Start reading Legacy of Blood (Diablo Book 1) on the free Kindle Reading App or on your Kindle in under a minute. Don't have a Kindle? Get your Kindle here.
This title is not currently available for purchase
Sorry, this item is not available in
Image not available for
Image not available

Legacy of Blood (Diablo Book 1) [Kindle Edition]

Richard A. Knaak
4.0 out of 5 stars  See all reviews (77 customer reviews)

Pricing information not available.

Free Kindle Reading App Anybody can read Kindle books—even without a Kindle device—with the FREE Kindle app for smartphones, tablets and computers.

To get the free app, enter your email address or mobile phone number.


Amazon Price New from Used from
Kindle Edition --  
Mass Market Paperback $6.61  
Hero Quick Promo
Gold Box Deal of the Day: Best-Selling Paranormal Series
Today only, books in the Vampire Academy and Bloodlines series by Richelle Mead are $2.99 each. Learn more

Book Description

Since the beginning of time, the angelic hosts of the High Heavens and the demonic hordes of the Burning Hells have been locked in a struggle for the fate of all Creation. That struggle has now come to the mortal realm...and neither Man nor Demon nor Angel will be left unscathed...
Norrec Vizharan has become a living nightmare. While on a quest to find magical treasure, the soldier of fortune discovers an artifact beyond his wildest dreams: the ancient armor of Bartuc, the legendary Warlord of Blood. But the mysterious armor soul. Now, pursued by demons who covet the dark armor for their own devices, Norrec must overcome a bloodlust he can scarcely control and learn the truth about his terrifying curse before he is lost to darkness forever...

An orginal tale of swords, sorcery, and timeless struggle based on the bestselling, award-winning M-rated electronic game form Blizzard Entertainment. Intended for mature readers.

Editorial Reviews

About the Author

Richard A. Knaak is the New York Times bestselling author of some three dozen novels, including the The Sin War trilogy for Diablo and the Legend of Huma for Dragonlance. He has penned the War of the Ancients trilogy, Day of the Dragon and its upcoming followup, Night of the Dragon. His other works include his own Dragonrealm series, the Minotaur Wars for Dragonlance, the Aquilonia trilogy of the Age of Conan, and the Sunwell Trilogy -- the first Warcraft manga. In addition, his novels and short stories have been published worldwide in such diverse places as China, Iceland, the Czech Republic, and Brazil. 

Excerpt. © Reprinted by permission. All rights reserved.

Chapter One

The skull gave them a lopsided grin, as if cheerfully inviting the trio to join it for all eternity.

"Looks like we're not the first," Sadun Tryst murmured. The scarred, sinewy fighter tapped the skull with one edge of his knife, causing the fleshless watcher to wobble. Behind the macabre sight, they could just make out the spike that had pierced their predecessor's head, leaving him dangling until time had let all but the skull drop to the floor in a confused heap.

"Did you think we would be?" whispered the tall, cowled figure. If Sadun had a lean, almost acrobatic look to his build, Fauztin seemed nearly cadaverous. The Vizjerei sorcerer moved almost like a phantom as he, too, touched the skull, this time with one gloved finger. "No sorcery here, though. Only crude but sufficient mechanics. Nothing to fear."

"Unless it's your head on the next pole."

The Vizjerei tugged at his thin, gray goatee. His slightly slanted eyes closed once as if in acknowledgment to his partner's last statement. Whereas Sadun had a countenance more akin to an untrustworthy weasel -- and sometimes the personality to match -- Fauztin reminded some of a withered cat. His nub of a nose, constantly twitching, and the whiskers hanging underneath that nose only added to the illusion.

Neither had ever had a reputation for purity, but Norrec Vizharan would have trusted either with his life -- and had several times over. As he joined them, the veteran warrior peered ahead, to where a vast darkness hinted of some major chamber. Thus far, they had explored seven different levels in all and found them curiously devoid of all but the most primitive traps.

They had also found them devoid of any treasure whatsoever, a tremendous disappointment to the tiny party.

"Are you sure there's no sorcery about here, Fauztin? None at all?"

