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Learning to Program with Alice, Brief Edition
 
 
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Learning to Program with Alice, Brief Edition [Paperback]

Wanda P Dann (Author), Stephen Cooper (Author), Randy Pausch (Author)
4.4 out of 5 stars  See all reviews (14 customer reviews)


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Paperback, July 3, 2006 --  
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Book Description

July 3, 2006

 

This book takes an innovative approach to fundamental programming concepts using 3D animation.  Introduces the basic concepts of object-oriented programming as related to today’s multimedia world. Explains how to use the Alice environment to explore the fundamentals of programming. Provides illustrations and step-by-step demonstrations to explore topics in depth.  For anyone interested in programming using the Alice environment



Editorial Reviews

About the Author

Wanda Dann is Associate Professor of Computer Science at Carnegie Mellon University. Her research has encompassed program visualization and object-oriented and event-driven programming. She has published papers on the use of program visualization in computer science education for SIGCSE, the Computer Science Education Journal, and related publications. She has been co-PI for three NSF-funded projects. She is an active member of the ITiCSE Visualization Working Group, studying the effectiveness of visualization in computer science education. She has taken on a major leadership role in the international computer science education community, serving as SIGCSE 2004 Program co-Chair and SIGCSE 2005 Symposium co-Chair.

Stephen Cooper is an Associate Professor of Computer Science at Saint Joseph's University. He taught previously at Rivier College, serving as Computer Science program director. He has also worked at IBM as a systems programmer. Dr. Cooper's research interests lie in the semantics of programming languages as well as in program visualization. He is the author or co-author of a dozen articles, and has been the principal investigator for several National Science Foundation and private grants.

Randy Pausch is a Professor of Computer Science, Human-Computer Interaction, and Design at Carnegie Mellon, where he is the co-director of CMU’s Entertainment Technology Center (ETC).  He was a National Science Foundation Presidential Young Investigator and a Lilly Foundation Teaching Fellow. He has done Sabbaticals at Walt Disney Imagineering  (WDI) and Electronic Arts (EA), and has consulted with Disney on user interfaces for interactive theme park attractions and with Google on user interface design. Dr. Pausch is the author or co-author of five books and over 70 articles, is the director of the Alice software project, and has been in zero gravity.

--This text refers to an out of print or unavailable edition of this title.

Product Details

  • Paperback: 160 pages
  • Publisher: Prentice Hall (July 3, 2006)
  • Language: English
  • ISBN-10: 0132397757
  • ISBN-13: 978-0132397759
  • Product Dimensions: 9.9 x 7.8 x 0.4 inches
  • Shipping Weight: 14.4 ounces
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (14 customer reviews)
  • Amazon Best Sellers Rank: #515,667 in Books (See Top 100 in Books)

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Customer Reviews

14 Reviews
5 star:
 (8)
4 star:
 (3)
3 star:
 (3)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.4 out of 5 stars (14 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

29 of 32 people found the following review helpful:
5.0 out of 5 stars lovely innovation in teaching programming, October 19, 2005
In a way, this is a tricky book for me to review. I learnt programming with Fortran on punch cards [remember them?]. Then later gravitated to other languages like Pascal, C and Java. But it was only in the 90s that languages started coming out with graphics built in. Prior to that, it was mostly text and binary Input/Output. That was our User Interface, shocking as it might seen to some of you. So there were always abstractions in learning a language, from the very start.

The authors of this book are spot on in saying that there has been little or no change in the teaching of programming to beginners, in the last 30 years. The languages being taught may have changed. Some are now object oriented, and have graphics libraries. But the basic pedagogy has remained constant all this time. So for example the classic "Pascal: User Manual and Report" from 1980 and a current book on Java have this in common.

The innovation offered by Alice is a stark contrast indeed. Alice lets you learn [or teach] a special programming language that manipulates objects in a three dimensional world. The emphasis is on the object-oriented nature of Alice. While other languages use the metaphor of OO mapping to and from real world objects, Alice gives a literal visual mapping that students can readily comprehend. Alice removes the middleman metaphor.

Interestingly, the authors suggest that Alice shifts some of the mental effort from the student's cognition to her perceptual [visual] system. Her visual incoming bandwidth is so large that visual changes can be readily understood.

The authors cite studies that show a faster uptake by students using Alice, compared to students without Alice. And more girls seem to go further with their programming. One could wonder if this ties into other studies suggesting that boys have [slightly] better abstract spatial understanding. By reducing this need, does Alice make programming more accessible to girls?

Alice has several niceties that aid in its usage. Especially useful is the lack of syntax issues. The essentially menu or icon driven implementation means that a student does not have to type in syntax. Hence avoiding a common source of errors. For students with a limited attention span, this removes a big source of frustration.

To be sure, Alice is just meant as a teaching language. Students are expected to graduate onto more realistic languages. But Alice can help those delicate cases of newcomers to programming retain some knowledge, and possibly even take more advanced courses. Here, the authors point out that an important special usage is for a course aimed at students who will not be programmers. That will be their first and only programming course. The teaching of such a course is important, and Alice might help.

If this book is well received, then a companion book would be helpful. The current book is meant for an instructor, though some students could certainly use it. What is needed is a simpler book, aimed perhaps at the primary school level, for the student reader. Maybe Dann et al are already working on that?
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15 of 15 people found the following review helpful:
5.0 out of 5 stars Used it as textbook. Excellent!, July 20, 2007
By 
"One of Alice's real strengths is that it has been able to make abstract concepts concrete in the eyes of first- time programmers. " - Forward to the book.

I used this book as a textbook in a one-semester introduction to programming course in my high school. I intend to use it again next year. Here is why:

Each chapter begins with a motivational overview of the chapter's topic and end with exercises and projects. Storyboards are used to provide an algorithmic step-by-step description of the example animation. Screenshots of code and visual setting allowed students to recreate and closely follow the covered topic.

Student had their copies of the book open next to their workstations. Throughout the course, they were focused, on task and having fun. This made my experience teaching the course very rewarding. Answers to end of chapter exercises, projects and instructional support material are available to instructors on [..]

With no hesitation I give it 5 stars.
M. Kadri (High School Teacher, New York, NY USA)
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16 of 17 people found the following review helpful:
3.0 out of 5 stars Good for Students - Not So Good for Casual Use, November 18, 2006
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If you're already teaching or taking a course in Alice, you'll at least need access to this book. Being by the developers and also first to market - it is the standard text. As a text, it's also very good - but also focused on teaching programming principles, not doing animations.

If you've never heard of Alice or just have a general interest in it's capabilities, I'd suggest you download the program from the web first (it's free from CMU) and see what you think of it. If it interests you and seems to fit your needs (note you can't output standard video files such as .mov and/or .avi and the .html output is buggy), then invest in one of the texts.
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