audible Narration Playing... Paused   You are listening to a sample of the Audible narration for this Kindle book.
Learn more

Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk Kindle Edition

4 out of 5 stars 40 customer reviews

See all 2 formats and editions Hide other formats and editions
Price
New from Used from
Kindle
"Please retry"
$19.79

Length: 640 pages Enhanced Typesetting: Enabled
  • Similar books to Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk
  • Due to its large file size, this book may take longer to download

Kindle Daily Deals
Kindle Delivers: Daily Deals
Subscribe to find out about each day's Kindle Daily Deals for adults and young readers. Learn more (U.S. customers only)

Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.

  • Apple
  • Android
  • Windows Phone
  • Android

To get the free app, enter your email address or mobile phone number.


Editorial Reviews

Review

“If you’re looking to create an iPhone or iPad game, Learning Cocos2D should be the first book on your shopping list. Rod and Ray do a phenomenal job of taking you through the entire process from concept to app, clearly explaining both how to do each step as well as why you’re dong it.”

–Jeff LaMarche, Principal, MartianCraft, LLC, and coauthor of Beginning iPhone Development (Apress, 2009)

 

“This book provides an excellent introduction to iOS 2D game development. Beyond that, the book also provides one of the best introductions to Box2D available. I am truly impressed with the detail and depth of Box2D coverage.”

–Erin Catto, creator of Box2D

 

“Warning: reading this book will make you need to write a game! Learning Cocos2D is a great fast-forward into writing the next hit game for iOS–definitely a must for the aspiring indie iOS game developer (regardless of experience level)! Thanks, Rod and Ray, for letting me skip the learning curve; you’ve really saved my bacon!”

–Eric Hayes, Principle Engineer, Brewmium LLC (and Indie iOS Developer)

 

Learning Cocos2D is an outstanding read, and I highly recommend it to any iOS developer wanting to get into game development with Cocos2D. This book gave me the knowledge and confidence I needed to write an iOS game without having to be a math and OpenGL whiz.”

–Kirby Turner, White Peak Software, Inc.

 

Learning Cocos2D is both an entertaining and informative book; it covers everything you need to know about creating games using Cocos2D.”

–Fahim Farook, RookSoft (rooksoft.co.nz)

 

“This is the premiere book on Cocos2D! After reading this book you will have a firm grasp of the framework, and you will be able to create a few different types of games. Rod and Ray get you quickly up to speed with the basics in the first group of chapters. The later chapters cover the more advanced features, such as parallax scrolling, CocosDenshion, Box2D, Chipmunk, particle systems, and Apple Game Center. The authors’ writing style is descriptive, concise, and fun to read. This book is a must have!”

–Nick Waynik, iOS Developer

About the Author

Rod Strougo is the founder and lead developer of the studio Prop Group at www.prop.gr. Rod’s journey in physics and games started way back with an Apple ][, writing games in Basic. From the early passion in games, Rod’s career moved to enterprise software development, spending 10 years writing software for IBM and recently for a large telecom company. These days Rod enjoys helping others get started on their paths to making games. Originally from Rio de Janeiro, Brazil, Rod lives in Atlanta, Georgia, with his wife and sons.

 

Ray Wenderlich is an iPhone developer and gamer and the founder of Razeware, LLC. Ray is passionate about both making apps and teaching others the techniques to make them. He has written a bunch of tutorials about iOS development, available at www.raywenderlich.com.


Product Details

  • File Size: 13071 KB
  • Print Length: 640 pages
  • Simultaneous Device Usage: Up to 5 simultaneous devices, per publisher limits
  • Publisher: Addison-Wesley Professional; 1 edition (July 7, 2011)
  • Publication Date: July 7, 2011
  • Sold by: Amazon Digital Services LLC
  • Language: English
  • ASIN: B005BOMFIU
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Not Enabled
  • Lending: Not Enabled
  • Enhanced Typesetting: Enabled
  • Amazon Best Sellers Rank: #653,913 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
  •  Would you like to give feedback on images or tell us about a lower price?


More About the Authors

Discover books, learn about writers, read author blogs, and more.