The feline features half-hidden by the cowl wrinkled further in mild offense. The wide shoulders of his voluminous cloak gave Fauztin a foreboding, almost supernatural appearance, especially since he towered over the brawnier Norrec, no small man himself. "You have to ask that, my friend?"

"It's just that it makes no sense! Other than a few minor and pretty pathetic traps, we've encountered nothing to prevent us from reaching the main chamber! Why go through all the trouble of digging this out, then leave it so sparsely defended!"

"I don't call a spider as big as my head nothing," Sadun interjected sourly, absently scratching his lengthy but thinning black hair. "Especially as it was on my head at the time..."

Norrec ignored him. "Is it what I think? Are we too late? Is this Tristram all over again?"

Once before, between serving causes as mercenaries, they had hunted for treasure in a small, troubled village called Tristram. Legend had had it that, in a lair guarded by fiends, there could be found a treasure so very extraordinary in value, it would make kings of those fortunate enough to live to find it. Norrec and his friends had journeyed there, entering the labyrinth in the dead of night without the knowledge of the local populace...

And after all their efforts, after battling strange beasts and narrowly avoiding deadly traps...they had found that someone else had stripped the underground maze of nearly anything of value. Only upon returning to the village had they learned the sorry truth, that a great champion had descended into the labyrinth but a few weeks before and supposedly slain the terrible demon, Diablo. He had taken no gold or jewels, but other adventurers who had arrived shortly thereafter had made good use of his handiwork, dealing with the lesser dangers and carrying off all they could find. But a few days' difference had left the trio with nothing to show for their efforts...

Norrec himself had also taken no consolation in the words of one villager of dubious sanity who had, as they had prepared to depart, warned that the champion, so-called the Wanderer, had not defeated Diablo but, rather, had accidently freed the foul evil. A questioning glance by Norrec toward Fauztin had been answered at first with an indifferent shrug by the Vizjerei sorcerer.

"There are always stories of escaping demons and terrible curses," Fauztin had added at the time, complete dismissal of the wild warning in his tone. "Diablo is generally in most of the favorites whispered among common folk."

"You don't think there's anything to it?" As a child, Norrec had grown up being scared by his elders with tales of Diablo, Baal, and other monsters of the night, all stories designed to make him be good.

Sadun Tryst had snorted. "You ever seen a demon yourself? Know anyone that had?"

Norrec had not. "Have you, Fauztin? They say Vizjerei can summon demons to do their bidding."

"If I could do that, do you think I would be scrounging in empty labyrinths and tombs?"

And that comment, more than anything else, had convinced Norrec then to chalk the villager's words down as yet another tall tale. In truth, it had not been hard to do. After all, the only thing that had mattered then to the three had been what mattered now -- wealth.

Unfortunately, it seemed more and more likely that once again those riches had eluded them.

As he peered down the passage, Fauztin's other gloved hand tightened around the spell staff he wielded. The jeweled top -- the source of their light -- flared briefly. "I had hoped I was wrong, but now I fear it is so. We are far from the first to delve this deep into this place."

The slightly graying fighter swore under his breath. He had served under many a commander in his life, most of them during the crusades from Westmarch, and from surviving those various campaigns -- often by the skin of his teeth -- he had come to one conclusion. No one could hope to rise in the world without money. He had made it as far as captain, been broken in rank thrice, then finally retired in disgust after the last debacle.

War had been Norrec's life since he had been old enough to raise a sword. Once, he had also had something of a family, but they were now as dead as his ideals. He still considered himself a decent man, but decency did not fill one's stomach. There had to be another way, Norrec had decided...

And so, with his two comrades, he had gone in search of treasure.

Like Sadun, he had his share of scars, but Norrec's visage otherwise resembled more that of a simple farmer. Wide brown eyes, with a broad, open face and a strong jaw, he would have looked at home behind a hoe. Yet, while that vision occasionally appealed to the sturdy veteran, he knew that he needed the gold to pay for that land. This quest should have led them to riches far beyond his needs, far beyond his dreams...

Now, it seemed as if it had all been a waste of time and effort...again.

