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James L. Williams is an experienced Silicon Valley developer and speaker who has presented worldwide on Java, user interfaces, and game programming. He created SwingXBuilder, a domain-specific language for creating user interfaces utilizing SwingX components, and is co-despot of Griffon, a framework for building rich applications with Groovy. While riding a coach bus to South by Southwest Interactive (SXSW), he and his team conceived, coded, and created a winning product in the StartupBus 2011 competition.
The title of this book should be "Surveying Technologies that can be use to build games with HTML5". Read morePublished 17 months ago by Mark Intrieri
Was disappointed in this book as it really does not teach you anything and has nothing hands on about it, unless they refer to you holding the book to read it. Read morePublished on June 6, 2013 by Jerry L. Young
This book does not "teach" you how to program anything. It really is an overview of API's that are available for HTML5 game development and otherwise. Read morePublished on April 13, 2012 by loachman
The keyword in the title, and this wonderful book's redeeming quality I found, is "learning". James really took care to describe the various concepts and mechanics of web games... Read morePublished on February 17, 2012 by Amazon Customer
First, I'll say that overall I like the book pretty well. The author has an easy-to-read style and that's important for technical books. Read morePublished on November 19, 2011 by John A. Nagle
Even if each of the html5 technologies presented in this book would deserve a book of their own, the author does a good job in introducing them in game programming context and... Read morePublished on November 6, 2011 by Jan Borgelin