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Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences Hardcover – May 5, 2005

11 customer reviews
ISBN-13: 978-0787977351 ISBN-10: 0787977357 Edition: 1st

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Editorial Reviews

Review

"Learning by Doing is the real thing, written by a man who has built simulations that actually work. Aldrich offers deep and lucid theory always accessibly packaged inside fully practical examples and applications. His new book is the best way available today to come to grips with changes that will eventually transform learning in our schools, workplaces, and society."
--James Paul Gee, author, What Video Games Have to Teach Us About Learning and Literacy; professor, University of Wisconsin at Madison

"Clark Aldrich draws upon a vast array of resources, from higher education to the corporate world, from state-of-the-art computer games to live role plays to get a sense of where we can go in learning. Filled with practical suggestions and diverse examples, this book is a great read for educators of all types."
--Marshall S. Smith, director, education program, The William and Flora Hewlett Foundation

"Clark Aldrich has been in the e-learning trenches for years. Learning By Doing is a wonderful opportunity for you to learn from the problems, surprises, and successes he experienced."
--Tom M. Kelly, vice president, Internet Learning Solutions, Cisco

"Learning by Doing provides a comprehensive and informed review of the present and possible futures of simulations and learning games. It’s refreshing to see such a complex topic addressed with humor and scholarly acuity."
--Noah Falstein, formerly game designer and executive producer, LucasArts Entertainment and Dreamworks Interactive; freelance game and simulation designer, www.theinspiracy.com

"If you want to design a new learning experience or enhance existing content with game interactions and simulations, Aldrich presents you with a clear outline of your options."
--Margaret Corbit, research outreach, Cornell Theory Center, Cornell University

From the Inside Flap

When it comes to education and training, computer games change everything.  Generations of game creators have raised the bar on engagement, and opened the door to new types of material that can be formally learned. At the same time, leading academic, corporate, and military instructors have developed new types of interactive content.  Most have worked dramatically better than the traditional alternatives, if only in specific situations.

Designed for learning professionals and drawing on both game creators and instructional designers, Learning by Doing explains how to select, research, build, sell, deploy, and measure the right type of educational simulation for the right situation.  It covers simple approaches that use basic or no technology through projects on the scale of computer games and flight simulators. 

The book role models content as well, written accessibly with humor, precision, interactivity, and lots of pictures.  Many will also find it a useful tool to improve communication between themselves and their customers, employees, sponsors, and colleagues.  As John Coné, former chief learning officer of Dell Computers, suggests, “Anyone who wants to lead or even succeed in our profession would do well to read this book.”

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Product Details

  • Hardcover: 400 pages
  • Publisher: Pfeiffer; 1 edition (May 5, 2005)
  • Language: English
  • ISBN-10: 0787977357
  • ISBN-13: 978-0787977351
  • Product Dimensions: 6.3 x 1.2 x 9.3 inches
  • Shipping Weight: 1.7 pounds (View shipping rates and policies)
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (11 customer reviews)
  • Amazon Best Sellers Rank: #949,981 in Books (See Top 100 in Books)

More About the Author

Clark Aldrich is a global education thought leader, labeled a guru by Fortune Magazine. His experience ranges from spending years working with children at a leading environmental education foundation to serving on boards of universities, of companies, and in the intelligence community.

As well as being an award-winning analyst, speaker, and writer, Clark Aldrich is one of the top five active educational game designers in the world. His educational games have been patent winning, generated millions in revenues, are market leaders in their categories, have been rigorously proven to drive long term desired changes in behavior, and have been translated and deployed in dozens of countries and languages.

Aldrich is also the author of five books, Simulations and the Future of Learning, Learning By Doing, The Complete Guide to Simulations and Serious Games, Learning Online with Games, Simulations, and Virtual Worlds, and Unschooling Rules.

Aldrich's work has been featured in hundreds of sources, including CBS, ABC, The New York Times, Wall Street Journal, Associated Press, CNN, NPR, CNET, Business 2.0, BusinessWeek, U.S. News and World Reports.