Beside him, Sadun Tryst tossed his knife into the air, then expertly caught it at the hilt as it fell. He did this twice more, clearly thinking. Norrec could just imagine what he thought about. They had spent months on this particular quest, journeying across the sea to northern Kehjistan, sleeping in the cold and rain, following false trails and empty caves, eating whatever vermin they could find when other hunting proved scarce -- and all because of Norrec, the one who had instigated this entire fiasco.

Worse, this quest had actually come about because of a dream, a dream concerning a wicked mountain peak bearing some crude resemblance to a dragon's head. Had he dreamt of it only once, perhaps twice, Norrec might have forgotten the image, but over the years, it had repeated itself far too many times. Wherever he had fought, Norrec had watched for the peak, but to no avail. Then, a comrade -- later dead -- from these chill northern lands had made mention of such a place in passing. Ghosts were said to haunt it and men who traveled near the mountain often disappeared or were discovered years later, all flesh stripped from the shattered bones...

There and then, Norrec Vizharan had been certain that destiny had tried to call him here.

But if so -- why to a tomb already vandalized?

The entrance had been well hidden in the rock face, but definitely open to the outside. That should have been his first clue to the truth, yet Norrec had refused to even see the discrepancy. All his hopes, all his promises to his companions...

"Damn!" He kicked at the nearest wall, only his sturdy boot saving him from a few broken toes. Norrec threw his sword to the ground, continuing to curse his naivete.

"There's some new general from Westmarch hiring on mercenaries," Sadun helpfully suggested. "They say he's got big ambitions..."

"No more war," muttered Norrec, trying not to show the pain coursing through his foot. "No more trying to die for other people's glory."

"I just thought -- "

The lanky sorcerer tapped the ground once with his staff, seeking the attention of both his earthier partners. "At this point, it would be foolish not to go on to the central chamber. Perhaps those who were here before us left a few baubles or coins. We did find a few gold coins in Tristram. Certainly it would not hurt to search a little longer, would it, Norrec?"

He knew that the Vizjerei only sought to assuage his friend's bitter emotions, but still the idea managed to take root in the veteran's mind. All he needed were a few gold coins! He was still young enough to take a bride, begin a new life, maybe even raise a family...

Norrec picked up his sword, hefting the weapon that had served him so well over the years. He had kept it cleaned and honed, taking pride in one of the few items truly his own. A look of determination spread across his visage. "Let's go."

"You've a way with words for one using so few," Sadun jested to the sorcerer as they started off.

"And you use so many words for one with so few things worth saying."

The friendly argument between his companions helped settle Norrec's troubled mind. It reminded him ...

Product Details

  • File Size: 1171 KB
  • Print Length: 368 pages
  • Page Numbers Source ISBN: 067104155X
  • Publisher: World Wrestling Entertainment; Reissue edition (January 16, 2002)
  • Language: English
  • ASIN: B000FC0QZC
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Enabled
  • Lending: Not Enabled
  • Amazon Best Sellers Rank: #515,764 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
  •  Would you like to give feedback on images?

