Macromedia's® Director® is the application of choice for professional multimedia developers. In order to garner the its potential you need to master Lingo(TM), the powerful programming language behind Director. To produce a top-quality multimedia spectacle you must learn programming principles and constructs as well as Lingo's commands. Lingo is the key--freeing you from the frame-by-frame rigidity of the score to allow you to make truly interactive movies.
Michael Callery takes you on a guided tour through the backstage of Director providing you with the knowledge and skills necessary to create a truly interactive piece. He supplies the information to move beyond film loops, tempo commands, and color cycling. Three projects are introduced, constructed, and examined, illustrating a variety of practical programming techniques. The CD-ROM contains all of the examples found in the book in both Macintosh® and Windows® formats.
This book is divided into four sections. Section One focuses on the basics: loops, conditionals, and variables. Moving ahead, Section Two takes these concepts one step further, exploring puppets--objects controlled by Lingo. Section Three focuses on data: words, numbers, lists, and files. Section Four presents advanced topics, including Digital Video, interface items such as menus and windows, and using external commands.
0201870436B04062001
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Most Helpful Customer Reviews
5 of 5 people found the following review helpful:
5.0 out of 5 stars
Offers loads of useful information for "gamelet" programmers,
By A Customer
This review is from: Learning Lingo: The Art and Science of Programming with Macromedia(R) Director(R) (Paperback)
I passed this book up several times in the store becuase it was written for Director 4 - big mistake! It's easy to update the code for Director 7, or use it as it is (I personally prefer the new D7 "sprite(1).visible" = TRUE to "set the visible of sprite 1 to TRUE" from D6 and earlier). I finally ordered it based on other online comments, and I only wish I had picked it up sooner. It covers many game-specific subjects that I haven't found in other books (most Director books are less useful than the online documentation). This book and Lingo in a Nutshell/Director in a Nutshell are all you need.
3 of 3 people found the following review helpful:
5.0 out of 5 stars
GAME PROGRAMMING w/ LINGO explained clearly. Very Effective.,
By A Customer
This review is from: Learning Lingo: The Art and Science of Programming with Macromedia(R) Director(R) (Paperback)
I recommend this book to anyone serious about developing games in Director.
7 of 9 people found the following review helpful:
1.0 out of 5 stars
Programmers: Don't waste your money,
By PARADEEN (FRANCE LOIRE) - See all my reviews
This review is from: Learning Lingo: The Art and Science of Programming with Macromedia(R) Director(R) (Paperback)
If you are a programmer that doesn't know Director and wants to pick up Lingo, this isn't the book for you. The author doesn't use conventional terminology to refer to scalars, arrays, control structures, etc. The index is crap too. You can't use it to look up anything an ordinary programming reference would have. The only control structure in the index is IF/ELSE !Learning Lingo is outdated (covering only Director 4), and severely lacking in content and structure. I'm sorry I shelled out... for this one.
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