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Learning Core Audio: A Hands-on Guide to Audio Programming for Mac and iOS
 
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Learning Core Audio: A Hands-on Guide to Audio Programming for Mac and iOS [Paperback]

Chris Adamson (Author), Kevin Avila (Author)

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Book Description

0321636848 978-0321636843 April 20, 2012 1
The only guide to Apple's powerful audio programming framework, Core Audio - by two renowned Mac audio experts - Introduces all the essential concepts of Mac and iPhone audio programming - Task-based coverage explains everything from playing files to digital effects, with detailed sample code - Covers sophisticated techniques, including the creation of surround sound output for desktop and iPhone applications - Co-author Avila is one of the formeost authorities on Core Audio Summary Authored by two of the world's leading Apple audio programmers, this will be the definitive reference to Core Audio for every Macintosh and iPhone developer. It fills an enormous gap in the marketplace, providing the practical and accessible learning materials that Core Audio developers have never had before. The book begins with a complete introduction to generic digital audio concepts, written to be accessible to the vast majority of developers who've never programmed audio before. It takes high-level look at how Core Audio implements these concepts, present common "use cases" for Core Audio, and discuss crucial trade-offs between audio quality, performance, and file size. Next, Lee and Avila drill down to each specific task Core Audio developers are likely to perform - tasks such as recording and playing audio, controlling audio files, transcoding between formats, and adding digital effects. They thoroughly explain the relevant API, demonstrating each concept with usable sample code - and offering the insight and context needed to truly adapt that code to fit realworld projects. Building on the basics, the authors introduce several advanced audio development techniques, including programming 3D audio with OpenAL to deliver surround sound output in both desktop and iPhone applications. They also cover Core MIDI, the subset of the Core Audio frameworks that can be used to work with MIDI devices.

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Editorial Reviews

About the Author

Chris Adamson is an independent writer, editor, and developer who lives in Grand Rapids, Michigan. Now focusing on iOS and Mac development, he is the coauthor of iOS SDK Development. He is also the author of QuickTime for Java: A Developer's Notebook and coauthor of Swing Hacks. He was formerly the editor of java.net and ONJava.com. He consults and publishes through his corporate identity, Subsequently and Furthermore, Inc., with a focus on user-facing and digital media development for Mac and iOS. He blogs on digital media software development at www.subfurther.com/blog. In a previous career, he was a writer/associate producer at CNN Headline News, and over the years, he has managed to own 11 1/2 Macs.

Kevin Avila (a.k.a. dogbert) is a smooth blend of carbon compounds, oxygen, hydrogen, and nitrogen, with some impurities for added flavor. Additionally, he has more than 15 years' experience developing for the Mac and, since its release, the iPhone. Kevin has been involved in every corner of the audio market, from being an engineer at Apple to configuring professional recording studios. He currently is a code mercenary for various clients while he sits in his underwear at home, sipping coffee.


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More About the Author

Author (Core Audio, iPhone SDK Development, QuickTime for Java: A Developer's Notebook, Swing Hacks), independent iPhone and Mac developer (Road Tip, Don't You Know Your Own Tunes?), editor (formerly of java.net and ONJava.com), programmer, husband, father, anime fan, DDR plodder, etc. Now blogging on media development topics at [Time code]: http://www.subfurther.com/blog

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