Customer Reviews

Most Helpful Customer Reviews
14 of 16 people found the following review helpful
4.0 out of 5 stars Solid writing, decent plot, a few cliches. May 22, 2001
Format:Mass Market Paperback
Legacy of Blood is an original story based in the "Diablo" universe. It takes place slightly before and during the events of the Diablo II computer game. Said events and characters, however, are almost never mentioned.. though some of the monsters, classes, spells, and cities are.
I have mixed feelings about this novel. On the one hand, the "style" and "flow" of Richard Knaak's work is excellent in this book - better, in fact, than some of his previous ones. Examples: There is good detail when it is needed, but not so much that it is constantly slowing down the story. Characters are well developed, but we don't learn every boring detail of their lives in the first "five minutes" of their appearance.
The problems come from what I'd call "Diablo Cliches" being too prominent in this novel. What are these cliches? It is hard to go into them without spoiling the plot, but those of you that have either won the first Diablo game or played the second will notice the "artifact cliche" right away. This one is the most prominent and truly detracted from my enjoyment from the book. I really hope all future "Diablo Universe" books steer clear of this same plot hook if they don't want their readers feeling that they've read the book before.
Still, there was enough fresh material to keep me VERY entertained. I enjoyed every chapter, and didn't get "bored" with the book like I have with so many others. It was worth buying, and I look forward to Knaak's next novel!
Was this review helpful to you?
7 of 7 people found the following review helpful
5.0 out of 5 stars Excellent work August 11, 2002
By Daniel
Format:Mass Market Paperback
This is a fantastic book to anyone who is into the Diablo PC game series. Richard Knaak does a fantastic job of writing out an original and entertaining story, while making various references to the classes, cities and spells from the game series, in particular Diablo II. The characters are well-developed from beginning to end, done by Knaak extremely well, by giving details of the characters lives, but not so much that we end up knowing more about the characters than we do the story. He does an outstanding job of going from the different character's viewpoints, for instance the swtich from Norrec to General Malevolyn to Kara Nightshadow is almost seamless, which does well to avoid confusion. But I found the story very gripping and didn't find the book boring at any point when I was reading it. So I do think that big fans of the game series will be very pleased with this novel.
Comment | 
Was this review helpful to you?
7 of 7 people found the following review helpful
4.0 out of 5 stars Diablo: Legacy of Blood May 15, 2001
A Kid's Review
Format:Mass Market Paperback
This book is a great read for people who play the game Diablo or Diablo II. It is full of excitement and adventure. As a child I am not very sure how adults would see this book, but in my opinion, as a Diablo fan, this is one of my favorite books ever! The dangerous parts and sort of scary parts make this book wonderful!
Comment | 
Was this review helpful to you?
5 of 5 people found the following review helpful
5.0 out of 5 stars Better Than I Expected July 14, 2001
Format:Mass Market Paperback
I got Diablo 2 a couple months ago and got hooked automatically. I have played so much and just LOVE the game. So I decided to get this book. I thought it would be pretty good, but not as good as it turned out to be. I didn't fully appreciate it until I did a lil' research. Not to give ne thing away but Bartuc and Horazon ARE brothers and they both aren't just made up for this book. I thought Bartuc at least was just made up for this book but he wasn't.If I spoiled anytihng I am very sorry but I just wanted to ay that so anyone who gets this will get that and fully appreciate the story. I'd get this if I were you And I'd get the next Diablo 2 book coming out in August; The Black Road. Happy reading!
Comment | 
Was this review helpful to you?
7 of 8 people found the following review helpful
5.0 out of 5 stars A very entertaining read from start to finish! June 4, 2001
Format:Mass Market Paperback
This book was a great read! After having been disappointed by the first STARCRAFT book, this one rocked! I didnt find it getting slow in any way and was exciting enough for me to not want to put it down. I havent read a book faster than I have this one! For those of you who havent played the games, It may seem a little lacking in background information on the world of DIABLO. Otherwise it was jam packed with spells and demons and loveable mayhem. The good thing about the book was that it was an original story based on the DIABLO world and not a rip off of the games story (unlike the starcraft book which I think a monkey could have written better), that way it doesnt read like a familiar story.
All in all a great book. Eagerly recommend it to everyone!
Comment | 
Was this review helpful to you?
4 of 4 people found the following review helpful
5.0 out of 5 stars Captivating October 6, 2002
Format:Mass Market Paperback