Customer Reviews

Most Helpful Customer Reviews

5 of 5 people found the following review helpful By Dan Gregory on May 5, 2005
Format: Hardcover Verified Purchase
Clark Aldrich's book, Learning by Doing, is a "must read" for anyone wanting to implement an effective learning strategy in today's business environment. Clark keeps readers engaged as he systematically lays the foundation for anyone to easily understand the simulation genre along with practical uses and potential pitfalls. His extensive knowledge and experience have enabled him to communicate the most complex simulation nuances in effective and memorable ways. He has put together one of the best simulations books I have read to date... and frankly, I have read a lot of them over the past few months. Clark's use of humor and wit kept me interested and on track throughout the entire book... including the potentially tedious more technical parts. [...]
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7 of 8 people found the following review helpful By Build Your Wings on August 17, 2005
Format: Hardcover
I have been involved with eLearning for many years. I have developed and implemented an LMS from the ground up and reviewed other LMSs for their content. This is one area I know.

Clark, however, never fails to stun me with his knowledge.

In his book, Learning By Doing, Clark takes you through what works and what doesn't when it comes to simulations and games. He has a skill at not only writing this type of program, but at also doing what works, not just what looks fancy.

This material is a MUST HAVE for ANYONE who is even thinking about venturing into eLearning. With ease, Clark will guide you through everything you will need to know about investing in, creating or reviewing programs and determining how effective they will be for your needs. If you follow his advice I guarantee that he will save you money.

With the price of eLearning today, the investment in this book will return to you tenfold with the money you will save and the accolades you will gain through your newfound intelligence. Don't miss this one.
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Format: Hardcover
In 1985, I started developing educational computer simulations in DOS on the IBM PC. Since that time I have been involved in every new form of educational technology.... touchscreen, videodisc, CD-ROM, internet. For the last 8 years I have been consulting in corporate training. To try to stay smart, I read everything I can get my hands on.

After reading Learning by Doing by Clark Aldrich, I am completly blown away. Clark is a genius. This book is relavent and puts into context everything I have been doing for 22 years.

This book captures in a fun, easy to read informative style, both the pedagogy and technology for creating state of the art e-learning experiences.

I have never been motivated to write an Amazon review before, but I can't over emphasize my enthusiasm for this book. I have already had several of my clients buy this book. The book is well researched and completely current with latest trends and advancements. The use of bullet lists and charts/ diagrams is very helpful. The index is more comprehensive and complete than any book I have ever seen. Clark's editorial comments are right on target.

The book is not a dense encyclopedia, so if that is what you are looking for then supplement your library with some of the other current titles on blended learning. I give this book my highest recommendations as an introduction/ overview to the most current research and pedagogy in the use of educational technology for corporate training.

I especially recommend this book for corporate trainers who are trying to figure out how to evolve from instructor led to a blended learning paradigm.
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6 of 8 people found the following review helpful By Eilif Trondsen on October 29, 2005
Format: Hardcover Verified Purchase
It is no secret that "conventional eLearning" is not as engaging, interactive and interesting-and therefore also not as effective-as it should be. And we know that even current technology has the potential to do much more for "eLearning," or "technology-enabled learning" than we see today. And the rate of change in most technology is accelerating rather than slowing. It is the future potential that excites most of us who are involved in learning technology.

Games and simulations (G&S) is clearly one of the most interesting and exciting areas of learning technology and undoubtedly will play a big part of "next generation (e)Learning," whether in schools, universities, government or industry. This is now being recognized, and evidenced by the growing number of "conferences-within-conferences" (seen most recently at the Training Fall Conference and Expo in Long Beach) or the Serious Games Summit in WDC-to mention just two-dedicated to the topic of G&S.

Clark's book is a most welcome addition to the growing literature covering G&S-and it is a book I highly recommend for anyone interested in learning technology. And if you are involved in some way in learning and training, you cannot avoid technology and if you want to be conversant and be ready to make (smart) decisions on issues that undoubtedly will soon come your way, if they have not already, the ROI on the money spent on Clark's book will no doubt be great.

Clark is a highly respected analyst-with a long history of insightful writing on learning and learning technology (which thousands of practitioners and analysts have enjoyed for a number of years)-as well as a simulation developer, and a business executive (leading Simulearn).
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Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences
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