Customer Reviews

Top Customer Reviews

Format: Paperback
I have, so far, reviewed 2 cocos2D books.
1. "Learn iPhone and iPad cocos2d Game Development" (First Edition) by Steffen Itterheim (you can see the review on amazon)
2. "Cocos2d for iPhone 0.99 Beginner's guide" by Pablo Ruiz (again, the review in on amazon)

And now,
3. "Learning Cocos2D" by Strougo and Wenderlich

Naturally, with 3 around, your first question would be "Which one to buy"?

(About me: Not a game developer. Not a professional coder either. I learn this stuff purely for my non-commercial hobby purposes. My day job is different)

Summary: Which one should I buy?
---------------------------------
For sure, go with either the one by Steffen or the one by Strougo & Wenderlich (S&W).
Which one, will depend on your needs. I'll explain later.

From my perspective, however, if I have Steffen's book a 4 star, this one deserves a 5 (not that is has no faults in my opinion).
First, lets talk about the good stuff:

The Good
---------
a) This book is around 550 pages of excellent content.

b) If I were to compare technical errors between this book and the first one by Steffen, there are comparatively less errors here which make following the samples for a no-ob much easier.

c) A very nice thing about this book is that is actually spends two chapters on Game Design as opposed to just discussing cocos2D features. When I first started reading the book, I was a little taken aback that the authors chose not to declare functions in header files thereby dictating function placement in implementation files (if I recall the first two chapters).
Read more ›
1 Comment 44 of 44 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Format: Paperback
Beware...this book is based on Xcode v3 and Cocos2D v1, neither of which are the current versions. I purchased this book with high hopes; however all I received was frustration for my money (which I wish I could get back). Changes in Xcode v4 and Cocos2D v2 make it very difficult, if not impossible at times, to sync this book up with what you are seeing on the screen. To make matter worse, the website errata page for the book does not even mention this being a problem. I cannot recommend this book unless a new edition comes out...which doesn't help me...I'm already out the money. Long story short...buy another book and make sure it is based on Xcode v4 and Cocos2D v2...that's what I plan to do.
1 Comment 14 of 15 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Format: Kindle Edition
If you want to learn how to program 2d games for the ios platform this is the book to get. Cocos2d is a rich framework that the authors take their time explaining. Almost everything is explained in exacting detail. A lot of the code is commented line for line! Literally, they tell you what almost every line of code does. That's an impressive feat. The technical information in this book is superb. It's well worth the money. Get a copy and learn something.
2 Comments 15 of 17 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Format: Paperback Verified Purchase
I love the idea of creating a game as you work through the chapters. It's just difficult learning something like cocos2d with all the errors and differences in this book vs your project. This stuff changes very fast. This title is due for a second edition with hopefully less errors.

Even as soon as page 9 you are instructed to add code to a init method. When you add the code to the init method you'll get a error about 'size' being a undeclared identifier. I was stumped so then I loaded the books example code. Which is named differently from what your working with(older style). Anyway I found that the code needed to be added in a certain spot in the init method to clear that error. Doesn't say anything about that in the book. As I started working further in the book I was running into problem after problem.

The authors should offer a webpage (like the errata page) that covers the differences between the book and current cocos2d/x-code or release a second edition of this book.
Comment 5 of 6 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Format: Paperback Verified Purchase
This is an excellent book on Cocos2D. Just got my hands on this book. I ordered it the very day it became available on Amazon. I went through it and I loved it. I've been eagerly waiting for this book ever since I learned that Ray Wenderlich is co-authoring this book. The book is very well written with "COLORED" pictures, illustrations and code snippets. The authors have gone to great lengths to articulate various aspects of Cocos2D, Box2D and Chipmunk. For those of you who don't know, please note that though Cocos2D, Box2D and Chipmunk are predominantly used for writing games, they can also be used for creating fancy animations within non-game iOS applications. They can be blended along with any regular iOS app. Even gaming engines that cost hundreds of dollars cannot give you that flexibility!
Comment 5 of 6 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Format: Paperback Verified Purchase
This book provides a great introduction to the COCOS2D game engine, Box2D and chipmunk physics engines. It is very neat, clear, well-written and illustrated.

About the book's illustrations, they are by far more useful and clear than the ones I saw in the Apress books. It's also great that the book explains things using Xcode 4 :)

I haven't found anything I hate about this book (yet! .. and I hope I don't).
Comment 2 of 2 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse

Most Recent Customer Reviews


Forums

There are no discussions about this product yet.
Be the first to discuss this product with the community.
Start a new discussion
Topic:
First post:
Prompts for sign-in