Like all 3 of the Diablo novels, this book is not about the Prime Evils, but about a mercenary who found a magical suit of armor which seemed to have a mind of its own. The story is captivating, and I couldn't put it down once I got started. There are elements that are familiar to players of the Diablo game, like Lut Golain and the Arcane Sanctuary. I feel that Richard Knaak has done a fantastic job in bringing the Diablo world alive. This novel is also very well-paced and ends well (a common complain I have for many 'game' novels like MtG or D&D is that they rush to end the story, after taking a leisurely pace through 90% of the book). Whether you play Diablo or not, this book might get you started playing again.
Comment | 
Was this review helpful to you?
6 of 7 people found the following review helpful
5.0 out of 5 stars Great book! June 1, 2001
Format:Mass Market Paperback
It seems like anything that has to do with Diablo, StarCraft, or Blizzard Entertainment turns out enormous. Legacy of Blood is no exception. It is the first in a series of books that takes place in the same world as the video game; this specific story is situated between the events of Diablo and Diablo II.
As the book starts out at chapter one it already draws the reader in with plenty of action and suspense. Richard A. Knaak uses great depictive language to allow the reader to really be able to picture the plot in their mind and to show every minute article. Without spoiling much of the story, it consists actually of roughly three smaller stories: Norrec Vizharan, who has unintentionally come across the legendary armor of the great warlord, Bartuc, the armor of Bartuc is controlling the unfortunate soldier and sending him to do the suit's evil biding. The second is of General Augustus Malevolyn, a general who has admired Bartuc and wishes to be as great a warlord as him. Malevolyn already has the helmet and think if he can salvage the rest of the armor it will help him in his goals to continue the legacy of Bartuc. The final is of a necromancer by the name of Kara (for those of you that don't know, a necromancer is a person that deals with raising the dead) she has taken a journey to the tomb of Bartuc and realized that the armor was missing, knowing the evil that lurks within the armor she is attempting to find the person who took it to save them before it's too late. There are many other characters but these are just the major ones. Throughout the book the reader learns more about the characters and near the end all of them come together.
When I read the book I hadn't played the game but the book actually inspired me to play it. It is a great tale for Diablo fans and fans of fantasy books. Even if you haven't played the game you should still read the book since everything is explained. I recommend it! 5/5
Comment | 
Was this review helpful to you?
Most Recent Customer Reviews
5.0 out of 5 stars Bartuc!!!
This book follows an adventurer who stumbles upon the bloody armor of Bartuc. It whips him into a journey whether he likes it or not. Read more
Published 6 months ago by Tyson Writesel
2.0 out of 5 stars Two Stars
hard to read
Published 7 months ago by Alex Medina Rivera
3.0 out of 5 stars Not one of Richard's better books.
I have read many books by Richard Knack and he is one of my favorite authors, but this was not one of his better books. Most of the book was simplistic and predictable. Read more
Published 10 months ago by R. Feretich
4.0 out of 5 stars Keep reading
Legacy of blood talks about multiple factions from the game and keeps it going with random turn of events that keeps you interested.
Published 11 months ago by twsdlbh
3.0 out of 5 stars Hilariously, terribly bad, but laughably so.
I'd be lying if I said I didn't get a kick out of this book, but man was it terrible.
Published 14 months ago by Lily
4.0 out of 5 stars Great book
I love this book. I read this when I was younger as a hard copy and then decided to buy the kindle version and read it again. Read more
Published 16 months ago by Bill Crupi
5.0 out of 5 stars If you enjoy well written fantasy, this is a good book for you
Well written and enjoyable. Richard A. Knaak pulls you into the story, with great writing and characters. I loved this book!
Published 16 months ago by Valerie
4.0 out of 5 stars Good but slow
Was a good read, but kinda slow until the last few chapters, but the lack of action is made up by the story. Diablo fans will enjoy the depth of the story.
Published 17 months ago by java369
5.0 out of 5 stars The cover art says it all.
This books story was great overall. If you have a hard time following the scene switching then it can get a little annoying but it all came together well at the end I thought.
Published 20 months ago by Amazon Customer
5.0 out of 5 stars Great fun!
This is a really fun book for anyone who has played Diablo 1 & 2. It's nice to see old friends from the game fleshed out. Very satisfying story, week written.
Published 20 months ago by Goldtru
Search Customer Reviews
Search these reviews only

More About the Author

Richard A. Knaak is the New York Times bestselling author of some three dozen novels, including the The Sin War trilogy for Diablo and the Legend of Huma for Dragonlance. He has penned the War of the Ancients trilogy, Day of the Dragon and its upcoming followup, Night of the Dragon. His other works include his own Dragonrealm series, the Minotaur Wars for Dragonlance, the Aquilonia trilogy of the Age of Conan, and the Sunwell Trilogy -- the first Warcraft manga. In addition, his novels and short stories have been published worldwide in such diverse places as China, Iceland, the Czech Republic, and Brazil.

What Other Items Do Customers Buy After Viewing This Item?


There are no discussions about this product yet.
Be the first to discuss this product with the community.
Start a new discussion
First post:
Prompts for sign-in

Look for Similar Items by Category